Death Penalty Changes in 0.11.3
Maybe implement a death timer? eg: if you die you lose 10% then if you die again in a certain amount of time you will lose 12% ect. up to a cap of 20% or so.
|
|
" We also know a lot of players stop their playing session when they die, in some cases its the main way their play sessions ends. For these players, they won't notice the penalty until they return to the game. | |
Im not sure how I feel about the penalty nerf. I think this would work better:
Keep penalty the same. First death has no penalty but starts a 15 or 30min timer. Any death during that timer is full penalty and starts the timer. Occassional desync or "oops" death on SC is ok, attrition is still very bad. |
|
" Because I've seen over 10 6L's drop since CB and no mirror. I have many friends who also get 6L's as drops too. I have only one friend who has ever seen a mirror drop, and it was allocated to his friend. It isn't a developer confirmation, but I can tell you it certainly is no where near the rarity of a mirror. The chances of each 6S-capable item to drop as a 6L is equal to the chance of you using a jeweler and getting a 6L. IGN: ThrobbinRobin Last edited by Sodomee#2062 on Jul 25, 2013, 1:59:06 AM
|
|
i think a good idea would be to place the death penalty like the xp penalty system
in an area rigt at your char lvl+10 u gain a penalty of 15% (seems easy todo such a area) every lvl above this lvl+10 the penalty could be reduced by 1% or 2% (maximum 3 or 4times) so for example if your char is lvl 92 like my main and your doing a lvl77 map you would gain a penalty of 92-77 = 5 ... but max is 4 so penalty would be 15%-4x2% = 7% or 15%-3x2% = 9% this could compensate the fairly lower progress at this level |
|
" Yeah but it's ALWAYS had that value, and it's always been unallocated. Public parties with perm allocation are prone to leechers. The only saving grace was being in the middle of everything and getting that sweet 6s drop. | |
For those who play SC, doesnt this take the exitement out of the game?
imo 15% is fine, could have been even 20% but w/e, I dont play sc Hardcore is how we play ™
Best ladder ranking so far: OhSnapIsRerolling, rank 85 HC Nemesis League |
|
" And in what way you like to repair your stuff? 3 Chaos for repairing the chest? Armorer Scraps? If you die too often, you can't go on playing, as you got no currency left? I don't think, that this idea is a very good one in terms of reckless fungaming. I don't see the GGG guys to be hunting for a very big Community anyway, as Hack'n Slays allways where and will be a minor genre. I'm perfectly fine with the death penalty. I don't really care about the percentages as i play hardcore only. My death is still a 100% pain in the ass! :D What about monster golf? Hit it HARD - go find it - Hit it hard again :D
|
|
Bad call, Chris. Standard and Anarchy are too easy already... the solution is never to make them easier. Very disappointing.
|
|
" Then thats zero chance (if using a jeweler on a 6S item)... Sadness. Or are you saying a jeweler on an item and getting 6L straight away (if it is not 6S already) No food in fridge... Beer it is. Last edited by bitedefer#6998 on Jul 25, 2013, 2:02:36 AM
|
|