[OSX] Unofficial Path of Exile port - 30/12/2018 status update
Hey guys, I posted this on the wrong thread.
Is there a way to reduce the loading screen for areas ? maybe some graphic configuration i dont know about ? 3.1 is great, really stable for me so far but the loading screens for each new area sometimes are too long (specially in act 2) thank you ! |
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" Settings textures to medium will speed up things a little. Also we have report that POM version has faster loading times. (but not me) |
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" Look into log, if there is a fail in d3dx9_42, then I can't help you (if you are not sure, post the log from that type of crash (pls into [ spoiler ] tags) Also there is slight possibility you have content.ggpk corrupted. |
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" 1st post of this thread. |
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" I will replicate and have a look into the log now. I not very mac-literate so just out of pure curiosity, what is the problem with a fail in d3dx9_42 and how come it can't be helped? |
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Not sure about if there's a fail in d3dx9_42 so here's the log.
Spoiler
Unhandled exception: page fault on read access to 0x00000020 in 32-bit code (0x01d79fac).
Register dump: CS:001b SS:0023 DS:0023 ES:0023 FS:1017 GS:000f EIP:01d79fac ESP:0128f2ec EBP:01d7c2b0 EFLAGS:00010293( R- -- I S -A- -C) EAX:00000000 EBX:021ca308 ECX:00000001 EDX:0000077b ESI:2a981598 EDI:0128f368 Stack dump: 0x0128f2ec: 0128f3a8 54afbb64 54afb9e8 01d97d29 0x0128f2fc: 2a981598 00002003 0128f368 00000002 0x0128f30c: 0000c000 54afb9e8 00000002 00000000 0x0128f31c: 00000000 00000000 0128f3d0 3f800000 0x0128f32c: 00000000 00000000 00000000 b8000000 0x0128f33c: 3f800000 7f7fffff 00000000 00000000 0202: sel=1017 base=81fe0000 limit=00000fff 32-bit rw- Backtrace: =>0 0x01d79fac in wrap_oal (+0x9fac) (0x01d7c2b0) 1 0x33575655 in <wine-loader> (+0x33575654) (0x5308ec83) 0x01d79fac: movl 0x20(%eax),%eax Modules: Module Address Debug info Name (46 modules) ELF 0-7c003000 Stabs <wine-loader> PE 3c0000- 3d9000 Deferred openal32 PE 400000- c7c000 Deferred client PE fa0000- 1187000 Deferred d3dcompiler_42 PE 14b0000- 14c0000 Deferred ogg PE 1d70000- 21c8000 Deferred wrap_oal PE 7840000- 785c000 Deferred vorbisfile PE 7860000- 7993000 Deferred vorbis PE 10000000-101e5000 Deferred d3dx9_42 PE 401a0000-401a4000 Deferred ws2_32 PE 40590000-40594000 Deferred wldap32 PE 40680000-406ae000 Deferred user32 PE 407e0000-407e4000 Deferred version PE 43640000-43644000 Deferred gdi32 PE 43710000-43714000 Deferred advapi32 PE 437c0000-437c4000 Deferred uxtheme PE 43990000-43994000 Deferred msvcrt PE 43a20000-43a2b000 Deferred winmm PE 43a70000-43a74000 Deferred dbghelp PE 43ae0000-43ae4000 Deferred psapi PE 43af0000-43bfe000 Deferred shell32 PE 43cf0000-43cf4000 Deferred shlwapi PE 43d70000-43d90000 Deferred comctl32 PE 43e70000-43e73000 Deferred usp10 PE 43eb0000-43eb7000 Deferred oleaut32 PE 43fd0000-43fd4000 Deferred winspool PE 44810000-44818000 Deferred ole32 PE 44950000-44954000 Deferred rpcrt4 PE 449e0000-449f2000 Deferred comdlg32 PE 44ac0000-44ac4000 Deferred winex11 PE 44ce0000-44ce4000 Deferred imm32 PE 44e70000-44e74000 Deferred wineps PE 44ef0000-44ef4000 Deferred localspl PE 44f10000-44f13000 Deferred spoolss PE 44f30000-44f36000 Deferred windowscodecs PE 45060000-45064000 Deferred riched20 PE 450d0000-450d4000 Deferred mmdevapi PE 45100000-45103000 Deferred winecoreaudio PE 45490000-45494000 Deferred dsound PE 454e0000-454e4000 Deferred d3d9 PE 45530000-45534000 Deferred wined3d PE 46cf0000-46cf4000 Deferred xinput9_1_0 PE 78050000-780b9000 Deferred msvcp100 PE 78aa0000-78b5e000 Deferred msvcr100 PE 7b810000-7b999000 Deferred kernel32 PE 7bc10000-7bc14000 Deferred ntdll Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\Program Files\Grinding Gear Games\Path of Exile\Client.exe 0000002b 0 0000002a 15 <== 00000026 0 00000024 0 00000009 0 0000000e services.exe 00000020 0 0000001f 0 00000015 0 00000010 0 0000000f 0 00000012 winedevice.exe 0000001d 0 0000001a 0 00000014 0 00000013 0 0000001b plugplay.exe 00000021 0 0000001e 0 0000001c 0 00000022 explorer.exe 00000023 0 System information: Wine build: wine-CX11.2.0 Platform: i386 Host system: Darwin Host version: 11.4.2 |
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" again wrap_oal. Did some investigation and ...it is related to sound... Well. Possibly workaround would be disabling sound by adding --nosound into EXE flags in wineskin. And I thought that this issue is past. " Because same problem occured on windows too, it was ingame bug within shader or so. On windows it ware rare crash, but on Mac it was pretty common, but still ingame bug Last edited by julus#1066 on Dec 27, 2012, 11:37:28 AM
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Thanks for the reply :)
Just had an interesting development... Tried to replicate the crash on my iMac (previous crash was on Macbook Pro) and was unsuccessful. I entered The Cave with no problems at all. |
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" Yep, there is some specific crash which are hard to reproduce. Can you tell what is different on your iMac? |
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Macbook has these specs
Spoiler
Processor 2.7 GHz Intel Core i7
Memory 4 GB 1333 MHz DDR3 Graphics Intel HD Graphics 3000 384 MB Software Mac OS X Lion 10.7.5 (11G63b) iMac has these specs
Spoiler
Processor 2.7 GHz Intel Core i5
Memory 4 GB 1333 MHz DDR3 Graphics AMD Radeon HD 6770M 512 MB Software Mac OS X Lion 10.7.5 (11G63b) As for any other differences: I've separately downloaded Wine and Winebottler (as well at your client) on the iMac, though I'm not using them when running the PoE client. I'm still just using the 3.1 download and opening it from desktop. NB: whilst typing this post I've tried re-opening the client on my iMac having shut-down to have my dinner. The client won't open as it says the "pack file has corruption" - I've tried the glsl fix but that's done nothing. I'm now thinking some of these problems may be being caused by something that happened at download/install. I'll try uninstalling the client and re-downloading. |
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