[Not a Bug] Unarmed Crit Chance

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Dum wrote:
Mark, I believe this is in fact a bug. Not only can I not crit after hundreds of swings, even the 5% chance doesn't show up in stat screen.
This is currently the correct behaviour. Skills with no base chance to crit are not locked between 5%-9% anymore, because it was unintuitive.

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Dum wrote:
Frankly, I think it's bullshit that increases to critical chance can't increase the base 5% as opposed to a weapon's 5%, but that's a matter for Carl is it not?
That's not what's happening at all. There is no base 5% to increase.
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There is no base 5% to increase.


Gotcha.

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You have 5% because crit chance is locked to within 5% - 95% barring resolute technique/diamond flasks/etc, so you can't have 0%


This was the confusing statement. It seemed to contradict your previous statements by implying you should be having that base 5%.

So Crit Facebreaker just isn't going to happen then. Is it because of the programming or does Carl want it that way? I really can't think of why Facebreakers should be refused crits if the accuracy takes a penalty.


Read you loud and clear now though, thanks.
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Dum wrote:
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You have 5% because crit chance is locked to within 5% - 95% barring resolute technique/diamond flasks/etc, so you can't have 0%


This was the confusing statement. It seemed to contradict your previous statements by implying you should be having that base 5%.
That statement is no longer true, but was at the time of posting. Skills with no crit chance are no longer locked to the 5%-95% range, because it's necessary to have some skills that can never crit (shockwave totem, for example).

Unarmed by or may not get a base crit chance in future.
Would have been too nice if Shockwave Totem could crit... ^^
invited by timer @ 10.12.2011
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deutsche Community: www.exiled.eu & ts.exiled.eu
I know this thread is a few months old. I'm wondering if there have been any changes since then.

I'd really like to make a crit focused facebreaker. The gloves seem very well suited towards crits.

I would even say the person who designed them probably thought unarmed would be able to crit.
Brutus. Do you even sync?
This thread as a whole is confusing. Can anyone provide an up to date comprehensive explanation? From what I can tell, unarmed crit chance using the "default attack" is 0%. The Infernal Blow skill states on the gem info that that the critical strike chance is 7%. When using Infernal Blow, I do see criticals happen.

Why doesn't the 7% show up on the character screen when you select Infernal Blow? Why doesn't the Default Attack show 0%? What mechanisms (passives, power charges, supports) actually increase your chance to critical strike with, say, Infernal Blow?
INTP
Hitting with infernal blow uses the weapon's critical strike chance (or 0% if unarmed), like any other attack damage. The 7% on the gem is specific tot he explosion, which is not dealing weapon/attack damage.
so in other words still no crits for unarmed at all. right? or i am misunderstanding something here(sorry english is not my native language) i would be gratefull for simple answer from Mark like : "yes unarmed can crit" or "no unarmed cant crit "

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