Thoughts on Trading

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Rhys wrote:

At least Maps are not a gold-sink that exists just to be a gold sink, which is the major problem with many gold sinks.


Please don't lie to us. Same with the new whet/scrap thing, just another sink for people who can barely rub 2 orbs together as it is. Sinks for sinks sake, cos apparently "too many ppl have X orb sat in their stash".
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tikitaki wrote:

if trading is highly facilitated and the trading pulse increases....things are revealed.


In this case, the "reveal," is that some players have large inventories of relatively good items they have no use for. In some cases they literally vendor stuff that would be upgrades to other players. Characterizing this as a "problem" is in and of itself biased.

The fact of the matter is, items are constantly being "produced" in the game, indefinitely, yielding an ever-growing inventory of things to sell. If you don't put an economic break on the delivery of those items to potential users, what you end up with is gamers who've defeated all the content, played the game out, and quit TOO EARLY.

This is not something that is easily fixed, nor it is something that can even be easily compared to real world economics. To wit: in the real word, infinitely high productivity would be a good thing. However, in the game, it is not.

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tikitaki wrote:
the more trading is facilitated, the more "honest" the economy becomes, because the prices line up close with where they "should be"


This is called the 'Efficient market hypothesis'. We're in a state of semi-strong form efficiency, reflective of the cumulative available knowledge that the general public can access. A strong-form market would happen if there existed a global AH (ala D3) and no insider trading.

Can't eliminate insider trading so long as there exists Alpha and people who might potentially use said information for their own gain .


Virtual economies are funny. They mimic real world economies but are vastly different at the same time. Some solutions don't translate over very well.
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Courageous wrote:
The fact of the matter is, items are constantly being "produced" in the game, indefinitely, yielding an ever-growing inventory of things to sell. If you don't put an economic break on the delivery of those items to potential users, what you end up with is gamers who've defeated all the content, played the game out, and quit TOO EARLY.


A fix to this has already been implemented - mainly the new four month leagues.

Once those leagues finish, I am sure there will be new ones.

You will notice if you check the hardcore ladder, basically nobody in the top 200 is signed into hardcore.

They all switched to anarchy/onslaught.

I really don't see an issue in allowing free, facilitated trade, unless there is some inherent fear that the economy is already broken.

Even in the "legacy" leagues (Hardcore and Standard), it would be no big deal imo. OMGZ people get good gear fast!

If they want a challenge, that would be charging into the NEW leagues rather than sitting in the leagues that already have an inflated economy.
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tikitaki wrote:

A fix to this has already been implemented - mainly the new four month leagues.


Nope. There are players in those leagues who find items more than 60X faster (per chronological day) than other players. I mean this literally. The problem still exists even in those leagues, just as it does anywhere else. It is not a matter of inventory, it is a matter of collect rate. Regardless, you're not saying how you would expect to solve the problem with Standard.

Moreover, the conversation is mostly moot. GGG is adamantly against unrestricted trade. I am only a voice articulating the reasons.
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Courageous wrote:
There are players in those leagues who find items more than 60X faster (per chronological day) than other players.


Irrelevant. The point was, that players seeking a difficult challenge have moved to other leagues.

This can easily be seen by looking at how all the top players have in fact moved to other leagues.

If good items are easily available in the legacy leagues, it really does not matter at all.

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Courageous wrote:
Moreover, the conversation is mostly moot. GGG is adamantly against unrestricted trade. I am only a voice articulating the reasons.


The reason is that the economy is fundamentally broken, and they know it.
Last edited by tikitaki#3010 on Jun 18, 2013, 12:16:54 PM
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tikitaki wrote:

Irrelevant. The point was, that players seeking a difficult challenge have moved to other leagues.


Perfectly relevant. The economic problem that I identified does not go away in the new challenge leagues at all. And that's a relevant fact that argues against unrestricted trading in those leagues.

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tikitaki wrote:

The reason is that the economy is fundamentally broken, and they know it.


The economy isn't broken if you have tools to avoid letting you have an economy, which is what they are doing. If you are saying they "know" that if they allowed unrestricted instantaneous trading between players, the economy would tank, that's a big "no duh." That's the whole point of not doing that, and is something they understand perfectly well.

The only even half way feasible way of addressing this is to adopt a huge number of economic tools from various MMO's (mainly WOW). They'd rather not. Many of the POE player base also would rather they not.

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Courageous wrote:
The only even half way feasible way of addressing this is to adopt a huge number of economic tools from various MMO's (mainly WOW).


OK no offense but this has basically cemented the fact that you have absolutely zero idea of what you are talking about....

WoW is a horrible role model for a good economy.

If you referenced a game like EVE Online -- well then you might be on to something....

Facilitative trading is a very good thing. People like to trade. Nobody likes sitting in trade chat spamming for hours.
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If you referenced a game like EVE Online -- well then you might be on to something....


If you are expecting an ARPG to end up like EVE, man are you in the wrong place. You really want to play an entirely different game, not THIS game.

Also, escalating to deliberate insults won't help your argument at all.
Last edited by Courageous#0687 on Jun 18, 2013, 2:13:13 PM
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Courageous wrote:
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If you referenced a game like EVE Online -- well then you might be on to something....


If you are expecting an ARPG to end up like EVE, man are you in the wrong place. You really want to play an entirely different game, not THIS game.

Also, escalating to deliberate insults won't help your argument at all.


i don't expect any such thing.

but if you're going to bring up MMO's in an ARPG context about economy, you should at least bring up an MMO that actually HAS a good economy.

i would also like to point out that it was YOU who brought up MMO's -- not me..........

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