Searing Bond Partnered Descent Race

[Updated 10/3/13]

This new race-type is like normal descent, but the difference is you are bound to a single ally by Searing Bond.

The idea here is to encourage a new play-style where you move as a unit, "pincer-striking" enemies. Partners would also want to consider which skill-sets would work well with each other. Searing Bond has a default length of about one screen.

How Searing Bond works in this race-type:
  • The bond is not a gem, and therefore cannot be altered by support gems or bonuses from items and passives.
  • It is activated from the start of each floor until you descend to the next floor, where it is activated again.
  • The bond's damage would increase like the Searing Bond gem, gaining a level every other floor of Descent, reaching level 8 damage on the 15th and final floor.

Naturally with this additional free damage and a partner, descent becomes a lot easier.
There are several ways to counter this:
  • Decrease the event length to 30 or 45 minutes
  • Combine with Lethal or Turbo race-types
  • Add a penalty for breaking the bond, such as a stun or damage over time(suggested by Dodog123 and Kaskar)
  • Add more floors to Descent

Searing Bond Partnered Descent races could also be combined with other race-types:
  • Bonded-Immolation(BI)
  • Bonded-Ancestral(BA)
  • Bonded-Blood Magic(BBM)

The loot from Provisions, Curious, and Alluring chests would also need some tinkering from GGG.
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
Last edited by Brigs#4164 on Oct 4, 2013, 1:44:39 AM
This thread has been automatically archived. Replies are disabled.
BumP! This has to make it into Season 4! GGG hear my cry!
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
Last edited by Brigs#4164 on Aug 6, 2013, 3:06:17 AM
And the searing bond deals burn dmg to both Players. When they go apart they get more dmg.

And at he chest u can find some Fire res equip/flasks, or vitality aura ;)

Would be AWESOME
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Glad you like it.
I don't think players need to be punished by damage from moving apart. It's enough to reward them with searing bond when they stay close. Not to mention the exp gain from staying at most 2 screens away.
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
Last edited by Brigs#4164 on Aug 6, 2013, 1:58:04 PM
Bump for hope!
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
Humpty Bumpty.
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
La Bumpa.
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
What a clump of bump!
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
I like this idea, but if the last 3 or so posts have all been bumps, you gotta figure the discussion has ended.
Nope! Bumps 'til implemented in season 4.
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
Last edited by Brigs#4164 on Aug 9, 2013, 3:38:28 AM

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