Pillar of the Caged God - Fire Trap Detonate Dead AOE (140%+) Build!!

Sorry, haven't checked back for a long time.

1) No mana issues, it uses around 8 mana per cast with 5L lol...NEVER level the gem!

2) Got a 15% detonate build, it makes a MASSIVE difference

3) Only got around 3.5k ES, you'll need amazing gear or you can sacrifice a bit of AOE for much much higher ES.

4) Dual totems make you not do any damage...Detonate dead will of course do no damage o.o
Guild #YoloSwag <SWAG>
HSC: SwaglordYolomancerII
Time zone: GMT +8 (Hong Kong)
This looks like my kind of build. Reminds me of a Corpse Explosion Necromancer from D2. Have you tried this since the 1.0.0 release? Any major changes?
Should be unaffected for 1.0 except for the loss of Vaal Pact...which could be annoying in certain cases.
Guild #YoloSwag <SWAG>
HSC: SwaglordYolomancerII
Time zone: GMT +8 (Hong Kong)
Good to hear. Though the 1.0 patch broke your passives link. Any chance you could re-post it? I tried taking a hack at it just by guessing, but I'd love the benefit of your experience as to what the most efficient way to maximize your damage is (after having grabbed all the AOE of course). I assume you go for all the trap nodes? Or should I just be sticking to spell damage and fire specific nodes?
Same as above, could you please repost your passive tree ?
IGN AuraCorpus
Mind if you add quick video the build looks interesting

Report Forum Post

Report Account:

Report Type

Additional Info