Updated OP 12/29/2012: Please Add a 'Change Instance' Button for Towns. Your Thoughts?
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" I am going to respond as brief I can to your misunderstandings. Just because the CTRL + CLICK command is the current thing right now, doesn't mean it's great for all uses, all places and situations. I also don't know why, it seems, you're under the impression that my idea does away with the current CTRL + CLICK command. It doesn't. It will still have its uses, just not for towns. What I meant in that doing a CTRL + CLICK on a town is the SAME thing as if you were to click the 'Change Instance' Button is that, no, they do not work the same way, but perform almost the same thing when your character disappears from wherever you are that has a Waypoint TO the nearest town or somewhere else. Also, my idea here is not an 'interface' idea. Adding an 'Instance Button' is not big enough to be considered an 'interface' idea. It is more to do with mechanics. I happen to know the C++ game code (PoE uses) quite well in that I know putting in my idea will not interfere with the code when you go and do a CTRL + CLICK on Waypoints or Towns on the map. There is no 'Instance Teleportation' in my idea. It is instead 'Instance Changing.' If anything is 'Instance Teleportation' it's the current system by going from one Waypoint to another or town via by doing the CTRL + CLICK command. You really need to understand game code and your terms more clearly before judging game mechanics that have widely been proven in other games to be very successful. When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Aug 23, 2013, 5:01:15 PM
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" The reason I say this idea is for towns only is because making a button like this accessible during battles, especially when facing bosses, would be overpowered and overly abused. The pop-up window needs to stay intact so the Party Leader and other Party Members can see who is in what instance. If the 'Instance Manager' Window was not in place, Party Members would not be able to see the instance their friends or other players are in. No, the 'Instance Manager' Window has no other uses other than what you said. When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Aug 22, 2013, 11:47:20 PM
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When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) |
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" Isn't that the most contradicting statement ever? He argues how this is not such a good idea and how it's 'weird' yet repeats what I've been trying to get across in this Thread the entire time. He then goes about saying players should be able to CTRL + CLICK a town while in a town (when near a town's Waypoint only,) but that's nowhere near as fast as a 'Change Instance' Button. Not only that, his alternative idea vs. mine still requires doing a CTRL + CLICK. My idea does away with this entirely, for towns anyway. When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Aug 23, 2013, 5:02:11 PM
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" Let me clarify: (I think that) A player should be able to, from within town X, select town X's Waypoint, hit CTRL + CLICK on town X's town-dot within the World panel, and re-instance into town X, without ever first having to leave town X (essentially being able to use a town's waypoint to travel into another instance of said town). HeavyMetalGear, I am merely trying to point out that the issue of your (and others') concern could be solved without implementing any new feature, AKA your Instance Button idea. Here comes the part where you try to convince me that your idea is somehow better, even though there is no existing data available to suggest that it would be.
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" That is not very much data. " I'm thinking in terms of the existing interface. You are pretending that you have real data on your Instance Button that indicates that players would prefer it over a subtle change in the existing interface. " Have you noticed how compact the towns are? Omg, you're idea could save Exiles roughly 10-20 steps on average. *fireworks* " I have, in fact, previously agreed with you, that your Instance Button idea would likely allow Exiles to change town instances faster. The thing is, it would likely not be significantly faster. Not significant enough to warrant a new instance-changing feature, imo. " I never tried to say that my idea was faster or better than yours. Did I ever say that "the button" would require a ton of work? No, I did not. " My idea would likely only require modifications to existing code. Your idea would likely call for fresh-code (depending on how GGG would implement it). " I have also worked with interfaces, including template interfaces that can accept different objects to instantiate 'around', including interfaces with static template functions that don't need objects in order to exist and can accept multiple object types as arguments. QQ because not enough people are jumping onto your Instance Button band-wagon. TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional. Last edited by Perfect_Black#6704 on Aug 24, 2013, 3:42:55 PM
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First,
" I see what you did there, but that's because my idea is better. " You're speaking to someone who has worked with this stuff before. I know what's a lot of work and what isn't a lot of work. There is my existing data. Downloadable game engines I have messed with are UDK, Crystal Space 3D, Core3D and the HPL1 Engine just to name a few. I doubt you've ever attempted messing with a Game Engine before or user interfaces. " You must be trolling real hard, haven't played many other games that have a similar feature, or you're not thinking logically here. I thoroughly explained why a 'Change Instance' Button is greater than your idea, that while it's an OK idea, it's not as fast and it's less convenient. My idea does away with the walking distance required to go back to any town's Waypoint. Your idea does not. For example, if I'm by a vendor in town or somewhere in Act 3 (especially) far from the Waypoint, I can instead use the 'Change Instance' Button to change my instance rather than having to run back to the Waypoint. You cannot disprove the above stated in saying it's not faster or better. Overall, you still fail to really explain why your idea is faster and better. That or you just like to argue with moot points. Your argument is "O' well GGG has to add a button and that requires a ton of work, therefore, it's not a good idea!" Wrong. Your idea too requires some game code to make it work. My idea would require almost the same amount of game code except with a button added. PoE has many button features, and adding in a button like my idea suggests doesn't take an enormous amount of time. I know this because I have actually worked with interfaces before not only in their designs but how they work as well. What have you done other than try and defend your own argument with blind knowledge? When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Aug 24, 2013, 1:16:32 PM
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bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) |
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bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) |
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Walking out and back in the town has always been an inconvenience, though a minor one. This change would not negatively affect the game at all, and will remove this minor inconvenience. I'm all for it.
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