(Aug 4 NZT) 60 Minute Cut-throat Event!

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aimlessgun wrote:
One thing I noticed is that it's very hard to kill people (at least people who aren't retards and are similar lvl to you). It's too easy to run away. Even when a ranger with phase run was chasing me it was easy to run away.

The only times I came close to dying were a 3v1 gank and a crazy lucky freeze chain. On the flip side when I tried to kill someone they could just easily run from me and there was nothing I could do about it.

This will certainly be alleviated with higher lvls though, so whatever.


The guy that killed first me had phase run + whirling blade. I couldn't run away xD
Build of the week #2 : http://tinyurl.com/ce75gf4
Was very fun, intense but too short. ;)

I made a bow/ranger and killed 5 people, 3 by hunting the 2 others tried to come to me.

I died one time in the last minutes of the league by a camper in the fetid pool.
So that mean there is no safe time when you invade someone's instance.

I have no balance suggestion for the moment, I have to play it more for that. ;)

- An european not sleeping at this time -
Kisses from Europe =)
Last edited by SaNsanch3z#1642 on Aug 3, 2012, 11:14:09 PM
Maximum of 12 people in instance isn’t enough. It means that if full group kills random 2-3 solo players in the instance, other full group can’t join this zone. Should be like 15 per instance.
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AgentSmith5150 wrote:
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Constantine24 wrote:
OMG with people wanting to separate groups and solo people... Life should be harder if you don't have friends to rely on, but guess what, it's also more satisfying when you're successful at a given task. Stop trying to restrict player freedom...


Some of us like to run solo. Shouldn't be penalized for that, shouldn't be looked down on. Solo runners should be allowed to have a chance at enjoyment of a certain mode. If a solo runner wants to join the groups server for a challenge, so be it. But there should be a choice.


Exactly, you are forced to go with groups. this is a problem.

solo and lower groups should get benefits. This way a 4 vs 1 is not an automatic win.
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SoujiroSeta wrote:
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AgentSmith5150 wrote:
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Constantine24 wrote:
OMG with people wanting to separate groups and solo people... Life should be harder if you don't have friends to rely on, but guess what, it's also more satisfying when you're successful at a given task. Stop trying to restrict player freedom...


Some of us like to run solo. Shouldn't be penalized for that, shouldn't be looked down on. Solo runners should be allowed to have a chance at enjoyment of a certain mode. If a solo runner wants to join the groups server for a challenge, so be it. But there should be a choice.


Exactly, you are forced to go with groups. this is a problem.

solo and lower groups should get benefits. This way a 4 vs 1 is not an automatic win.
People have overcome 1v4s and won it's not easy but it's not an automatic loss
Winner of the First Ever Cut-Throat Server Test, and Winner of the First Ever Cut-Throat League Event!
I had an absolute blast! Shame i couldn't play with rl friends on comms and had to play with randoms, but it was super fun nonetheless.

Feedback :

- It's very hard to get killed. Players on the same or closed level range can just run from each other, there's no slow\snares at least at that very low level. They just start running to the wp and left.

- When you die, it's very hard to return back into it. Maybe allow the initial weapon to remain? or supply a low qual one, just to get the gem in and get going.

Other then that, i just had a blast. It was too short, 30m more at least would have been a lot better.

The only thing 'against it' is that some guys just rush to the 3rd\4th areas and grind 'easily', and then return at level 8-10 when the more active players on pvp are 4-5-6. Maybe reward a lot more xp per kills, so it's more worth pvp'ing from the get go, instead of the PVE mode. Some guys were already level 12 or 13, without having any engagement or whatever.

Anyway, unbelievable mode, but only on short runs. 1h30, 2h, 3h games. More then that will have such high discrepancies between levels that u'll have lvl 20-30s ganking lowbies, no fun at all.
Awesome fun! heart was beating very fast a few times. Our team of 4 managed to destroy everyone we came across until right at the end when we fought a party of people called kripp and lost one of our warriors.

This screenshot is from when we took on a team of 6 and killed the last one seconds before the end of the event:

http://i.imgur.com/Z5cRw.jpg

Soooo much loot!


Edit: The team we killed at the end posted a video of their last 10 minutes of play! They were chasing a witch when we rolled them.

http://www.youtube.com/watch?v=mBiNZzqfnuc


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Last edited by duolc#4211 on Aug 4, 2012, 12:27:32 AM
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As someone already said above, 12 players maximum is too short. If 6 guys gank 1-2 guys in an area, another group can't join that instance to gank them, giving them 'supremacy' on the area, without danger.

With a max. of 15-18, that wouldn't be an issue anymore.
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NotSorry wrote:
People have overcome 1v4s and won it's not easy but it's not an automatic loss


If you are facing a group that are playing the game for the first time, then i can see how you would be right. Against a group with decent player, solo char doesn't even stand a chance.
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duolc wrote:


http://i.imgur.com/Z5cRw.jpg

Soooo much loot!


holy crap, that's a lot of stuff! :)

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