Timing of the 0.11.0 Patch and its New Leagues

dope.
Hmm, my pulser can now facetank a boss, see it's health, without being forced to spread the pulses. That's pretty cool.
Casually casual.

Overhead monster health bars! Aw yeah! And they look really nice and slim. Well done!

So nice of you to release the big patch after my last exam :D
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fgcewoud wrote:
Why is everyone excited about health bars? It's not like we need them anyhow.

Just wondering...


It allows us to see the health of a mob without having to mouse-over them (or mobs, even better where you can't possibly mouse-over each of them to get an idea)

Sometimes you need to know are they going to die, or should I bail and recharge my ES first.

Certain skills like Freezing Pulse with multiple projectiles, the spread of the projectiles depends on how far your cursor is from your character, so you have to point accordingly to control the spread angle. But that would mean you cannot mouse-over the mob to know their health.

Maybe it doesn't apply to everyone, but for me, the ability to quickly know the health of all mobs helps in my gameplay, it helps with decision making in the heat of the battle.
Wow. I'm very glad to see hp bars! Interface improvements are even better than new skills!
Слава Україні!
Last edited by zhandarm#0048 on May 29, 2013, 4:51:10 AM
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Hornet85 wrote:
"
fgcewoud wrote:
Why is everyone excited about health bars? It's not like we need them anyhow.

Just wondering...


It allows us to see the health of a mob without having to mouse-over them (or mobs, even better where you can't possibly mouse-over each of them to get an idea)

Sometimes you need to know are they going to die, or should I bail and recharge my ES first.

Certain skills like Freezing Pulse with multiple projectiles, the spread of the projectiles depends on how far your cursor is from your character, so you have to point accordingly to control the spread angle. But that would mean you cannot mouse-over the mob to know their health.

Maybe it doesn't apply to everyone, but for me, the ability to quickly know the health of all mobs helps in my gameplay, it helps with decision making in the heat of the battle.



This^,

As I pointed out, just up there, with FP.

To go into a little more detail. Not only do you need to mouse over the boss to see its health, but casting while doing so will lock that target, doing the opposite of mousing over while casting won't show the health. The spread of FP is pointer controlled, but once that target is locked, the distance of the monster then becomes the mouse pointer, as far as pointer controlled distance and pulse spread is concerned.

The only way to undo the spread is to un-target the boss you are facetanking, which means you can't see the health.

This was also an issue with ~facetanking (close combat) a reflect on wander, where ST was out of the question and as little GMP spread as possible is best, while wanting to also see the health.
Casually casual.

Last edited by TheAnuhart#4741 on May 29, 2013, 5:17:56 AM
HP bars? YES! (Now only damage numbers are missing. <3)
IGN: Pirteloli
GG GGG!
Health bars! Looking sweet.
Welp double post.
Last edited by five1337#2042 on May 29, 2013, 5:17:53 AM

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