Just 6-L'ed a Chest, looking for input on what to do next!

Reworked the initial "lil' help here" post to account for 6-L ing my armor... have rolled Power Charge build (almost all done w. my tree, should finish tonight)... and am looking for a new set of advice and opinion on being a better Witch.

Please give it a look and fire back.

Thanks!
Brithlem
Domination IGN: BrithlemPS
How about elem proliferation?

Burn damage will be a large amount of your damage with high crit multipliers so why not spread the love?

If you bin the LMP you can have Fireball - Life leech - PCOC - Fire Pen - Elem Prol - Inc crit dam maybe?


I've only limited experience with fire, mid 50's templar is about it but elem proliferation is a great support for a lot of skills that rely on elem statuses
IGN - LeNavetBete
"
foetal wrote:
How about elem proliferation?

Burn damage will be a large amount of your damage with high crit multipliers so why not spread the love?

If you bin the LMP you can have Fireball - Life leech - PCOC - Fire Pen - Elem Prol - Inc crit dam maybe?


I've only limited experience with fire, mid 50's templar is about it but elem proliferation is a great support for a lot of skills that rely on elem statuses


Ele Prolif is more of a "shoot and run" type skill, IMO... and my build, keeping up power charges, is more about "GO" the whole time, and not pausing to let stuff burn to death.

Trying to maximize damage, which'll maximize life leech, which'll keep me alive... and burn damage doesn't leech life.

I loved Crackmonster's Guide - http://www.pathofexile.com/forum/view-thread/60422 - which is focused on Ele Prolif, but I'm just not patient enough to stomach playing like that.
Domination IGN: BrithlemPS
Another Q...

I plan on utilizing Blood Rage (once I find one), in order to stack 3 Frenzy Charges for the 15% cast speed.

I plan on pairing this with: Increased Duration and Reduced Mana... is there a 4th logical thing to pair it with? Or is 3 about as good as it gets, and just jam it in a wand?
Domination IGN: BrithlemPS
"
Brithlem wrote:
Another Q...

I plan on utilizing Blood Rage


Blood Rage + Increased Duration + Faster Casting in a 3L.


Hello. Congrats on your new chest and the shift to dual-wanding like a man. I looked at your build, and would like to make a few recommendations.

First of all, your cast speed is too low. Try to find wands with 17+ cast speed and perhaps a caster ring or two as soon as possible.

As far as your spec, here is what I'd suggest:

1. Grab some cast speed.
2. Grab the extra frenzy in shadow area.
3. More mana
4. Too much crit multi, the cluster near CI is not efficient and honestly if you're using crit damage gem you don't need those nodes.
5. If possible, get STR and DEX on your gear, it pains me when people have to pick up the +30 nodes. A fireball sorc needs 110 STR and 110Dex tops - easily obtainable with gear.
6. Since you're not using a high ES chest, I would recommend pickup up a few more es nodes.
7. Avoid ES CD recover speed nodes at all cost since you are using life leech.

Lastly, I would highly recommend going for unwavering stance.

Seek out a pair of maligaro gloves. 30 dex + 50 crit chance and multiplier will save you a bunch of skill points.
"
MetalheadNorm wrote:
Blood Rage + Increased Duration + Faster Casting in a 3L.
As far as your spec, here is what I'd suggest:

1. Grab some cast speed.
2. Grab the extra frenzy in shadow area.
3. More mana
4. Too much crit multi, the cluster near CI is not efficient and honestly if you're using crit damage gem you don't need those nodes.
5. If possible, get STR and DEX on your gear, it pains me when people have to pick up the +30 nodes. A fireball sorc needs 110 STR and 110Dex tops - easily obtainable with gear.
6. Since you're not using a high ES chest, I would recommend pickup up a few more es nodes.
7. Avoid ES CD recover speed nodes at all cost since you are using life leech.

Lastly, I would highly recommend going for unwavering stance.

Seek out a pair of maligaro gloves. 30 dex + 50 crit chance and multiplier will save you a bunch of skill points.


OK, trying to go line by line here, bear with me!

Why Faster Casting over Reduced Mana?

1. Done
2. Done - would you recommend the +18% duration as well, or nah, since I have nearly a 50% crit chance?
3. Done, sort of? (but why? to run 4/5 auras?). In the build below I picked up 1 +12% node, but gave up an 8% max mana node, as well as "Secrets of the order."
4. Good call, and important safety tip RE: Ele Reflect. Removed.
5. Would you recommend the "Coordination" Node as a balance of "getting DEX and cast speed," or is that 2 SP better spent elsewhere?
6. I plan on getting "Body and Soul" over by "Overcharge" as I level into the mid 80's.
7. I don't think I have any of these that are unavoidable, but a great point none-the-less.
8. How do you feel about the "reduced mana cost" node (7% reduced cost)?

Proposed new tree including above comments / changes (99 points, could go to 98 w.o. the 18% Frenzy duration. Currently have 96 points, getting 97 tonight when I level):


I don't think I can get to Unwavering Stance anytime soon... 113/120 SP - which is lvl 93.
Build here:


Milargo's are *def* on my list to get - perfect for my build.

Thanks again for all the feedback and time!

p.s. do you plan on Anarchy per chance?
Domination IGN: BrithlemPS
I tweaked your build to be a bit more optimal. 20 points remaining.

http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAuMEBwVbB2MHpRB7ES8RUBVQFdcWQBa_GmwfAilPKwosnCy_LR82PTbFNtg62DvhRtdHBkkbSbJMs03YUDBWY1crXcZd8l8qX2pgbWNDbRlwUnDVfVOCEIIegpuFfYauh2WIQohri4yMdo5kj_qZmpwtnYCdrqXLpwinK6-3tMW1BLaGtve2-r46wFHAVMEAwcXB88Lsw23Xhtgk2xrbXtvn3fPfsOFz4vfjhOQi5oHrY-vk7BjsOOxV7SDxbPId8uHz6vVL96Y=

-Dropped a 30 dex node in favor of Coordination which is 20 dex + 3fcr.
-Opted for the FCR in witch starting instead of the 10% cluster. This path allows you to drop one es delay node which is useless to your build.
-Picked up Secrets of the Order because it is a great node.
(Once you get more STR on gear, dump the 30STR node)

Reduced mana is pointless to use on blood rage because the mana cost is negligible and you don't have to cast it that often. The buff refreshes itself as long as you keep killing things. Faster casting is a better bet because if you need to cast it mid-combat you can get it done and over with quickly.

The main reason i recommend pumping mana up is because it'd be nice for your build to be able to squeeze in an additional aura. Also, you would benefit from being able to run arctic armor (even if it isn't a high level). I don't feel like going into detail about why arctic armor is so good, so I'll just pull a quote from my fireball sorc guide

"
Arctic Armor is a controversial aspect of this build. You are a fire sorc, yet this is an ice spell. Well, without it titty bitches and Uber voidbearers on -max resist maps would be a weakness to you. You might get caught off-guard and die, that would suck. Arctic armor makes you immune to these two weaknesses. Don't leave town without it.

NO REALLY, ARCTIC ARMOR IS OP AS SHIT FOR FIRE SORCS. USE IT NO MATTER WHAT.

Don't believe me? The base cast time is .5seconds and you have it linked to faster casting (+~50%) while wielding two gfg wands (+36+%) as well as some cast speed nodes (10%) and some frenzy charges (at least 20%). In less than a quarter of a second, you can activate this defense. With your epic mana, you can stand still spamming FB for days while arctic armor is running. You will not run out of mana.

Tentacle bitches? Immune.
Voidbearer? Immune.
Fire snakes? Immune.

Every single phys or fire attack that hits you does 200 or more reduced damage (Double for phys/fire combination attacks). You will laugh as pub parties get swept by fire dogs as you take zero damage.

But wait, it gets better.

Everyone is always crying about this reflect damage and how it counters builds with high DPS... This build laughs at reflect.

Reflect mobs return 18% of the damage that you do.
You resist 79% of this damage.

Say for example you do 30,000 single target dps to a boss with reflect (approximately how much this build provides). He returns [30,000 x .18] to you. You have 5400 damage coming at you per second. You resist 79% of this, so roughly 1000 damage is coming at you per second. This damage is in the form of 3 proj x 2.5 attacks per second. In other words, ~7 "hits".

Arctic armor reduces the fire damage of each "hit" by at least 200 at a decent level.

Reflect damage? What's that?


Since you are not playing on onslaught, you don't HAVE to get unwavering stance. With any amount of energy shield you do have a 50% chance to avoid stuns. Actually, now that i think about it. If you pick up the STEADY HANDS keystone near body and soul in the templar area and roll 2-3 pieces of gear with block & stun recovery, you will probably be fine. That is a 2 point investment instead of a long journey to Unwavering stance.

Unfortunately, I do not play on anarchy.
Last edited by MetalheadNorm#6595 on Jul 17, 2013, 5:42:00 PM
I really like the idea of dropping "Blaze," that's smart. I don't let stuff ignite anyways, why spec into it... love it.

9% FCR instead of 10% FCR, for one extra node elsewhere, also like this - check.

Secrets of the order - check.

Drop +30 STR, absolutely happening as soon as possible. I have a unique belt, which I can sneak into my gear, that gives me some extra stats -

- but I've been hesitant to take it on as it'd put me slightly under capped on lightning (I'm holding it for long term itemization flexibility, basically).


EXTRA MANA:
What would you pick for a 4th aura? With the resist aura eating up 40% of my mana, any extra mana nodes only return 60% of their stated mana bonus, as a larger pool = resist aura eating up more mana.


ARCTIC ARMOR:
I read through the Arctic Armor portion of your guide (in the main guide, as well as below), as well as in the wiki - http://pathofexile.gamepedia.com/Arctic_Armour - and am still unsure about going this route.

It specifically says it does not impact reflect damage or burning damage (my two biggest weaknesses).

I could see the value in having it up for Exiles / strong, fast, physical Unique mobs in maps if it were high level. That, I'd get on board with. I assume you're not advocating having this up the whole time you grind through a map, just used in certain situations?

Could be a fun idea to get a +2 to cold skills wand and jam this in there w. fast cast. Do you link anything else to it?


STEADY HANDS:
Steady Hands - http://pathofexile.gamepedia.com/Stun - I don't see any mention in Stun that casting interrupts can lead to stuns, other than to say that stuns *can* lead to casting interrupts... but that's not necessarily a two way street.

I found this thread on stuns, Steady Hands, and Heart of Oak - http://www.pathofexile.com/forum/view-thread/467563 - Heart of Oak is an interesting idea, but it's a long walk too... 12 nodes by my math. Do you know something I don't with regard to Steady Hands fighting off Stun? If so, I'd love to see it.


As always, I appreciate your replies, they're extremely helpful and insightful, and have nudged me into a safer, more-powerful direction every-time I / you tweak something. So, thank you!

Cheers,
Bri







Domination IGN: BrithlemPS
Last edited by Brithlem#3543 on Jul 18, 2013, 11:00:25 AM
As of Version 0.11.2 Arctic armour reduces any physical or fire damage taken from reflect.

....right at the top of the page. so yeah the skill is very good for fire builds.
https://www.pathofexile.com/forum/view-thread/1462987
"
azamantes wrote:
As of Version 0.11.2 Arctic armour reduces any physical or fire damage taken from reflect.

....right at the top of the page. so yeah the skill is very good for fire builds.

Roger, thanks!
Domination IGN: BrithlemPS

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