Updated OP 12/29/2012: Please Add a 'Change Instance' Button for Towns. Your Thoughts?

Spoiler
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Perfect_Black wrote:
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Perfect_Black wrote:
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HeavyMetalGear wrote:
How is that odd to you? Life Globes and Magic Globes are weird too and not very realistic if you want to get so technical about things.

Spoiler
It is odd because there is no place in Wraeclast where characters can disappear and reappear.
Disappearing from and reappearing in instances is not consistent with the current interface.
The way you describe it sounds like a kind of instance teleportation.

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HeavyMetalGear wrote:
Of course when you press the 'Change Instance' Button and select 'Enter' to go in a different instance of a town you enter the same area, except it's not really the same area in that there will be different people in the new town instance you go to, or no people at all.

Spoiler
Do you just appear in a random place, over the waypoint, or in the same-ish location that you disappeared from in the original instance? Do you see why your idea could be interpreted as being inconsistent with the existing interface?

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HeavyMetalGear wrote:
I thought about this too, however, my idea/alternative is quicker and much better, regardless if it's weird or not to you.

Spoiler
Not that I don't believe you, but your idea is inconsistent with the current interface. The CTRL + CLICK is the current interface for changing instances. Why should there be another interface for changing instances that only exists in towns and the Eternal Laboratory? Why not just keep it simple and consistent with what is already in play and just allow the town and Eternal Lab World dots to be able to invoke the Instance panel without first having to leave the zones. I do not see how your proposal is 'much better' than the other proposal; at most, I think that it is slightly better.

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HeavyMetalGear wrote:
Your character does the SAME thing doing a CTRL + CLICK on a town's dot on the map as you would just pressing the 'Change Instance' Button

Spoiler
So then why include your button at all if, as you say, it would do exactly the same thing that the town's World dot already does. It would provide an absolutely minor convenience, if any.

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HeavyMetalGear wrote:
You seem to read a half and not a whole, quite possibly including but not limited to, my OP. My solution to the currently poor instance management fixes what you point out. You just copied what I said in the introduction message of my OP. Of course it's silly! Sadly, so are your comments . . .

As far as the Eternal Laboratory goes, a 'Change Instance' Button can go in there too. It just makes it faster whether you're by the WP or not to change instances. Who CARES if it seems unrealistic or is weird. That's not even a viable argument whatsoever.

Spoiler
The solution that initially popped in my mind, which you have thought about already, is more in-line with the existing interface.

So you're suggesting that, even though the Eternal Laboratory is quite small, that PoE should have a modified interface to make changing Lab instances slightly more convenient? Also, the central portion of town zones are about the same size at the Eternal Laboratory. Exiles can easily run to the town waypoints and re-instance with comparable convenience to your button proposal.

Yes, your button proposal sounds like it could make for slightly faster instance changing, but is that slightly-fasterness worth the button's implementation?

Your proposal conflicts (or maybe it compliments?) with the already existing instance-changing system. Having two different ways to change instances may or may not be a good thing. I for one am getting used to re-instancing through waypoints and 'passages', and I would not mind at all if this is the permanent system for changing instances. The only issue is having to leave town/Lab instances first in order to re-instance, which is likely a simple fix (unless there is some very particular exploit-related reason that instancing has been implemented this way).

HeavyMetalGear, I am not trying to attack your idea in any way. I am simply taking a critical look at your idea and playing Devil's advocate. Convince us that your idea is great, if you can, and accept critical feedback as relevant and useful.


I am going to respond as brief I can to your misunderstandings.

Just because the CTRL + CLICK command is the current thing right now, doesn't mean it's great for all uses, all places and situations.

I also don't know why, it seems, you're under the impression that my idea does away with the current CTRL + CLICK command. It doesn't. It will still have its uses, just not for towns.

What I meant in that doing a CTRL + CLICK on a town is the SAME thing as if you were to click the 'Change Instance' Button is that, no, they do not work the same way, but perform almost the same thing when your character disappears from wherever you are that has a Waypoint TO the nearest town or somewhere else.

Also, my idea here is not an 'interface' idea. Adding an 'Instance Button' is not big enough to be considered an 'interface' idea. It is more to do with mechanics. I happen to know the C++ game code (PoE uses) quite well in that I know putting in my idea will not interfere with the code when you go and do a CTRL + CLICK on Waypoints or Towns on the map.

There is no 'Instance Teleportation' in my idea. It is instead 'Instance Changing.' If anything is 'Instance Teleportation' it's the current system by going from one Waypoint to another or town via by doing the CTRL + CLICK command.

You really need to understand game code and your terms more clearly before judging game mechanics that have widely been proven in other games to be very successful.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Aug 23, 2013, 5:01:15 PM
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PolarisOrbit wrote:
I had a similar thought concerning streamlining instance manager, but not concerning towns.

The only things I use Instance Manager for are to connect with party and looping a farming spot. It seems the Instance Manager could be simplified to remove the modal popup window without losing these behaviors. Unless there's some other usage for Instance Manager I'm not aware of.

Streamlined Instance Manager:
Ctrl+Click switches to party's instance (if you're not already in it), otherwise creates a new instance. No need for a window, except Cutthroat I guess.


The reason I say this idea is for towns only is because making a button like this accessible during battles, especially when facing bosses, would be overpowered and overly abused.

The pop-up window needs to stay intact so the Party Leader and other Party Members can see who is in what instance. If the 'Instance Manager' Window was not in place, Party Members would not be able to see the instance their friends or other players are in.

No, the 'Instance Manager' Window has no other uses other than what you said.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Aug 22, 2013, 11:47:20 PM
bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
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Perfect_Black wrote:
A player shouldn't have to exit a town, select a waypoint, and CTRL + CLICK on the town they just exited to be able to change instances.
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voidan wrote:
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Perfect_Black wrote:
A player shouldn't have to exit a town, select a waypoint, and CTRL + CLICK on the town they just exited to be able to change instances.


Isn't that the most contradicting statement ever? He argues how this is not such a good idea and how it's 'weird' yet repeats what I've been trying to get across in this Thread the entire time.

He then goes about saying players should be able to CTRL + CLICK a town while in a town (when near a town's Waypoint only,) but that's nowhere near as fast as a 'Change Instance' Button.

Not only that, his alternative idea vs. mine still requires doing a CTRL + CLICK.

My idea does away with this entirely, for towns anyway.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Aug 23, 2013, 5:02:11 PM
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HeavyMetalGear wrote:
Spoiler
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voidan wrote:
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Perfect_Black wrote:
A player shouldn't have to exit a town, select a waypoint, and CTRL + CLICK on the town they just exited to be able to change instances.

Isn't that the most contradicting statement ever? He argues how this is not such a good idea and how it's 'weird' yet repeats what I've been trying to get across in this Thread the entire time.

He then goes about saying players should be able to CTRL + CLICK a town while in a town (when near a town's Waypoint only,) but that's nowhere near as fast as a 'Change Instance' Button.

Not only that, his alternative idea vs. mine still requires doing a CTRL + CLICK.

My idea does away with this entirely, for towns anyway.

Let me clarify: (I think that) A player should be able to, from within town X, select town X's Waypoint, hit CTRL + CLICK on town X's town-dot within the World panel, and re-instance into town X, without ever first having to leave town X (essentially being able to use a town's waypoint to travel into another instance of said town).

HeavyMetalGear, I am merely trying to point out that the issue of your (and others') concern could be solved without implementing any new feature, AKA your Instance Button idea. Here comes the part where you try to convince me that your idea is somehow better, even though there is no existing data available to suggest that it would be.

Spoiler
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HeavyMetalGear wrote:
You're speaking to someone who has worked with this stuff before. I know what's a lot of work and what isn't a lot of work. There is my existing data.

That is not very much data.

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HeavyMetalGear wrote:
You must be trolling real hard, haven't played many other games that have a similar feature, or you're not thinking logically here.

I'm thinking in terms of the existing interface. You are pretending that you have real data on your Instance Button that indicates that players would prefer it over a subtle change in the existing interface.

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HeavyMetalGear wrote:
My idea does away with the walking distance required to go back to any town's Waypoint. Your idea does not.

Have you noticed how compact the towns are? Omg, you're idea could save Exiles roughly 10-20 steps on average. *fireworks*

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HeavyMetalGear wrote:
You cannot disprove the above stated in saying it's not faster or better.

I have, in fact, previously agreed with you, that your Instance Button idea would likely allow Exiles to change town instances faster. The thing is, it would likely not be significantly faster. Not significant enough to warrant a new instance-changing feature, imo.

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HeavyMetalGear wrote:
Overall, you still fail to really explain why your idea is faster and better. That or you just like to argue with moot points. Your argument is "O' well GGG has to add a button and that requires a ton of work, therefore, it's not a good idea!"

I never tried to say that my idea was faster or better than yours. Did I ever say that "the button" would require a ton of work? No, I did not.

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HeavyMetalGear wrote:
Your idea too requires some game code to make it work. My idea would require almost the same amount of game code except with a button added.

My idea would likely only require modifications to existing code. Your idea would likely call for fresh-code (depending on how GGG would implement it).

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HeavyMetalGear wrote:
I know this because I have actually worked with interfaces before not only in their designs but how they work as well.

I have also worked with interfaces, including template interfaces that can accept different objects to instantiate 'around', including interfaces with static template functions that don't need objects in order to exist and can accept multiple object types as arguments. QQ because not enough people are jumping onto your Instance Button band-wagon.
TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.
Last edited by Perfect_Black#6704 on Aug 24, 2013, 3:42:55 PM
First,

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Perfect_Black wrote:
Here comes the part where you try to convince me that your idea is somehow better...


I see what you did there, but that's because my idea is better.

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Perfect_Black wrote:
even though there is no existing data available to suggest that it would be.


You're speaking to someone who has worked with this stuff before. I know what's a lot of work and what isn't a lot of work. There is my existing data.

Downloadable game engines I have messed with are UDK, Crystal Space 3D, Core3D and the HPL1 Engine just to name a few. I doubt you've ever attempted messing with a Game Engine before or user interfaces.

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Perfect_Black wrote:
HeavyMetalGear, I am merely trying to point out that the issue of your (and others') concern could be solved without implementing any new feature, AKA your Instance Button idea.


You must be trolling real hard, haven't played many other games that have a similar feature, or you're not thinking logically here.

I thoroughly explained why a 'Change Instance' Button is greater than your idea, that while it's an OK idea, it's not as fast and it's less convenient.

My idea does away with the walking distance required to go back to any town's Waypoint. Your idea does not.

For example, if I'm by a vendor in town or somewhere in Act 3 (especially) far from the Waypoint, I can instead use the 'Change Instance' Button to change my instance rather than having to run back to the Waypoint.

You cannot disprove the above stated in saying it's not faster or better.

Overall, you still fail to really explain why your idea is faster and better. That or you just like to argue with moot points. Your argument is "O' well GGG has to add a button and that requires a ton of work, therefore, it's not a good idea!"

Wrong.

Your idea too requires some game code to make it work. My idea would require almost the same amount of game code except with a button added.

PoE has many button features, and adding in a button like my idea suggests doesn't take an enormous amount of time. I know this because I have actually worked with interfaces before not only in their designs but how they work as well.

What have you done other than try and defend your own argument with blind knowledge?
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Aug 24, 2013, 1:16:32 PM
bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Walking out and back in the town has always been an inconvenience, though a minor one. This change would not negatively affect the game at all, and will remove this minor inconvenience. I'm all for it.

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