Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

Hmm,
Kinda cool lotting system
kinda odd.
Will see how it goes.
I suggest giving the players a choice. FFA, vs personal loot. Several options. Then it can be picked and agreed upon and everyone is happy.

If you are going to go with this timer thing, which I still see as biased for melee ranged players, then have an on screen alert just for that player and a click here box on screen to grab the item. That is the only way to be fair about it. Then range doesn't matter.
**Asus TUF x670E Gaming, 7950x3d, AIO Corsair H150i Elite, TridentZ 192GB DDR5 6400, Sapphire 7900XTX, All Samsung 4k: 56"<->Arc2 55"<->48", NVME Sabrent Rocket 2TB, MP600 Pro 8tb, MP700 2 TB. HDD Seagate 12TB **
**Corsair Voyager a1600 32gb, 4tb**
**ASUS Zenbook Duo Laptop, i7 155h, 32gb, 1tb**
Personally I do not like such cut-throat styles of looting. Being constantly on the look for items is not one of the things in my "fun to do" list. And even if I get all the stuff I'm going to feel bad about it later - yeah I'm that messed up.

I guess that the loot will be better when you're in a group, and then why would you want to be in a group if everyone is going to try and take the loot. Only people who like to fuck up their group might enjoy that I guess.

However I do not see any other type of looting working in your game, just make sure that there will be good reasons for people to group up instead of going solo because they hate not being able to loot anything that will make it worth their while. And yeah, I like playing ranged characters, so that timer is a good idea. I can imagine everyone surrounding some rare item in a click fest until the timer is over - that actually sounds fun.
I really like this system. Very clever.
Whatever I said is my personal opinion, so don't get angry.
Oooooh boy, that sounds interesting! Any changes since start of this though?
*Anxious*
How exactly the timer works at end, is it like actual looting or implies the future loot such as marking item to loot for specific person? Player can loot really fast when timer just starts. Won't it be like - someone marked all items on area as his loot and then ten times run to town to sell it all? That would be even worse then free loot (if ffa consider as negative).

Playing this beta long enough my imho pushes me to say, that not all "magic/rare/unique/currency/gem items" worth attention. Just an idea/offer:
imho Q: Which items worth attention?
imho A: unique/
some high grade gems (that can't be used at low lv b/c of requirements)/
rare item with 4 linked sockets/
magic/rare item with 5 linked sockets/
any item with 6+ any sockets;
still not sure about currency, depends in which way game will progress i think or if there will be some really rare currency.

Probably would be wise to make a "ninja" rating on player, so everyone will know if they want him in group or no.
For example -
someone grabbed something in gaming rush, some item no use for his class, and other member from group wants it as its item for his class and needs it, so if owner refuse to give away that item, his opponent can offer in group to mark that dude as "ninja" and if 50%+ agree the grabber gets +1 "ninja mark", which still can be cleared while in same group with vote again. Also those marks could disappear (get cleared) automatically when they get like two month old.
So basically you inspect player, even remotely, and see all stuff - if he plays 10 month and have 100 "ninja marks" probably is not a "good guy" to team up with.
I think the original idea sounded quite viable, I'd only suggest that perhaps you could increase the timer based on rarity? i.e 2 seconds for magic, 3 for rare, 4 for uniques...

And maybe make the random allocation more bias towards the classes the items are meant for?
"
GravelGrunch wrote:
Is it possible to have a system that shoots up a bubble of items and you get 1 options (NEED-GREED-PASS) and you go with the honesty of the player and random dice roll...

If a 3 player team picks GREED then the item is randomly sent to a player.. if 2 say greed and one says need the need gets it... if all say need another random roll... if all choose pass then it just drops to the floor...

This system allows everyone to see the items and to see if they want them... though if the game is loot heavy then this doesn't work... maybe white items FFA but anything class specific or majorly rare could do this...

Ive played many an RPG this way, tabletop and PC and this has worked the best...


I really like this idea. However, I can only see it working for bosses. I imagine it would be too much to make this choice the whole time. Perhaps this could be a choice that is made on a group basis. So the group decides on before hand on what looting rule that will apply?
Another option for looting might be FFA for anything below rare and then roll to see who gets allocated the rare and uniques as they drop?
"
Vrtra wrote:

Probably would be wise to make a "ninja" rating on player, so everyone will know if they want him in group or no.
For example -
someone grabbed something in gaming rush, some item no use for his class, and other member from group wants it as its item for his class and needs it, so if owner refuse to give away that item, his opponent can offer in group to mark that dude as "ninja" and if 50%+ agree the grabber gets +1 "ninja mark", which still can be cleared while in same group with vote again. Also those marks could disappear (get cleared) automatically when they get like two month old.
So basically you inspect player, even remotely, and see all stuff - if he plays 10 month and have 100 "ninja marks" probably is not a "good guy" to team up with.


The "ninja" rating doesnt seem to be a good idea for me. So, like you have said everyone has a status then that he/she isnt a "good guy". This guy doesnt find a group to play with. I think every person should have the same rights. You cant say this is a "good guy" and this is a "bad guy". Everyone is the same. As in the life it is also in the game.
I think there should be an other system to stop people form stealing someones loot.
"I am ready any time. Do not keep me waiting." - John Mason Brown
Last edited by Tipo145#7581 on Mar 25, 2012, 10:24:41 AM

Report Forum Post

Report Account:

Report Type

Additional Info