Updated 0.11.0 Patch Notes and Deployment Schedule

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Now that we're in Open Beta, we have to take precautions so that we don't potentially destroy people's characters



You're talking about my high life rf character ?


This. Please fix
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VictorDoom wrote:
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morbo wrote:
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VictorDoom wrote:
so the patch is in how many hours? these time zones confuse me

It has been delayed by a day. So it's cca 1 day + 12 hours from now.


thanks man!


Announcing the new time as Wed 'some NA' time, delayed from Wed NZ time was a bit strange.

I always prompt the use of this site in global forum use

http://www.timeanddate.com/worldclock/fixedform.html

Where you can simply link The Event, I chose 2pm as Chris only said afternoon.
Casually casual.

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BRINGdaBACON wrote:
I like that tense feeling you get when going through a skeleton populated zone. You certainly have to make sure your resists or capped or damn near capped, and that is at all 3 difficulty levels. Please please please do not make this game dumbed down. As for balancing changes I am all for it, but as I see it now the difficulty is one of the greatest aspects of this game. Love your product and the incredible passion your team has for making this game as perfect as possible. I know you say tell your friends to come back, I say why did you even leave?


I agree with you. I really enjoy the game at higher levels because it's hard. I find the earlier game is repetitive and boring, although technically it is all repetitive ha.
Chris,

all you have to do is lift the clear plastic cap and push the red button underneath it labeled "patch deployment".

It's ok. You can do it. We are not gonna be angry.

All you have to do is push that button.

Everything is gonna work out fine.
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Supernaut6 wrote:
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BRINGdaBACON wrote:
I like that tense feeling you get when going through a skeleton populated zone. You certainly have to make sure your resists or capped or damn near capped, and that is at all 3 difficulty levels. Please please please do not make this game dumbed down. As for balancing changes I am all for it, but as I see it now the difficulty is one of the greatest aspects of this game. Love your product and the incredible passion your team has for making this game as perfect as possible. I know you say tell your friends to come back, I say why did you even leave?


I agree with you. I really enjoy the game at higher levels because it's hard. I find the earlier game is repetitive and boring, although technically it is all repetitive ha.


What?
I am excited about all of this, but what I love most is the subtle mention about the number of players online. Without putting words in his mouth, it seems this is Chris's way of saying "Stop with the 'PoE is dying' threads!" PoE will grow as we get closer to release, and it is because of the excellent work of the dev team. Thanks guys.
I can see your / Back is turned and / If I could I'd / Stick my knife in.
Crawl Away, TOOL

Don't get hacked. Make a new email for your account and use a long password.
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TylerRand wrote:
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Supernaut6 wrote:
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BRINGdaBACON wrote:
I like that tense feeling you get when going through a skeleton populated zone. You certainly have to make sure your resists or capped or damn near capped, and that is at all 3 difficulty levels. Please please please do not make this game dumbed down. As for balancing changes I am all for it, but as I see it now the difficulty is one of the greatest aspects of this game. Love your product and the incredible passion your team has for making this game as perfect as possible. I know you say tell your friends to come back, I say why did you even leave?


I agree with you. I really enjoy the game at higher levels because it's hard. I find the earlier game is repetitive and boring, although technically it is all repetitive ha.


What?


No! This game is all about maximizing your clear speed and making your Character invincible.

Stack some IIR and IIQ and farm. The faster and safer you farm the more fun you have.
Farm ***damn** farm Forest, farm.
Those skeletons long overdue for a nerf, awesome.

Some of the blue axiom frostguards make the bosses on the maps seem easy. Additional projectiles, resist all elemental, can't be cursed and for some reason more health than your average yellow boss.
this experimental code is a first step, but desync is miles away from being a problem only when one gets stunned.
Make something that allows us to force a re-sync by pressing a single key so that we can spam it in situations where we could die from desyncs.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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