The Ninety-Five Theses on the Power and Efficacy of Harmful Content

Well, to be fair, getting 10 exalts worth of currency takes effort, but it is not difficult. You will naturally accumulate wealth as you level up and play the game, RNG depending.
"
SerOnionKnight wrote:
Every unique listed is difficult to get and/or expensive. That's the trade off. For non full-time players there is virtually no chance of getting 5ex orbs for Lioneye or the 10 or whatever for Shavronnes, etc.

Players like the TC forget what it's like to be starting out or not living and breathing PoE. You think everyone is playing like you. If you've spent 1000's of hours in this game then yeah, you are going to have items and the knowledge to be able to use skills and do things that some players aren't. That doesn't mean GGG need's to completely overhaul the game.

Exactly. I read some "nerfs" the thread starter suggested but most of these "OP" stuff is needed for let's say 90% of the players who are NOT doing 10hrs pro gaming. So players like me need some stuff like IR or certain powerful Skills to even survive in PoE.
Nerfing such things just satisfies the "elite" players wo have godly gear and see PoE as a hardcore challenge that can't just be hard enough. I more play for relaxing after hard work and I don't have the time to grind the game just to get good gear and orbs. I also play alone and do not trade and if you are playing like this, PoE feels 100% harder than when you always play in a big party or spent your hours with trading the crap out of the trading channel. But that's not "my" PoE to be honest.

"
Acrosis wrote:
Well, to be fair, getting 10 exalts worth of currency takes effort, but it is not difficult. You will naturally accumulate wealth as you level up and play the game, RNG depending.

Since open beta start I found exactly ONE Exalted Orb, O-N-E. I also have other Orbs of every colour and shape but I guess the Exalt is by far the most valuable. I would like to trade some of my old gear in the stash, it should have at least some little value. Problem of PoE is that mostly everyone just want to have Orbs and trading gear for gear seems to be not that common. And if people want to buy gear, it must be 6l and godlike. Makes me sad.
"
Moosifer wrote:

People flooded the forums over losing like 20-30% overall armor and 7-8% total ES. I never hear people talk about silverbranch but they announced the nerf and people lost their shit.

Personally I'm in the let it all burn camp. People are assholes in general regardless of what you do people will rage.


I were at GGG HQ I would actually enjoy doing this. Nerf this and that, as hard as it needs to be done, then push the "deploy patch" button. Then watch all the QQ in forums, have a good laugh about it and move on.

It doesn't matter if they nerf Lioneye's or Kaom's or CI. People will QQ, but if the game is good, they'll stay. They might even enjoy it more in the long run, they just don't know it yet.
Last edited by Thalandor#0885 on Jul 19, 2013, 9:49:28 AM
Who's talking about silverbranch anymore?

I much rather have growing pains now when we have the beta excuse rather than either being stuck with these imbalances or having to deal with the nerfs after release. I expect changes after release but I doubt major changes will go over lightly. At least if now we have an excuse.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
"
Acrosis wrote:
Problem of PoE Standard League is that mostly everyone just want to have Orbs and trading gear for gear seems to be not that common. And if people want to buy gear, it must be 6l and godlike. Makes me sad.

FTFY. Solution - play in a different league. People definitely want to buy good leveling gear in Onslaught, for eg.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Jul 19, 2013, 10:04:04 AM
"
dudiobugtron wrote:
in Onslaught


As strange at it can seems, not everybody want to play in hardcore league, especially in current state of this game.
Anticipation slowly dissipates...
"
Fusion_Power wrote:
Exactly. I read some "nerfs" the thread starter suggested but most of these "OP" stuff is needed for let's say 90% of the players who are NOT doing 10hrs pro gaming. So players like me need some stuff like IR or certain powerful Skills to even survive in PoE.
Nerfing such things just satisfies the "elite" players wo have godly gear and see PoE as a hardcore challenge that can't just be hard enough. I more play for relaxing after hard work and I don't have the time to grind the game just to get good gear and orbs. I also play alone and do not trade and if you are playing like this, PoE feels 100% harder than when you always play in a big party or spent your hours with trading the crap out of the trading channel. But that's not "my" PoE to be honest.


What some don't understand is that the game is being balanced with these items or top tier rare rolls in mind. The people who is hurt the most by that balance is people like you. Top players will always be top players because the biggest part of being a top player in this sort of game (any game in reality, as expertise comes from experience) is time investment. Period. A lot of the suggestions in the forum are meant to make the game both more gradual but reduce the gap between top tier, decent and mediocre gear (and between high endgame, mid endgame, and fresh merci for example). GGG thinks that making PoE a Korean grind game to get these BiS items will keep people hooked up, don't think it's working so well for them as the player retention is rather low.

That's why people gets mad when their overall ES is reduced 8-10%, do you think someone with 1500 ES on gear cares about that? But when you are running around with 3000 total ES you are hurt by these small passive tree changes. This also diminishes the importance of character building, every character passive tree looks like the same and all that matters suddenly is acquiring BiS gear. One of the strongest things about PoE is made secondary, and this game won't be able to stand the test of time for it's pure action gameplay alone, which is rather mediocre (AI, skills, technical issues, responsiveness, replayability etc.) or by making it a Korean grindfest like GGG wants.

An other problem about this sort of approach to balance is that the game will be impossible to balance at some point this way. Will then be GGG forced to modify intrinsic/extrinsic gear values, to make some skills stronger and reduce the power of others? Or will they let their stubbornness and 'comprimising' kill the game slowly? By then it may be too late.


People 'coming back' to the game as major content/events are released will decrease over time, the longer they take to address core issues (btw the solutions of the OP may not be the best neither the analysis, but something is certain is that there are some issues with some of that stuff), the more potential players will be gone for good. PoE being a F2P will always be good for attracting new players, but they better don't fool themselves that an already dated engine plagued by technical problems (sync and optimization) by now will be attracting more players over time. The effort to convert PoE in a sort of 'esport' is also failing because of these same issues and excessive RNG (something incompatible with a competitive scene, GGG can't get their head around this issue either), it's not gonna help either for the common player.
Last edited by knac84#3886 on Jul 19, 2013, 10:20:33 AM
Very good thread.
I will leave a suggestion to "nerf" shavrones, just change CI to

Chaos Damage does not bypass Energy shield but you have less 50% Life

Problem solved, you will not "need" Shavrones to enable low life builds so it will decrease the value and the "need" of the unique. Still the chest will be better then the keystone because you can use more auras or items that use life.

Sometimes changing the keystones its better then changing the items.
"
Rappah wrote:
I will leave a suggestion to "nerf" shavrones, just change CI to

Chaos Damage does not bypass Energy shield but you have less 50% Life

Problem solved, you will not "need" Shavrones to enable low life builds so it will decrease the value and the "need" of the unique. Still the chest will be better then the keystone because you can use more auras or items that use life.

Sometimes changing the keystones its better then changing the items.


And that would break CI completely since you're giving them all Shavronne's, with less life so you can maintain RF more easily.

Report Forum Post

Report Account:

Report Type

Additional Info