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Vomitorivm wrote:
Ok first thank you for this guide Rathik!
I got my DPS equip a bit too late and skipped the whole EK part since I have Sidhebreath, Boots of Ullr and Queens Decree and reached most Minion nodes already (Lvl 42), so my minions can actually do something. But I keep partying for bosses like Dominus.
I will be farming until I can equip a good armor and then switch to CI and MF. But I have some questions:
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1) Quantity increases the chance of dropping an item while rarity increases chance of dropping an magic/rare/unique item.
3&4) thats why op want you to kink your culling skill with iir iiq
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Posted byTom1989#3616on Jan 27, 2014, 6:33:30 AM
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Tom1989 wrote:
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Vomitorivm wrote:
Ok first thank you for this guide Rathik!
I got my DPS equip a bit too late and skipped the whole EK part since I have Sidhebreath, Boots of Ullr and Queens Decree and reached most Minion nodes already (Lvl 42), so my minions can actually do something. But I keep partying for bosses like Dominus.
I will be farming until I can equip a good armor and then switch to CI and MF. But I have some questions:
...
1) Quantity increases the chance of dropping an item while rarity increases chance of dropping an magic/rare/unique item.
3&4) thats why op want you to kink your culling skill with iir iiq
1) I know that IIQ is superior to IIR in some cases, because IIQ is not subject to diminishing returns.
Example:
So, IIQ with diminishing returns is definitely better. But let's see the chances for say a unique item:
Example:
So, without the diminishing returns effect in high chance drops (like for regular blue items), the chance is exactly the same.
Now regarding the fact that IIQ is by factor 2,5 harder to get than IIR, there is no way stating that IIQ is better just for this reason. I'm just complaining about the argumentation. IIQ is only good if you want to get more blue items (or other items that will have a high base chance to drop), for the rares and uniques, chances are so low that diminishing returns will not apply as hard.
If your goal are rares + uniques, IIR > IIQ.
Edit: All of this isn't that incredibly important since IIQ often comes with IIR and eventually, the goal is f. ex. a ring with both 2x IIR and 1x IIQ. But if you have to decide between a 20% IIQ + 35% IIR ring and a 10% IIQ + 50% IIR, I would go for the latter.
3&4) If you have Arc + IIR + IIQ you still dont get more MF than with IIR + IIQ on your zombies, that was my point. Arc for culling only makes sense when you don't have IIR/IIQ on your zombies, once you have, it's the same.
IGN: Haeresie Last edited by Vomitorivm#3146 on Jan 27, 2014, 7:19:30 AM
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Posted byVomitorivm#3146on Jan 27, 2014, 7:06:20 AM
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Vomitorivm wrote:
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Tom1989 wrote:
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Vomitorivm wrote:
Ok first thank you for this guide Rathik!
I got my DPS equip a bit too late and skipped the whole EK part since I have Sidhebreath, Boots of Ullr and Queens Decree and reached most Minion nodes already (Lvl 42), so my minions can actually do something. But I keep partying for bosses like Dominus.
I will be farming until I can equip a good armor and then switch to CI and MF. But I have some questions:
...
1) Quantity increases the chance of dropping an item while rarity increases chance of dropping an magic/rare/unique item.
3&4) thats why op want you to kink your culling skill with iir iiq
1) I know that IIQ is superior to IIR in some cases, because IIQ is not subject to diminishing returns.
Example:
So, IIQ with diminishing returns is definitely better. But let's see the chances for say a unique item:
Example:
So, without the diminishing returns effect in high chance drops (like for regular blue items), the chance is exactly the same.
Now regarding the fact that IIQ is by factor 2,5 harder to get than IIR, there is no way stating that IIQ is better just for this reason. I'm just complaining about the argumentation. IIQ is only good if you want to get more blue items (or other items that will have a high base chance to drop), for the rares and uniques, chances are so low that diminishing returns will not apply as hard.
If your goal are rares + uniques, IIR > IIQ.
Edit: All of this isn't that incredibly important since IIQ often comes with IIR and eventually, the goal is f. ex. a ring with both 2x IIR and 1x IIQ. But if you have to decide between a 20% IIQ + 35% IIR ring and a 10% IIQ + 50% IIR, I would go for the latter.
3&4) If you have Arc + IIR + IIQ you still dont get more MF than with IIR + IIQ on your zombies, that was my point. Arc for culling only makes sense when you don't have IIR/IIQ on your zombies, once you have, it's the same.
Arc is there as a back up in case you don't got any zombies alive.
IGN Riokar | My guides
[2.0]Non legacy Mjölner. Uber down. -thread/1474288
[2.0]Shatter Chuck Lite COC -thread/1324981
[2.0]SRS Magic Find Culler. Uber capable. /w budged build -thread/1406603
[2.0]NEWBIE MF/DPS Summoner -thread/479976 | Power leveling guide -thread/522556
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Posted byRathik2#1558on Jan 27, 2014, 8:54:44 AM
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DigitalBeating wrote:
There are some things I didn't like about this build when testing so I changed out some things. I used the recommended setup of Arc + Culling + IIR Gem + IIQ Gem but it was not reliable in getting the cull in solo play or in a party. The problem with Arc is that it is just too slow to cast to get reliable kills by culling so you have to remove IIR in favor of Faster Casting and lose out on Rarity or get cast speed itemization on gear along with IIQ/IIR which kind of kills the build for MF'ing. Yes, the free chain from Arc is nice but reliability on culling a kill is not so good because of just how slow Arc is.
I had immensely much better results from Flame Totem and Power Siphon. You need at least a 5L for Power Siphon to work and a decent Wanderer wand for some damage otherwise Power Siphon does abysmal damage but has much better culling than Arc or Flame totem. I tried linking Power Siphon + LMP + Chain + IIR Gem + IIQ Gem and had better results than Arc plus Power Siphon already has culling built in and the bonus graphical effect lets you know you 100% culled the enemy. The only problem is you would need a decent Wanderer wand to do any damage with Power Siphon otherwise you'd only use it to spray for a culling strike. The other option is to use a Flame Totem with a Heartbreaker to cull linking Flame Totem + LMP/GMP + Faster Casting + IIR Gem + IIQ Gem. Heartbreaker is not that expensive running only around 1-2 EX which is easily affordable by most players now. But if you play in a party or fight tougher enemies you will have to continuously monitor the totems HP and recast when needed to ensure you get the culling. I still found Flame Totem to be more reliable at culling than Arc + Culling gem as it is also why a majority of MF'ers out there use dual Flame Totem setup. In group play Power Siphon setup is still superior to Flame Totem, I couldn't get my Flame Totem culling strikes in because we had a Templar Wanderer in our group culling everything with GMP + Chain.
I didn't like the spectre setup linking Spectre + LMP + Chain + Life Leech combo so I changed it. Like this guide said that many summoners rely on certain spectres in certain areas to be a successful summoner but this spectre setup is flawed by linking LMP + Chain. You can't 100% reliably always get proper ranged spectres to use LMP + Chain making this setup near useless when there are only melee or AoE spectre summons available. I'd suggest if you're doing maps or need to pick up spectres you should pickup Undying Evangelist as they will shield you from outside damage. Undying Evangelist can be easily picked up in Merciless Upper Sceptre of God right next to the way point. Linking Spectre + Minion Damage + Minion Life + Life Leech is much more flexible in working with any spectre than the setup of LMP + Chain as it will be useless on non-ranged spectres in maps. Another idea is to try to get a helmet with +2 minions + IIR + IIQ + Resists or whatever stats you want. This will make your Spectre/Zombies/Skeletons much stronger when the gem hits level 20. I grabbed 3 Undying Evangelist from Cemetery 67 maps and they lasted nearly forever doing an MF session. Hopefully people know that a Spectre's scaling is based on where you summoned them. So if you go to a higher maps with higher level Undying Evangelists and then farm on a lower maps you're Evangelists would be nearly unstoppable.
Another thing I didn't like is how squishy the zombies are so I linked them doing Raise Zombie + Minion Life. I would recommend doing Raise Zombie + Minion Life + whatever else support gems you want. From the mechanics and from what I understand linking IIR and IIQ gems with Raise Zombies does not count your IIR and IIQ from gear. So basically if your zombies cull with IIR and IIQ 20/20 gems you'd basically get 67 IIR and 43 IIQ when the zombies kill anything. But isn't the point of wearing MF gear is to maximize your success of getting the culling strike to get GG loot? Otherwise what'd be the point of MF'ing if your zombies have poor IIR/IIQ? The other problem I ran into were the zombies are too squishy and die quickly to boss XYZ on maps leaving me with zero meat shields to protect me. The current zombie setup with IIR/IIQ in my opinion is a waste. Why bother to get minion instability if your zombies die so fast? A 20/20 Minion Life gem would provide 64% more life to zombies making them tankier and when they do die they do more damage with minion instability. I've been playing the summoner for a pretty long time too. When your zombie summons die and there are no bodies to summon with Raise Zombies there is nothing you can do except summon your Skeleton Totem and pray your Spectres don't die.
If I could re-do my build I think I would go with HP over CI to use Midnight Bargain to get more summons for faster clearing. All in all good guide but needs some tweaks here and there.
My current MF gear:
(Yes I am glass but "Danger is the price of wealth.")
Can you link your passive build please?
I'm gonna try totem when culling, I liked it :D
Thanks,
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Posted bymarci0_43#1304on Jan 27, 2014, 10:16:19 AM
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Vomitorivm wrote:
I'm sure it is, to those who are not actually newbies.
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CupcakeFactory wrote:
Level 68 so far and farming Fellshrine/Ledge all day long to level up this damn Zombies.
Works good so far! Thumbs up!
Btw.: How much playtime to get zombies to level 20? Anyone knows?
If you level a char to 86 or thereabouts, your gems will hit 20. (buy L20 gems if you arent a nolifer :-) )
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Posted byAppren#1115on Jan 27, 2014, 3:26:12 PM
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sorry but 146 pages is way too logn to read and there is no search function...
but i am lvl 54 and i have 546 mana... how did you achieve to get over 1000+ mana?...
after my aura i dont have enought mana ot cast anything... zombi cost 141 mana to cast.
SHOP : http://www.pathofexile.com/forum/view-thread/682434
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Posted byxenochaos1#4153on Jan 27, 2014, 6:01:21 PM
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xenochaos1 wrote:
sorry but 146 pages is way too logn to read and there is no search function...
but i am lvl 54 and i have 546 mana... how did you achieve to get over 1000+ mana?...
after my aura i dont have enought mana ot cast anything... zombi cost 141 mana to cast.
Would you please post your gears/tree atm so ppl can help you out? I think there are 2ways to solve the mana problem, the mana reserved nodes and better gears. All those things just come in time when you reach somewhere around lv68 i think
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Posted bykoros#0896on Jan 27, 2014, 7:45:09 PM
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Appren wrote:
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CupcakeFactory wrote:
Level 68 so far and farming Fellshrine/Ledge all day long to level up this damn Zombies.
Works good so far! Thumbs up!
Btw.: How much playtime to get zombies to level 20? Anyone knows?
If you level a char to 86 or thereabouts, your gems will hit 20. (buy L20 gems if you arent a nolifer :-) )
My Zombies is already Q20. Not so usefull to buy lvl 20 now :( And 20/20 is pretty expensive.
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Tnx for the build...playing for few weeks now, lvl 79 atm. Having sooooo mouch fun,died only once in the process. Skelleton are amazing little things to support the build, i put iir+iiq on zombies skeli and spectres so no need to wory about who make last blow and most of the time is zombies. Atm all res are at max,6k es iir iiq145/270 (+ des flask are 190/320)... Yesterday droped Kaoms Heart chest sell for 35 ex and invested in 6L chest and now zombies are so brutal and effective ( IIR +IIQ+minon dmg+multistrike+meele splash). Again TNX Rath for this amazing build, you change my way of playing this game..
(Sorry for bad english)
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Posted byCyrusTheExile#2643on Jan 28, 2014, 3:20:05 AM
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