Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Chris wrote:
We initially announced that looting is free-for-all in Path of Exile. Players would be able to see and pick up any items that dropped.

It's important to us that Path of Exile has a cut-throat feel where players are not only competing against monsters, but also their fellow players. We do not feel it is an option to arbitrarily hide items from players who have not been allocated them.

You missed some important stuff Wittgenstein.

Those comments completely ruled out an allocated loot system.

I definitely agree with GGG.
Forum Sheriff
Well based on the comments from Chris, I don't see why they are even having this discussion. The time-allocated drops take away from that statement, which will aggravate those who want to play a game that is being described. But if the player base agrees with that concept, then so be it.

Personally I think the suggestion is no good. Just leave it FFA then. Those of us who wanted a loot-allocated system will either have to deal or go play something else.

If the devs want this to be a cut-throat world where players also compete with fellow players, then they need to make it that and not try to compromise and make everyone happy. When you compromise you end up making almost nobody happy. I'd rather see the game flourish with a very happy smaller group of players than be mediocre-ish with a larger group of players.
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FruitLord wrote:
Well based on the comments from Chris, I don't see why they are even having this discussion. The time-allocated drops take away from that statement, which will aggravate those who want to play a game that is being described. But if the player base agrees with that concept, then so be it.

Personally I think the suggestion is no good. Just leave it FFA then. Those of us who wanted a loot-allocated system will either have to deal or go play something else.

If the devs want this to be a cut-throat world where players also compete with fellow players, then they need to make it that and not try to compromise and make everyone happy. When you compromise you end up making almost nobody happy. I'd rather see the game flourish with a very happy smaller group of players than be mediocre-ish with a larger group of players.


I completely agree although I know that you want allocated loot meanwhile I want FFA.
He who fights with monsters
might take care lest he thereby
become a monster.
"
tpapp157 wrote:
"
Chris wrote:
We initially announced that looting is free-for-all in Path of Exile. Players would be able to see and pick up any items that dropped.

It's important to us that Path of Exile has a cut-throat feel where players are not only competing against monsters, but also their fellow players. We do not feel it is an option to arbitrarily hide items from players who have not been allocated them.

You missed some important stuff Wittgenstein.

Those comments completely ruled out an allocated loot system.

I definitely agree with GGG.


Oh geez! Sorry for missing that! Yeah, I agree with GGG as well. I won't be playing this game with random people anyways so... doesn't much concern me lol.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
...you'd think I'd have noticed this earlier, but it only just occurred to me that this compromise is meant to work regardless of whether one is actually partied - and so it means not-quite-openly-hostile players can fight over loot on a more equitable footing.

Openly hostile, and openly friendly players will be too busy killing either the monsters or each other to notice this temporary allocation.

Of course, this wariness towards unfamiliar players also provides a path towards "retaliatory" player killing (as opposed to mere "griefing", which seems a bit easy to prevent now that we know about effectiveness), if enough loot is "stolen".

There's also the instance-filling to consider: solo play may well not be an option, in which case you will run across other players regularly and have to decide how to deal with them. (Party? Follow them and steal their kills/loot? Attack them?)
Permanently allocated loot in a system like this could very well cause more irritation than it solves: you could follow someone around without actually helping, and be guaranteed half of their loot. And even worse if you have two people following a third.
I have wandered through insanity;
I have walked the spiral out.
Heard its twisted dreamed inanity
In a whisper, in a shout.
In the babbling cacophony
The refrains are all the same:
"[permutations of humanity]
are unworthy of the name!"
"
Skivverus wrote:

There's also the instance-filling to consider: solo play may well not be an option, in which case you will run across other players regularly and have to decide how to deal with them. (Party? Follow them and steal their kills/loot? Attack them?)
Permanently allocated loot in a system like this could very well cause more irritation than it solves: you could follow someone around without actually helping, and be guaranteed half of their loot. And even worse if you have two people following a third.


Of course then they could always kick or kill the player that is just following them around and not helping. There's a solution for everything...
Happy Days Abound.
Yeah, you won't just "run into players" since the game is instanced and only members of your party can be in the same instance. So the situation you describe won't/shouldn't happen.
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no matter what method they decide on the game should feature
--lootsplosions-- , so much more entertaining than just : kill mob/item drop/NEXT . it could be a toggle op to coddle the nags .


of course there will always be complaining regardless of the method they finally implement , children will be children .


hopefully leagues will shut people up .
--- .
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Skivverus wrote:


The way I envision this working graphically is the countdowns are attached to the "alt"-text, below the name of the item. While the countdown is active, the text (and cooldown) is visible to the allocated player, giving them a sense of where the item dropped in addition to what it is - so, you can make that split-second decision on whether it's worth dashing over to pick up.


If there has to be this semi allocated loot system, this idea is a good one. It woludn't clutter up the screen with countdown timers and could be implemented easily.
RIP Bolto
i always thought it would be best if the countdown timer wasnt visible. maybe highlight the item while is allocated as yours. otherwise imo there shouldnt be a countdown timer since the allocation time changes depending on certain factors.

Now thinking gameplay wise. You press alt and see a highlighted item so you make a dash for the item. everyone else might see the alt item name thats allocated to another player as slightly transparent.

i personally hate the idea of an allocation system. people need to learn to press alt when they see an item drop. Its not that difficult to quickly click on an item name. If your never getting an item, then your just doing it wrong.

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