0.11.2 Patch Notes
Iron Reflexes now no longer includes your Dexterity bonus to Evasion from your Evasion before it is converted to Armour.
Come on ... >_> | |
"Intelligence does absolutely zero if you use Blood Magic and don't have ES; Strength does absolutely zero if you have CI and don't use melee attacks or Iron Grip or Iron Will (except for minor adjustments to your stun/freeze/shock statuses). I think this should be a specific drawback on the keystone, however, and not a rule. In general, conversion bonuses apply; for a conversion bonus not to apply, it should be specifically spelled out (e.g. Iron Reflexes gains "Your Evasion no longer benefits from points in Dexterity.") I won't be happy if this technicality is hidden. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB on Jul 15, 2013, 6:55:38 AM
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" This! This is interesting! Though I suppose it would be considered a monster attack using your own damage / skill type base (projectile, attack, spell, aoe) and you would just have more chances of dealing damage to them with reflect Oh and Damage reflection has been reworked. All forms of damage mitigation should now work against it. Werent armor and resists already working? I am doubt in now ... what do you mean by this? [quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]
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" this The overall balance changes are kind of weird. Ok, obviously the guy who reworked the ranger part of the tree just loves the ranger. We have a ton of buffs. I don't know if the ranger was that weak, but maybe she was. I didn't play her enough to make a justified comment on the changes. Now when it comes to CI, the nerf is just stupid. It's not really that ES is too strong - melee players are struggling, also casters/rangers can die as CI. Only totem builds are too strong because they always hide behind the fight. The problem is that life was and probably still is too weak. Imho totally changing the ES TREE NODES to reduce the amount of ES obtainable is clearly a bad approach. Your solution: Life is too weak...ok, let's make ES weaker as well? We just needed items with more base life, problems solved. Also you cannot take any potions after specing into CI, so there has to be a huge bonus to ES to offset that. Not just 6% like everywhere else. And not a hugely lowered multiplier.. http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build Last edited by Dan1986 on Jul 15, 2013, 8:40:56 PM
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Looks good as always, but why more ES nerfs?
Edit - I just re read the notes and noticed the infused shield reduction. Not only do I want my skills points refunded, but all the time, effort & currency I put into making all my CI chars refunded because with less ES I am pretty sure my CI melee shadow will be struggling even more, as at level 80 I can't reach 4k ES and you feel that is to high. Duno why you need to add nerf's into a great looking patch, and just make me feel "here we go again" type of crap. :( Last edited by Bipolartuna on Jul 15, 2013, 7:07:12 AM
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" Unless youre Goku... ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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"The two forms of mitigation which were not working are explicitly stated below. Also, if I remember correctly, armour was doing something (better than nothing) but acting wonky somehow. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB on Jul 15, 2013, 7:01:06 AM
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" I wouldnt worry about this too much. Attack speed favours elemental damage, the lack of needing a mana leech gem favours blood magic when using high attack speed. What most ranger builds need, be it melee or ranged, is life base, pref blood magic, life regen and weapon elemental damage. As long as these things are in bigger quantities in the marauder and templar areas the ranger will always be shit at elemental weapon attack speed builds compared to marauder, duelist and templar, and thats the vast majority of ranger builds. Id be worried that despite all the changes, what you need for you ranger will always be on the opposite side of the tree and your build will still be less efficient than starting as a marauder. Without any phys damage support gems for bows and attack speed favouring ele, most of what they do still seems to revolve around nodes a million miles away. Last edited by Snorkle_uk on Jul 15, 2013, 7:02:20 AM
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It's RANGERTIME!
GJ. | |
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You're doing it wrong.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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