The Lightning Templar [Community Builds]
You can also branch from the cluster of health / armor / mana regen nodes in between the mara and templar and go to the center.
With a 3 point path - giving you +50 str along the way which contributes to your Physical damage & Tempest Shield damage. Here lies 22% Physical damage & 30% elemental damage - You're losing 22% physical and strength for the same bonus that only applies to your lightning damage? IMO it would be a smarter decision to take the shorter path for the greater bonuses - But that's entirely up to the player. IGN Suojata
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i enjoy this build so far although I'm a bit unsure where to put my points, i can either go to the top or start heading to the bottom, can you tell me whats better?
Last edited by kurtj#0742 on Aug 20, 2012, 1:37:23 AM
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TLDR : Get your stat nodes first and leave all of your life/damage/armor nodes blank - Once you have done this, work on what you need at that specific point in time.
Actually I was in the same position as you when I started, I decided that I should get all the highway nodes that reach towards the marauder during my early levels. This is what my build looked like up until level 30, I kinda of stayed away from all of my % nodes. After I attained all my stat nodes I went out and tried to solo the current mission I was on. As I would die/destroy/have troubles getting through mobs I would then allocate points to where I feel I needed them. This also makes it feel more rewarding at the later levels instead of having to get a +10 STR node at level 50 which feels like you've accomplished nothing over the past level. This way you can kinda judge what you need as you level up - without having to find gear to replace the nodes you need at that point so to speak. Basically : "Ah damn looks like my armor is really low, guess I'm going to have to sit in town looking for armor" This is an easy way to prevent that ^ IGN Suojata
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New build (more armor/health; ele. dmg nodes near middle and no nodes from upper side of tree):
http://www.pathofexile.com/passive-skill-tree/AAAAAQUBHRGvtP8VHDfv9OUtEE72Ul0LwSmThx9-CqgxHaoFOlaAyTPV62ALjXzAId7YZqklSwYla-Sv3A74X7IzGpHy2ipDLxGGc4sPf6rIHvnheK9EIAmgjRdiYweMEyyrNRwyu43Thxv8xw_1Lbu8FSHhBM739e9nGuwCrelxrkcR8IpbPAaMoeaENSrq849bqUGxqzAq46x2TFXCe7Z4yJm9AucJ6iqDXu8HhNccEqDp-E4cezrRh2viGiJCe5fw3Uh0wOZYb4qFdD0GVw9sAZZaJqFH__AskvP-F4eVh5y8wxebb0JKRxIrdJyDYtsWqZ82zbEgV9E0PdfUi8SrAc44iwDU5OaiN6h2eE0BunLSWqWtLaz948G0Bwu89s49oTa9tLPBznD3h2wPjoKds_keEzsoLVWB9mBMWecoRZjFo5s= Would life regeneration be worth any points? Values like .5-1.5% seem too low to me to make any difference. Last edited by Tureynul#3228 on Aug 22, 2012, 11:59:21 AM
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That's a good question, for me it's a judgement call - Right now as it stands, I have 72% block on my Templar - This coupled with my armor mitigates a large amount of damage - So I personally don't need any life regen - But I did pick up the regen nodes that lead to bigger health nodes.
It really depends if you're trying to maximize your blocking capability - If you're not going for a max block style, don't cut out life%/regen, or you'll be finding yourself hitting the Ress button alot. I would suggest cutting something out and going for the nodes on the int side of the Templar. Here you get a couple of important stats for your Character : 60% mana regen 18% Elemental Damage 10% Resistances 16% Mana All essential, for the build. IGN Suojata
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gear wise should i look for armor or armor+es gear?
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I would personally look for armor as it adds alot to your DR%. This is vital in mitigating damage and survivability.
IGN Suojata
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Looking at the passives you picked I have a question?
Why do you not choose to enable "enemies cannot leech mana from you" when you are depending on mana so much? |
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I didn't pick the Purity of Essence notable node because the heavy cost - 5 points which could be used elsewhere for block/life/armor/damage etc.
IGN Suojata
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For some reason i can't see all the nodes you picked, can you post me a new link please ? I would like to try this build out.
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