Path of Exile 0.11.0

well done GGG

now i would love to see a PVP patch!!!


-~Shop for the price awarded player~- view-thread/375747
Good work GGG. looking forward to the patch. Anarchy seems very interesting despite being a standard league. Onslaught is a bit disappointing, just a beefed up HC league. Being a HC player, I wish onslaught had more interesting mechanics to it.
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Flubby wrote:
i read potential es reductions...

many high lvl currently play low life with regen or vaal pact. are u aware that reducing the es amount overall can severely cripple a ton of players out there? same goes for more reflect one allready has to build around that with large es pools and reducing your own dmg .. how much worse will it get? like are we talking about 10% 20 % 50 %? overall reduction?


Ye Im also interested how this will affect CI builds, who rely heavily on ES...
IGN: Perpetual_War / Malacath_
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PerpetualWar wrote:
"
Flubby wrote:
i read potential es reductions...

many high lvl currently play low life with regen or vaal pact. are u aware that reducing the es amount overall can severely cripple a ton of players out there? same goes for more reflect one allready has to build around that with large es pools and reducing your own dmg .. how much worse will it get? like are we talking about 10% 20 % 50 %? overall reduction?


Ye Im also interested how this will affect CI builds, who rely heavily on ES...


Only righteous fire users will feel majorly nerfed since it will be harder for them to outregen the burn.
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I would assume that the life/ES rebalance was the big secret!
Pretty damn excited for this patch and the 4 month leagues.
I can't wait to either make my more or less "failed" characters work, or see them buffed!

The hardcore acrobatics phys dmg life is not easy.
HoolaBandoola, creator of all things Hoola and destroyer of Rhoas.
Any chance that a revised passive tree will be released prior to the patch?
I'm curious to know how the life re balancing effects bm. I'm hopeful that reductions to the amount of necessary life don't negatively impact the value of bm; by way of reduced regen. Bm as it stands seems pretty balanced in terms of pros/cons (ie aura loss for practically free mana).

I suppose that even if there isn't a change to bm, players could get the same amount of life they had pre 0.11.0 if they're build requires the very high mana cost. Personally I hope that a deduction to life nodes is compensated by slightly buffed regen, but I'm sure this is has been tested extensively so it may not even be necessary. Just speculating :D

Amazing work GGG! I CANT WAIT XD
Last edited by Esphialda#7958 on May 31, 2013, 9:24:24 AM
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Mr_Bill wrote:
Mob damage reduction + Life nerf + melee buffs sounds good but did you also nerf mob reflect?


yes don't you worry ;)
<3ggg
Oh damn, thats sweet, just a shame I got exams right now...

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