New patching tech and Melbourne fan meetup
" For a good reason. Blizzard has to patch 100+ servers and their patches are way beter optimized than GGGs. WoW always had gigabyte patches that ended up adding at least 1 new raid and so much other stuff. GGGs patches are 350mb big and include a handful of uniques and a few bugfixes. Says a lot and shows pretty well that the two games are in no way comparable when it comes to patches. The fact that there are multiple hundred thousands that instantly want to login while here we barely have 1000 when a patch is released might explain why Blizzard had trouble in the past (I quit after TBC, by that time patches werent a problem, it was the server capacity). Last edited by nynyny#3398 on Jul 17, 2013, 9:51:33 PM
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" This line interested me. Is there issues related to players interacting with each other on older client versions? I remember when I played a korean MMO, and I had to bypass the patching to actually play the game. As a result, I would constantly pick up invisible items and bugged enemies. Not really the same issue, but an interesting anecdote. "Minions of your minions are your minion's minions, not your minions." - Mark
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This is what GuildWars 1 has done since 2005. It makes sense and works really well.
" You weren't around when D3 attempted to launch, were you? Further, any patches afterward take 6 months to create with less content than PoE's 0.11 patch. Last edited by riverwithin#1136 on Jul 17, 2013, 9:39:09 PM
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Gah, I'm out of money this month. This is pretty damn cool.
Now, to talk my wife into letting me get an Eternal supporter pack. Bullshit, you get the game for free.
-Qarl |
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" I was sitting in Ventrilo waiting to finally login. How long did it take? 5hours? Not really surprising considering the amount of people that preordered that piece of shit and tried to start playing at the exact same time. After that point the servers were unstable for 2 weeks, true. But that didnt stop me and friends from clearing the content in 11 days. Needless to say that wasnt the point. We were talking about 2 established games, WoW and PoE, and comparing both games ways to patch is completely inappropriate. When we take Diablo 3 into consideration that doesnt really change much. Blizzards games always had more concurrent players than anything else at launch. Hard to deal with these situations if no one ever experienced them before, dont you think? Last edited by nynyny#3398 on Jul 17, 2013, 9:51:04 PM
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Nice to finally see a feature that makes sense to be added as soon as possible.
" I don't find ignorantly comparing Blizzard with GGG remotely funny. |
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" You are so wrong in so many ways.Whatever patch it is,whether it was 300mb to 1.5gb,ggg delivered it in max 5 mins. Personaly ive been in mmo's from like 1998.I never encountered something like this.Whether a game has 1 server or 20.I seriously never seen that before i got here. Bye bye desync!
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" Absolutely true! Most games have a downtime of about 4-8 hours even if it's just a "Server maintanance" lager patches often take even longer. Hotfixes are implemented in minutes here, which take hours to days somewhere else. Anyone said "Error 37"? Third and most important thing. GGG got a working Support Team! Never took more than 5 mins to get an answer from them. If it was a support ticket or a posting in the forums. THX for this awesome gaming experience GGG! What about monster golf? Hit it HARD - go find it - Hit it hard again :D
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" +1! edit: id love to be there in melbourne, there's also a friend working there... but meh, im stuck here in italy guys! ♦▲◄▼►▲♦ Last edited by jeonitsoc#7346 on Jul 18, 2013, 2:13:28 AM
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one-minute patches is already mind-blowing
so when will you be taking over the world? can't wait. |
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