[OSX] Unofficial Path of Exile port - 30/12/2018 status update
Thanks, I can play successfully on Mac Sierra.
Unfortunately, it freeze sometimes here and there making questing is so painful :( |
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" Yep, that has been always (since open beta) problem on OSX. Game heavily utilizes shaders which has to be converted in manner that OSX can understand them, as they are not preloaded, every unique animation causes frame drop for the first time, with 64bit wine I hoped this can improve in longer game sessions as more of the loaded/handled animation can be stored in the memory. On Linux this can be workaround by disabling GLSL (Nvidia only), at cost of lower FPS you would avoid those frame drops. However I don't have Nvidia macbook and tests done in the past by others did yield any results. This port mainly serves as workaround when you cannot reach for bootcamp/windows machine or if you need to do just some simple thing ingame. |
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First of all, very good job, I always wanted to try this game.
I downloaded latest version 8, installed and done everything as er guide. the game start and no problem so far. beside the issue already tracked (FPS drop), after 30 minutes of playing it freeze; I have to force quit and restart. after around 30 minutes, again. any idea? thanks EDIT nevermind, had it working by changing some wine settings! played 3 hours straight, no problem. VERY VERY good job :) Last edited by BrickTop85#0218 on Jan 29, 2018, 4:02:15 PM
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If I may ask what did you change ? cause I got the same problem :D
Greetings |
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" Glad you made it work, but... can you share what've you changed? I would incorporate it in next wrapper update, and other people can fix it in meantime |
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I did the following
change on winetricks to win7 and 1gb vram (my laptop got 1.5 shared) in config file, display, changed at min as follow borderless_windowed_fullscreen=false directx_version=9Ex dx11_antialias_mode=0 dx9_antialias_mode=0 dynamic_resolution_fps=30 fullscreen=false global_illumination_detail=0 light_quality=1 max_PS_shader_model=ps_3_0 max_VS_shader_model=vs_3_0 maximize_window=false post_processing=false screen_shake=false shadow_type=no_shadows texture_filtering=0 texture_quality=3 use_dynamic_resolution=true vsync=false water_detail=0 still cannot play full screen, it crash after an hour or so. btw, the FPS drop is a pain for labyrinth, as soon as boss spawn, fps drop and I die cause I can't spell or move haha, have to borrow a pc for that, other things are ok |
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" texture_quality=0 use_dynamic_resolution=false vsync=true Use Win10 instead of win7. Also use a staging version of wine so you can enable CSMT. I use playonlinux but very similar Edit: engine multithread disabled (in game setting) Last edited by Chadwixx#5277 on Feb 3, 2018, 1:01:57 AM
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" Winestaging is version 2.21, latest according to the V8 proposed here. CSMT is activated. engine is disabled use_dynamic_resolution=false vsync=true those worked good, improved; but for texture quality 0 is too high, I keep 3 (which is low). for win10, it crashed after 2 hours, I will monitor if it was isolated case, in case I rollback to win7 FPS drop is a real pain, cannot understand why they don't officially support mac...... |
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" You can try to add "-gc 1" as argument for exe file, this increases the aggressiveness of garbage collector so memory is freed sooner (helps if the crash is due to out of memory), however it can have some side effects (longer loading times, more fps drops...) Last edited by julus#1066 on Feb 5, 2018, 12:50:56 AM
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"every every 30 - 60 min the game juste crash say nothind and stay stil |
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