[OSX] Unofficial Path of Exile port - 30/12/2018 status update
" Ergh, streaming, that something I didn't tested, and I don't believe it will even work, and If it will work, the performance would be even worse, as it would need to emulate DX procedures for video compression etc... |
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" Wierd one, Anyway ,the CMD key acts as ALT key in PoE, so you may try to at least rebind those keys (1-5,qwertcip) for alt modifier.. Yes it's stupid workaround, but might work. |
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Is it normal to take a decade to patch the client?
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Shaders/Renderer/Trails.ffx: Expected DECLARATIONS or FRAGMENT block.
This is what it says when i try to load path of exile and i have no idea how to fix it please help. |
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I just wanted to say thank you for porting this game over.
I probably never would have tried this game if you hadn't done this and I've had a lot of fun. I know it's a lot of hard work but I hope you know how many people appreciate you doing this. Thank you! |
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" It seems that content.ggpk file is corrupted, try to redownload. |
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For 4.1.1b it says 'image data corrupted' when i try to unpack the dmg.
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" Yes, yes it is. It also takes forever on windows and linux too. HAIL SATAN!
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Umm...how do you edit the production_Config.ini file?
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Downloaded the latest port. It runs really well once you get in game now, on just default settings, with my mid 2010 MBP. Usual desync, lag spikes, and Piety casting lag-ball-lazorz, but I'm guessing that's the game, not the port. It seem to happen to other people, too.
Load times are up, and long as ever - but I'm still running 1.8. Did they ever get around to fixing that ()map function? I know they at least put in support for OpenGL 4.1 (finally), so perhaps they got around to that, too. Nice job, overall. |
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