Holy Flame Totem
" I ran in to a pretty big wall at "The Rocky Climb" in merciless. Almost everything there was fire resistant and it became pretty time consuming to kill them, elemental weakness basically didn't really help either. I did run to the prison though to see if it was the fire resistance causing all the problems and it was. All the fire skills did just fine against the non resistant stuff, like necromancers. Necromancers practically disintegrated from 1 or 2 fire traps. I realize my gear is part of the problem, I'm using at least a few blue items and not the good kind. I'm also not using the unique flame staff. I've also realized there are much, much more effective flame totem potential builds then mine. Someone in build of the week mentioned a nearly identical build except he takes advantage of the +20% shock chance from the passive tree, which is brilliant and has to be an enormous damage boost. I probably won't be continuing the character because of the legacy transfer, unfortunately. Last edited by grogor#5937 on Oct 6, 2012, 3:57:51 PM
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I can't say if the mana cost is perfect, but the totem's potential justifies the amount of mana it cost. You shouldn't be spamming this spell.
GGG, fix the lack of propane in my flame totems. Sometimes the totem will just sputter and stop shooting. HC IGN: OrlandoFlorida / TheRoadBackToOriath Last edited by haitu#3135 on Oct 7, 2012, 12:48:36 AM
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Well, I've been doing some rather decent DPS with my Flame Totem (359 DPS) now that I have a few Fire damage passives under my belt. I'll still be playing the legacy default league and bring my fire Ranger to the endgame since it's such a waste to let it go (with a Chin Sol Markareth bow in line.)
Currently, my flame totem isn't complete. It's still stacked with Faster Projectiles which will be replaced by Iron Will when I can don my lvl 59 chest (with the appropriate sockets/links/colors). I'll post a proper feedback then. For Ranger build tips, tactics, and critiques, visit this thread: http://www.pathofexile.com/forum/view-thread/69224 Last edited by Islidox#7754 on Oct 7, 2012, 3:46:44 AM
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Not having any problems in Maps with 2 flame totems. 1500 dps x 5 with gmp. Fun times
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" How can I get this skill? Which pass quest? | |
Unavailable This is my current setup with Flame Totem. Passive skilltree looks like this: Build at lvl 61 Note that I take the most essential fire damage passives. I plan on getting the remaining 4 6% fire damage passives. Flame Totem does 604.3 DPS x 3 flames at a cost of 172 mana. While not the ultimate killer, it does its job well to either weaken or outright kill mobs. As for bosses, it has its use as an additional target while dealing damage at the same time. Faster casting apparently doesn't affect the speed it takes to cast the totem itself, but the attack speed that the flame shoots its flames out, hence the current setup. Without the Faster Casting or Iron Will supports, Flame Totem only does 359 DPS, a far cry from 604. For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224 Some items in this post are currently unavailable.
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" It should, and if it doesn't it's a bug. There've been problems with cast speed and totem summoning speed in the past. |
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Even unsupported, this totem is pretty effective with a minion build also using elemental weakness. It frequently softens up the enemy such that an exploding skelly or zombie finishes something off. Once I get some non-shit gear with proper sockets, I could see Blind being really helpful here.
Or, Flame Totem + Chance to Flee could be quite interesting with Puncture. |
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"It does. (it also affects the speed at which the totem casts the spell). "Yes, but in my defence, at least it still affected it - it was just in reverse (slowed the casting rather than speeding it up) :P Last edited by Mark_GGG#0000 on Oct 22, 2012, 9:36:40 PM
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Another powerful synergy with Flame Totem is the Vulnerability curse, which provides an additional 10% chance to stun on hit. Given the base stun duration is 350ms, the base cast time is 80ms and curse's stun chance ignores the target's effective max life, Flame Totem supported with LMP essentially locks enemies into a stun. This combination trivialises bosses like Vaal Oversoul as they just cannot do anything.
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