Diamond Flasks are back in 0.11.1
Those chests behind the witch dont spawn in that place normally... Wonder what those are. They remind me of the first 4 levels in Diablo 1 cuz those torches were also in D1.
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" I was thinking those chests looked funny. S L O W E R
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" *cough* Spark *cough* Hardcore Theorycrafter
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FUCK YEA! gonna restart my shadow after i finish up with real life :D
also, i hope i can just stack crit multi again and just roll with diamonds, otherwise its meh also, when are you guys bringing back AoF? I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/ https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral Last edited by VictorDoom#6290 on Jun 19, 2013, 7:21:55 AM
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You should make unique Diamon Flask, which would make you crit, whenever you crit rolls a non-crit, except when you are with Resolute Technique. That could be fun, like a flask, which makes you crit more with uber low crit chance, than with really high.
IGN Macesaremanttofly
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This... Is... Lucky!!!
Here since Closed Beta. Never found a Mirror. Still love PoE. :- )
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Are you planing to make unique flasks in the future? I think that would be great!
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Most of my chars are not even able to crit (due to RT) but I really like to see these flasks coming. Good job!
"Yes, it is perfectly fair. It just sucks ass."
posted by Thaelyn on 12. August 2013 17:33 |
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Awesome!
Ç̶̛̛̛̛̼̔̓͒̅̀̿̿̓͛́̊̎́͋͂͛̽̀͛͂̈́̐͐̋̈́̊͘͘̕͘͝r̷̢̢̛̝͇͍͕̯͓͍̟̣͙̜̟̘͓͓̦̖͔̝̭̯̬̺̀̊̈͛̒̈̈́̐̊̒̾͌͆̐͆̈́͛̐̀̃͗̿̀̏̏̌͘̚͜ͅͅơ̷̧̨̛̛̹͈̠̠̲̠̮̦̪͙̜͕̐̾̆̌͊́̆́̆̌͂̾͛͗̃͂̆̐͋̌̃̂͊̐̓͂̾̉̀̄͒̿͑̚͘͜͠͝͝ͅẃ̶̧̧͚̦̪̠̺͈̥͕̺͉̔̓͛̆͛̋̀́͒́̾̐̇́̆̐́̓̇̎͝͝͠͠͝ͅt̵̨̛̝͍͙͎̣̟͉̦̫͇̞̮͍̯͓̜̥̪̮̭͖͛͌͗̆̃̈̉̃̈́̈̋̏͋͛̓̓̎͛̽̊̈̑̐̿͗́̆́̾́͌͊͒̕̕̕̕͜͠͝ĕ̸̢̨̡͚̰̲͇̯̗̖̰̤̦̮͕͖͊̇i̴̡̧̧̡̡̧̢̨̠̻̻̞͉͇̟͎̳̖͔̝̦̦͉͇̱̜̣̖̱̬̹̗̬͉͙̲͖͇͇̝̯͓͎͍̻̯̔̄͋̓̀̀̂̿͛́̈̿̊͆̉͆̎́̉̂͑̄̃̐̅̿͑͛̌̓̋̉̈̋̓̐̈́̔͛̕͝͝͠ͅn̶̡̧̧̠͖̣̺͈̞̹͕͇̯̗̣̯̮̲̹̝̈́̌ͅ
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" You are listing the increase in critical strike chance in percentage points. An increase from 10% crit chance to 20% chance is an increase of 100% or 10 percentage points. If your current crit chance is xx%, then the "Lucky" effect is equivalent to having a temporary "100 - xx % more critical strike chance". So if you have 20% crit chance, you will get "80% more crit chance". If you have 40% crit chance, you will get "60% more crit chance". Notice that it is the "more" mod and not the "increased" mod, as the bonus applies to your current crit chance rather than your base crit chance. So actually, the lower your crit chance is, the stronger the modifier from the flask is. Calculations below: If your current crit chance is 10%, your lucky crit chance is 1-(1-0.1)*(1-0.1) = 0.19 = 19%. This is an increase of (19-10)/10 = 0.9 = 90% compared to your current crit chance.. or 19-10 = 9 percentage points. And since the increase is compared to you current crit chance and not your base crit chance, it is not equivalent to "90% increased critical strike chance" but to "90% more critical strike chance". So if CC = current crit chance, LCC = lucky crit chance: CC --- LCC ---- Increase - Equivalent to 00% - 00.00% - 00.00% - 00% more crit chance 10% - 19.00% - 09.00% - 90% more crit chance 20% - 36.00% - 16.00% - 80% more crit chance 30% - 51.00% - 21.00% - 70% more crit chance 40% - 64.00% - 24.00% - 60% more crit chance 50% - 75.00% - 25.00% - 50% more crit chance 60% - 84.00% - 24.00% - 40% more crit chance 70% - 91.00% - 21.00% - 30% more crit chance 80% - 96.00% - 16.00% - 20% more crit chance 90% - 99.00% - 09.00% - 10% more crit chance |
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