Path of Exile 0.11.0

WTB ability to put forum info under my post like in the OP

path of exile pay2win pay2post

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Powster wrote:
Honestly...... I am sad that onslaught is not a hardcore version of anarchy :/ Not sure what I am going to do now.. playing anarchy for 4 months just to have all my stuff go to standard league which I do not even play does not sound good.


It's 4 months man! Do both!
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petden wrote:
League-specific uniques and items types? I hate that. They can be/will be transfered to the normal leagues. They might be good, so the best items on Default will be the ones transfered from the shitty new leagues. Also farming might be more rewarding on Anarchy, because of the rogues (and the league specific items). So even if you play on Default, you kinda have to play on Anarchy because of that.


We don't know yet whether or not those new uniques will be best-in slot for standard league. Given that they removed Kaom's from Anarchy & Onslaught, my guess would be no.
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Just impressivve O_O

Krarsht
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mazul wrote:
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DeathDiciple wrote:
Love most of it, the only potential issue I have however is reflect if it stays the same. Buffs to damage and lowering hp, with the intention to make us actually make offensive builds, will backfire badly with current 20% reflect...

That shit has to drop lower if you drop buffer values, armor dr effectiveness is just gonna be worse on reflect than it is now if we go higher dmg.


Only noobs die to reflect.

You have so many ways to deal with reflect auras: one of them being conversion trap.


You're forgetting unid maps, haste+reflect that runs in after you already fired. And if I could isolate a mob to actually be able to use conv trap I could kill it with beartraps/ice spear in the first place. Trap targetting is a mess. The only decent way to deal with it is end charges+immortal.

But 'how to save yourself when you know what's coming and have infinite running space' is not even the point here. The disparity between ele and phys reflect and consequences of patch implementation on said issue are what I'm targetting, not QQing 'omg remove reflect'.

And name calling/epeen stroking... im immune to it, sorry.
I have read many pages of comments, and nobody mentioned desync! That means this is so cool that everbody forgot about that : )
IGN: Márkusz
My builds: thread/1600072
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Need to see what the ES nerf actually does, since I dont really see a point in handling it the same way as Life.
very nice indeed!!
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DeathDiciple wrote:
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mazul wrote:
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DeathDiciple wrote:
Love most of it, the only potential issue I have however is reflect if it stays the same. Buffs to damage and lowering hp, with the intention to make us actually make offensive builds, will backfire badly with current 20% reflect...

That shit has to drop lower if you drop buffer values, armor dr effectiveness is just gonna be worse on reflect than it is now if we go higher dmg.


Only noobs die to reflect.

You have so many ways to deal with reflect auras: one of them being conversion trap.


You're forgetting unid maps, haste+reflect that runs in after you already fired. And if I could isolate a mob to actually be able to use conv trap I could kill it with beartraps/ice spear in the first place. Trap targetting is a mess. The only decent way to deal with it is end charges+immortal.

But 'how to save yourself when you know what's coming and have infinite running space' is not even the point here. The disparity between ele and phys reflect and consequences of patch implementation on said issue are what I'm targetting, not QQing 'omg remove reflect'.

And name calling/epeen stroking... im immune to it, sorry.


All what you said can already be handled with a bit thought and preplanning. The game is not supposed to be face-rolling easy, and I would very much welcome reflect to be implicitely buffed.
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Prooxy wrote:
Damn this it's looking awesome! nice job GGG


+1

great work ;)

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