[Updated 1.1.1] Dual Elemental Hit totems (Low-life/6 auras)[HC viable]
You can run 3 60% auras + Vitality with lvl20 Blood magic and Reduced mana off of health if you use Prism Guardian and 41% from passives
reserves ~99% of my HP Prism Guardian has enough all resists to drop Purity and I run Discipline to make up for the ES loss from the shield Haste/Grace + Clarity off mana ___ My build is a little different as I use Power siphon instead. PowerSiphon+Proliferation+Chain+Accuracy+Totem+WED Uses way less mana and easier to roll socket colors, RRGGBB merp merp Last edited by Navac#7643 on Nov 27, 2013, 2:27:29 AM
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this is cool---could you explain a little bit as to why you would use something like ele prolif, instead of LMP or even GMP? Seems like the spreading effect wouldnt be as beneficial as having 2 or even 4 more projectiles?
Thx Edit: also whats the benefit of forcing Shavs for low-life, if you aren't using Pain Attonement (spells), something with Redbeak...or..any "on low life". Just the benefit of using a couple extra auras off life? You're not using Prism Guardian for low cost blood magic auras...ehh Help me out here plz, cuz im interested Last edited by Illsonmedia#5266 on Dec 3, 2013, 7:13:20 PM
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" Blood rage. 50% atk speed on low life. |
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" With Ele Prolif+Chain, you can easily triple shock stack packs, make them easier to freeze and burn, also it improve clear speed a lot if you are playing in party. Q20 lvl 20 Bloodrage has +54% attack speed on low life, that's a huge bonus. With the newly added unique hubris circlet Crown of Eyes, its now possible to take Pain Attunement to boost attack damage.(30% more is a lot) Because it is a hardcore build, I can't sacrifice ~500 ES on shield slot to use Prism Guardian. But for SC build, Prism Guardian is a good choice. IGN:
mxwBeyondGamecrash - Beyond letsThrowSomethingElse / RedshirtThreeSixty - Nemesis MXW_CIPW - Onslaught Lv92 Witch - Low life Dual Elemental Hit totems |
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Why not use Inner Force if u rely on Auras so much?
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Now that sporker has been hit hard by a nerf, what would you recommend leveling up with? I really want to try this build but have no idea what build to level up to 85ish with. Could you also level up with elemental hit/frenzy or is that not an option? I plan on playing this build on nemesis by the way.
Last edited by Silly_Strings#7943 on Dec 6, 2013, 10:08:02 PM
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" In my opinion, increased aura effect nodes are better than Inner Force IGN:
mxwBeyondGamecrash - Beyond letsThrowSomethingElse / RedshirtThreeSixty - Nemesis MXW_CIPW - Onslaught Lv92 Witch - Low life Dual Elemental Hit totems |
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" I think one-hand elemental spectral throw is quite efficient. And transition to elemental wander at higher level if you acquire a good wand. Maybe you can also try the new bow/wand skill coming next week :D IGN:
mxwBeyondGamecrash - Beyond letsThrowSomethingElse / RedshirtThreeSixty - Nemesis MXW_CIPW - Onslaught Lv92 Witch - Low life Dual Elemental Hit totems |
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Is the build still effective after they nerfed elemental hit to hell? I heard some people's mana cost per totem was in the 300's with a 5L. The damage also got nerfed but it seems like the increased mana is the main skill breaker.
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" I tried some maps with the new build after the nerf, it's still very effective. Although they nerfed ele hit damage by 30%, anger/wrath damage is doubled, and there are many aura effect nodes in the tree to further buff the damage of anger/wrath. Mana cost is 350ish per totem cast, but I have 658 out of 1382 mana left, with 185 mana regen/sec when running 5 auras. Get some mana and mana regen on gear, there will be no mana problem. IGN:
mxwBeyondGamecrash - Beyond letsThrowSomethingElse / RedshirtThreeSixty - Nemesis MXW_CIPW - Onslaught Lv92 Witch - Low life Dual Elemental Hit totems |
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