What exploits will be fixed on next patch?

"
coldim wrote:
GGG you fail at ballancing @this one(same as with IR nerf). Melee chars are the ones who will loose the most out of BM change. Swapping diffenrent level gems was way too much but buying unique just to cast aura on HP and be any close to viable as melee was IMO ok, and if you thought it was not, then start with fixing melee/hp and with that change other stuff.


Thats what im talking about - whats the point of BM uniques? Calling this an exploit is the same as calling desync a difficulty feature.
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lososthefish wrote:
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coldim wrote:
GGG you fail at ballancing @this one(same as with IR nerf). Melee chars are the ones who will loose the most out of BM change. Swapping diffenrent level gems was way too much but buying unique just to cast aura on HP and be any close to viable as melee was IMO ok, and if you thought it was not, then start with fixing melee/hp and with that change other stuff.


Thats what im talking about - whats the point of BM uniques? Calling this an exploit is the same as calling desync a difficulty feature.



Point of BM uniques was to be able to use "global BM" for your character without having to traveling to the skill node on your character skill tree.

About exploit: calling it an exploit is like stating that desync is not a difficulty feature.
This message was delivered by GGG defence force.
Now make reduced mana quality affect aura's.
IGN: The_black_market
7 aura BM gem ranger.
Now 6 aura BM gem ranger.

Pre-emptively respecced for patch and for future.

Incorporating AH was still a substantial overall loss (compared to Starkonja's).
Dropped Haste, run 6 auras, 2 off of life, 4 off of mana.

Lost dps.
Lost life.
Lost aspd.
Lost ms.
Gained armour.

Weirdest part, actually fusing to turn a 4L into a 3L + 1.
Casually casual.

"
TheAnuhart wrote:
7 aura BM gem ranger.
Now 6 aura BM gem ranger.


Now, am I the only one who is really bothered with this mechanics?

Ok, so you don't need Clarity if you use BM, you also don't need Discipline if you don't focus on ES. That leaves you with 8 auras in the whole game that make at least some sense to use on your char, and out of those 8 you used 7, now is that ridiculous or what? If the idea from the beginning was to use almost all auras available they would reserve 10% mana, not 40%, along some other game elements this has clearly gotten out of hand a long time ago.

Just as a reminder, in D2 you could have 4 auras max without merc, and those were gear-granted, so you had limited choice, you couldn't level those and you often had to use subpar gear to get them. If you played a paladin you could use only one more, yes, you chose only one out of twenty available (some overlapping in most boring ways, true).
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Aug 17, 2013, 12:32:42 PM
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raics wrote:
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TheAnuhart wrote:
7 aura BM gem ranger.
Now 6 aura BM gem ranger.


Now, am I the only one who is really bothered with this mechanics?

Ok, so you don't need Clarity if you use BM, you also don't need Discipline if you don't focus on ES. That leaves you with 8 auras in the whole game that make at least some sense to use on your char, and out of those 8 you used 7, now is that ridiculous or what? If the idea from the beginning was to use almost all auras available they would reserve 10% mana, not 40%, along some other game elements this has clearly gotten out of hand a long time ago.

Just as a reminder, in D2 you could have 4 auras max without merc, and those were gear-granted, so you had limited choice, you couldn't level those and you often had to use subpar gear to get them. If you played a paladin you could use only one more, yes, you chose only one out of twenty available (some overlapping in most boring ways, true).


If the intention wasn't to be able to use them, and that being why they reserve 40% instead of 10%, they wouldn't work with reduced mana passives, gems or items.

It's a choice to give up gem slots, passive points and skills in order to gain defence and dps from auras. You can put points in defence and dps, have more skills to use, have more supports and not run the auras. You can go fully one way or the other, or settle for somewhere between.

I think it gives diversity and choice.

I have the use of no more than 3 skills at any one time. Unless I drop an aura, which I will in situations.
Casually casual.

Last edited by TheAnuhart#4741 on Aug 17, 2013, 12:44:32 PM
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TheAnuhart wrote:

If the intention wasn't to be able to use them, and that being why they reserve 40% instead of 10%, they wouldn't work with reduced mana passives, gems or items.

It's a choice to give up gem slots, passive points and skills in order to gain defence and dps from auras. You can put points in defence and dps, have more skills to use, have more supports and not run the auras. You can go fully one way or the other, or settle for somewhere between.

I think it gives diversity and choice.

I have the use of no more than 3 skills at any one time. Unless I drop an aura, which I will in situations.


It's still too small of an investment for so much power. There are only 4 passive nodes that enable you to run all those auras, plus optional inner force cluster. That's an investment of 7 passive points barring travel nodes, you also set aside 7 gem slots + 1 for reduced mana (now two, I guess, but you will also use 1 aura less), which is a third of 24 available. I'd be really astonished if you couldn't fit those three action skills with supports in the remaining 16 slots.

Now I'd really like it if someone told me of some other way to gain that amount of power with 7 passive points and 8 gem slots. Ok, there are passives stronger than vitality but there are no passives that grant base evasion and ES (or armor if IR), *multiplicative* bonus to armor, base mana regen, percentage-based added elemental damage and more. Auras give you bonuses not widely available otherwise with minimal drawback, heck, auras made one of closed beta favorites, straight BM build pretty much obsolete and useless. Anyway, they're much too tempting to pass up, most don't.

Now, with these changes in upcoming patch, I predict a rapid decline in popularity of Facebreaker builds because of slot shortage required to run auras. Now, I might be wrong but I don't see that as 'promoting diversity' just the opposite, as it is we're funneled into using the same stuff over and over again, I really can't see.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Aug 17, 2013, 3:29:04 PM
I only have 18 slots.

3 of them are BM
2 of them are RM
6 of them are auras.

Leaving 2 otherwise unsupported skills.
And 1 skill supported with 4 other supports, one being leech.
Casually casual.

"
TheAnuhart wrote:
I only have 18 slots.


Well get more, man :)

I imagine Facebreakers with BoR will be in quite a bind now, only 15 slots.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:
"
TheAnuhart wrote:
I only have 18 slots.


Well get more, man :)

I imagine Facebreakers with BoR will be in quite a bind now, only 15 slots.


You didn't need Blood Magic auras with FB/BoR.
Current IGN: twitchtvTheuberelite

http://twitch.tv/theuberelite - I stream sometimes.

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