[1.2.0] Dual Claws Are Cool
im really interested in this build... only been playing for a few days and my highest char is level 24 right now.
would you suggest, for a complete newb to the game with nothing, to start from shadow or ranger? also i will prob be using reave. thanks for the awesome build, looking forward to playing a variation on my d2 assassin that i loved so much. |
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Okay I want to start off by saying nice build!
Now I have to ask why it is you chose at the start of the shadow tree to take a +10 dex node instead of two duel wield physical nodes which would be 22% IPD. It's rather simple imo as yes it does take an extra skill point but isn't it worth spending 1 skill point for 22% increase to physical dmg? I'll show what I mean with these skill trees. Yours Suggested I post this out of curiosity as I am planning the basic of my new char for the games release. |
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" You tell me. =D " Once. I only have some 30% or so LL with two claws and some gear LL, so clearly I'm getting 12% from tree, not 24%. Ditto the second question, you do not have 24% LL per attack. " Dunno. Do you prefer a male or a female character? Ranger is the more defensive option, shadow has more damage, but in the end, gear considerations outweigh all that by a significant amount. " this is why It is absolutely worth spending 1 skill point for 22% IPD. Taking that HP cluster is rather overkill, all things considered, but I'm going to do it anyway. Eventually. Getting there from duelist will be quite the run in Nemesis league. How to make a build: http://www.pathofexile.com/forum/view-thread/510084 Current guides: N/A Last edited by Kirielis#6293 on Oct 7, 2013, 8:52:06 PM
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" Ah I see... I guess the builds you have on the main post are outdated as that group of hp nodes are never touched on them though I have seen other people go for those nodes. I wish you luck with your duelist in Nemesis league when it arrives! |
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" where and how does it say you only have 30% life leech? it does not give you a one number total, it shows you how much you have on main hand and offhand, do you have 30% on each main hand AND offhand? also, again, if you have 12% main hand and 12% offhand leech (AKA using dual terror claws at 6% each) and you pick up the 4% node, do you now have 16%/12%, or 16/16 leech? if its 16/16 than yes it is applying to both claws and not just one. also to rephrase my dual strike question - if you have 12/12 leech and use an attack like flicker strike, flicker strike alternates the weapons used to attack. so the first cast will attack with main hand, second cast will be offhand etc. thus you'd keep just your single weapon leech however dual strike attacks with both weapons at the same time. so...i haven't tried or really know how to test such a thing, but just asking for confirmation the mechanics would seem to suggest attacking with both hands at the same time per cast you're going to have both weapons leech applied to one cast, AKA 24% leech |
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Let me clarify:
- I have 12% life leech on damage dealt by my mainhand, and 12% on damage dealt by my offhand. - When I take a 4% node, I now have 16% on mainhand damage, and 16% on offhand damage. - My damage numbers have already been divided according to hand, and so the overall life leech total remains at 16%. To use a more extreme example: - I now have a Bloodseeker on mainhand and a Soul Taker on offhand. This means I have 9% leech on mainhand damage, and 9% leech on offhand damage. - I take all three 4% leech with claws node. Now, the character pane displays 21% leech on mainhand, 9% leech on offhand. - Of damage dealt with dualstrike, some of it is done by the Bloodseeker, and some of it by the Soul Taker. 21% of damage dealt by the Bloodseeker will be leeched as life. 9% of the damage dealt by Soul Taker will be leeched as life. - The total overall life leech, therefore, is somewhere between 21% and 9% of damage dealt. I hope this is sufficiently clear for you? -- Also, stuck Cyclone and Reave in their own little section in the OP. Going to rework that section to include skill links in a Rain. Sometime. How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A |
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Alright Kirie
Started gearing for your build, but I'm stumped right now as to what skills to use. I know we've been discussing this a bit privately, but I'm a bit confused with the gem setups. Honestly need a direct layout of what I should be linking to what. Because in your gear on the first page shown, it's all mixed up and different to your gear shwon on page 5. I'm stumped. I still need to chrom some of my sockets, but feel it's better to wait for you to possibly give me a more direct way to go about. Planned to use cyclone a lot of the time as well I was messing around trying different aura's you suggest Had grace linked to blood magic, but could only run hatred on my 450ish mana pool because I'm not leeching enough mana to consistently cyclone. Running anymore auras on mana would basically make me have to mana pot after every one cyclone. Even with mind drinker passive Then I threw blood magic onto cyclone, and was running hatred and grace but blood rage on top of the cyclone on blood magic had my life all over the place just in the Docks. I guess I'm doing it all wrong, and it being 3am isn't helping me figure it out so, Here is the gear I gathered up for the build Take a peek, and let me know what my best bet is hopefully IGN - GladHeAteHer / DripDrops / FlightStorm
SHOP - http://www.pathofexile.com/forum/view-thread/725891 Duelist/Marauder/Templar Life Based Tank Death Reaver - http://www.pathofexile.com/forum/view-thread/629403 |
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Whoops, sorry, this is a bit late.
Hah, my gear doesn't really stay constant. Case in point: For Rain, RRGB is fine. Cyclone, added-fire, IIQ, IIR (or Cyclone, added-fire, blood magic, increased AoE). At a guess? Your mana issues are primarily due to Death Rush. High movespeed is bad for cyclone because you spend way too much mana. Unless you're running it on HP, in which case, do carry on. Not sure where you're going with Daresso's Salute, honestly. You won't be at full HP a lot of the time. " I really don't know why. The setup listed above (BM and increased AoE) took me through pretty well any map I was hosting. Including JVs with bad affixes, and wasn't that fun now. -- Some random thoughts: Primary attack on BM + Mind Drinker = Arctic Armour. Just, you know, by the way. Or mana shield, but what for? Tiurakh's done some math on evasion, dodge and block. It's relevant. On the same note as the above, cross-posting something I posted there. " Hey look, it's a variant on dual claws! How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A |
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Since I have never played a claw character I was wondering if this would be workable. For unique Id use Blood dance and blood seeker. everything else would HP, armor, and res
http://www.pathofexile.com/passive-skill-tree/AAAAAgYBAF4DhwR-BLEFtQguDI0M8g1JDkgOrREvEZYUdRXwGY4a2xutHhohAyP2JDwknSaVJ6koKimlMFQyATWGNj02eziWOlg6szrtPs9AVUQNSVFKfUxgUUdTNVVLVvpaSFptYeJh62JaZfFnoG1sbXtvV3BycbByu3RBeUh6U3_GhxmHdofbiGuNfY2_lWaZV5mamyabjZ2qpcumf6c0p1yqf6q4sbOyGbTFtUi297cXuc27fL3my0HN6s96037dDeOE6NbrY-1B7YPuDu_w-WP8xf-T |
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The new aura costs nuke my idea I was going for with auras. I don't see how this doesn't gut my character. I get two and maybe three auras tops.
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