0.9.12m Patch Notes

Version 0.9.12m
Content/Features:
  • Added voice acting for almost all of the NPC speech.
  • Voice acted character speech snippets have been added for various events such as the completion of certain quests, failing to equip an item, etc.
  • The NPC user interface has been revamped and now indicates which topics you've already talked to them about.
  • The Act Two NPC Silk does not yet have voiced text. Some other NPCs are missing a few voiced sections. These are coming.
  • There's now a separate volume slider for dialogue in the options.
  • Added a new Strength/Dexterity Support Gem - Ranged Attack Totem: Allows you to create totems that use bow or wand skills. It uses your currently equipped bow or wand for the damage. Note that this currently doesn't work with Rain of Arrows or Poison Arrow.
  • Added a new music track for the Merveil fight.
  • Traps and Mines should now work with bow and wand skills in a similar way to Ranged Attack Totem.
  • Added two new Unique items, one of which was designed by a Diamond supporter.
  • Improved the randomness of the Broken Bridge, River Crossings and Dark Forest areas.
  • The River Crossings area now has a waypoint.
  • The Dark Forest waypoint has been moved away from the start of the area.
  • Added water lillies to river edges.
  • Continued to incrementally improve the art, effects, environments and sound. This patch merges in all of these changes from our development version.


Balance:
  • Explosive Arrow explosion damage is now classified as projectile damage and is hence scaled down by Lesser and Greater Multiple Projectiles support gems.
  • Raised the resistances of monsters on higher difficulties. These are still capped at 75%, but many monsters on Merciless are far enough above the cap that the Elemental Weakness curse is less effective than before.
  • Spell Totems now cost more mana to cast.
  • Reduced the damage of Ground Slam by 20%. The damage penalty is now factored into the Damage Effectiveness of the skill, rather than as a negative stat.
  • Vendors now value "Increased Life" mods when you sell items to them.
  • The Blackguard party in the Western Forest are now considerably stronger.


Bug Fixes:
  • Fixed a bug where Totems, Traps and Mines would attempt to taunt.
  • Fixed a bug where having both Vaal Pact and Ghost Reaver would provide duplicate leech (one occurring instantly and one over time).
  • Fixed a bug where Flicker Strike would not work properly if you click on a monster outside of range. Now it'll run into range and perform the skill.
  • Fixed a bug where players who cast their auras and then return to town to select the Blood Magic keystone passive will have free auras until they log out.
  • Fixed a bug where resistances would not display on monsters correctly.
  • Fixed a bug where Maps could get both "50% less recovery" and "no regeneration" mods at the same time.
  • Fixed two client crashes related to charges and skill cooldowns.
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Last edited by Chris on Sep 27, 2012, 8:23:35 PM
Any news on NEXT weeks race?
"
Chris wrote:
Fixed a bug where Maps could get both "50% less regeneration" and "no regeneration" mods at the same time.
How is this a bug? These are 2 different effects.

For instance, the 50% less regeneration effects potion use & leech effects where 'no regeneration' does not. So if you do a map with both your two methods of healing are ALSO reduced by half. Since the 50% mod does not become redundant from the 'no regeneration' mod, why is it classified as a bug?
Last edited by Metronomy on Sep 27, 2012, 7:58:36 PM
"
Metronomy wrote:
Any news on NEXT weeks race?


Because having a race named after you isn't the pinnacle of awesome? Yeesh, Metro. :P

__

This is a great patch. The level of characterisation endowed to each class with their commentary is phenomenal, especially the Shadow. Oh, the Shadow. If it wasn't my favourite class before, he sure as hell is now.
Warhammer 40k Inquisitor: where shotgunning is not only not nerfed, it is deeply encouraged.

Dogma > Souls, but they're masterworks all. You can't go wrong.

I was right about PoE2 needing to be a separate, new game. It was really obvious.
We still have FFA loot :( damn

Still, great patch.
FFA Loot = ninja fest = lots of swearing

IGN: NineteenEightyFourGO(current one), Polars, SirensOfTheSea, XenaLegenDaryPrincess
I like the ground slam nerf!
is the elemental reflect mod going to be worked on soon?

i see elemental builds get one to two hit now vs physical builds fighting physical reflect and being perfectly fine o,o
My Kiwi's name is Fluffy.
It eats souls and small children.
Don't fuck with Fluffy.
wow 50% Explosive Arrow nerf if i used it with Greater Multiple Projectiles? That is hard ...
IGN: kReiZy
Can't wait to hear the voice acting!

Glad you made bow totems a separate support gem. Should be some interesting new builds possible with this.
If explosive arrows explosion is considered now projectile damage does its damage also increase with projectile damage passives, faster projectiles projectile damage bonus and the increased projectile damage from lmp and gmp?
"
Avu wrote:
If explosive arrows explosion is considered now projectile damage does its damage also increase with projectile damage passives, faster projectiles projectile damage bonus and the increased projectile damage from lmp and gmp?


Yes! Though from memory, lmp and gmp reduce projectile damage.
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