Season Two, Event 180: 2 Hour Cutthroat Party

Started 12 years ago at 5:00 pm, May 24th 2013 GMT-04:00
Ended 12 years ago at 7:00 pm, May 24th 2013 GMT-04:00

Rules

  • Hardcore:A character killed in Hardcore is moved to its parent league.
  • Drop equipped items on death:Items are dropped on death.
  • Instance invasion:Allows you to select other people's instances in the instance manager.
  • Harsh death experience penalty:Increases the death experience penalty by 30% on all difficulty levels.
  • Hostile by default:Non-partymembers are hostile by default when you are not partied.
  • Death penalty awarded to slayer:When killing a player, their death penalty is awarded to the player doing the killing.
  • Increased player caps:Doubles player capacity in non-town instances. Does not increase the party size.
League has ended

Ladder

Export CSV
Rank Account Character Class Level Experience
1 race_laterr Witch 26 2570396
2 Hylian_Wtf Duelist 25 2369027
3 Gleeekis Ranger 25 2240593
4 Zerdius_NoTagBestTag Shadow 25 2235664
5 GTFOofmyWay Templar 24 2118586
6 ImmanuelCunt Duelist 24 2099669
7 IjustwannahaveaTalk Witch 24 2098764
8 CopperRaceX Shadow 24 2085618
9 Don_CT Witch 24 2083440
10 CutBungle Marauder 24 2016252
11 Dampster Ranger 24 2004528
12 Cuculcuchix Templar 23 1714408
13 omfgololol Duelist 23 1655885
14 PK_MLG_NOSCOPE Shadow 23 1577480
15 iloo_ctb Witch 23 1576275
16 wefawefawef Templar 22 1485630
17 hammastahnaloppu Witch 22 1477632
18 LarryFitzgerald Shadow 22 1467707
19 sdfdsfasdfsdfsfsdf Marauder 22 1390402
20 Forbid Shadow 22 1374406
This league has Cutthroat and Hardcore enabled, when you die to enemies of any type you will be moved to Default league.

A summary of hardcore Cutthroat rules:
  • This is a separate short-duration league that has its own stash (as usual). At the end of the event, characters and stashed items will be moved to Hardcore.
  • There's a PvP damage multiplier because players start with a lot more life than they do damage. This multiplier will be adjusted substantially based on feedback from this event and others.
  • Players are hostile by default to players who are not in their party.
  • You can ctrl+click on the entrance to an area to use the Instance Management screen to manually enter any other player's instance of an area.
  • Cut-throat instances can hold a maximum of 12 players.
  • This is a hardcore league. When you die, you will be moved to default league, you lose the normal experience penalty for your difficulty plus 30% of your current level. You also drop all inventory and equipped items. Your flasks, skill gems (even ones in your inventory) and quest items are not dropped.
  • If you were killed by another player, your lost experience is split among their party.
  • If you attempt to abruptly leave the game in a non-town instance, you have to wait 5 seconds and are unable to move or use flasks.
  • The grace period of invulnerability upon entering an area is 20 seconds. This should start once the player is mostly done loading.
  • Non-partied players only show up on the map if they're nearby.
  • There are no notifications for players joining or leaving areas.
  • Portals cannot be used until they have been up for five seconds.
  • You cannot apply microtransaction effects to items in cut-throat. You may dance and have pets.


Standard rules for league events apply. Please click this link if this is your first race event.

For information about Race Season Two, please check out this announcement!

To see your points in the current season (and its prizes), go to this page.

Top Prizes:

The overall top player by experience will receive 3 Reward Points.

The top 20 players of each class by experience will receive:
  • #1 player of each class: Demigod's Triumph (Unique Golden Wreath) and 10 Reward Points
  • #2 player of each class: 6 Reward Points
  • #3 player of each class: 5 Reward Points
  • #4 player of each class: 4 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point


Prizes for reaching specific levels and staying alive:
  • Level 34: 10 Reward Points
  • Level 29-33: 7 Reward Points
  • Level 25-28: 6 Reward Points
  • Level 21-24: 5 Reward Points
  • Level 17-20: 4 Reward Points
  • Level 12-16: 3 Reward Points
  • Level 6-11: 1 Reward Point


Quest Prizes:
The first player to complete each of these quests wins the prize listed.

  • Normal difficulty Hillock (Twilight Strand): 2 Reward Points
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Normal difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points
  • Cruel difficulty Hillock (Twilight Strand): 2 Reward Points
  • Cruel difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Cruel difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Cruel difficulty Deep Dweller (Flooded Depths): 2 Reward Points


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:

  • Normal difficulty Fetid Pool: 2 Reward Points
  • Normal difficulty Old Fields Cave: 2 Reward Points
  • Normal difficulty Dread Thicket: 2 Reward Points
  • Normal difficulty Catacombs: 2 Reward Points
  • Cruel difficulty Fetid Pool: 2 Reward Points
  • Cruel difficulty Old Fields Cave: 2 Reward Points
  • Cruel difficulty Dread Thicket: 2 Reward Points
  • Cruel difficulty Catacombs: 2 Reward Points


Random Prizes:
Each Reward Point you earn in this race counts as a ticket in a random draw for one of the following items:

  • Alternate Art Karui Ward Unique Item (15 available to be won)
  • Alternate Art Shiversting Unique Item (5 available to be won)
  • Alternate Art Quill Rain Unique Item (5 available to be won)
  • Alternate Art Onyx Amulet Item (5 available to be won)
  • Alternate Art Death's Harp Unique Item (3 available to be won)
  • Alternate Art Carnage Heart Unique Item (1 available to be won)
Last edited by GGG_Neon#0000 on May 21, 2013, 7:38:58 PM
aww CT party?? i have request do CT solo event around 2~3 hour more then party event please.. CT with party only for pussy last event 4 player around lvl 22 go gang player at low level map
Last edited by xByakuei#2534 on May 24, 2013, 4:20:35 PM
"
xByakuei wrote:
aww CT party?? i have request do CT 2~3 hour solo pt for CT only for pussy last event 4 lvl 22 go gang all people at low lvl map


Last edited by databomb#0903 on May 24, 2013, 4:22:08 PM
"
databomb wrote:
"
xByakuei wrote:
aww CT party?? i have request do CT 2~3 hour solo pt for CT only for pussy last event 4 lvl 22 go gang all people at low lvl map


What did I just read?


sorry quite messy sentence there im asking they do CT solo event more often compare to party event for me CT in party ain't thrill enough some just survive because of help from party member more then they own playing skill
I would hate to play through it, but if rewards were given for most kills, it would be interesting to read. I would only predict Terraces trolls for Act 1, one hour races.
"
xByakuei wrote:
sorry quite messy sentence there im asking they do CT solo event more often compare to party event for me CT in party ain't thrill enough some just survive because of help from party member more then they own playing skill


One would argue there is even more complexity and skill involved when engaging in a team fight.

No offence, but your posts could use some punctuation ;)
Take care out there.
Last edited by Lagruell#1960 on May 24, 2013, 5:11:52 PM
Another fun cutthroat event. Made level 8 and was hunting a lower level guy when three lvl14s popped out and took us down. Heard flicker strike twice and it was game over. Truly good times.

Any AU/SGers out there with voice comms that would like to team up? Send a PM. :)
IGN: deefa • Guild: <ACE> Alpha Crucis Exiles - poeurl.com/wpA • Discord: deefa#3298
Will they end up adding lvl restrictions, hate getting one shot on terraces by a lvl 15+

Our party got cut down by one player with flicker strike, something needs to change imo
Parties are pretty useless, amirite?
Chased and killed from the start, our party had 50+ kills by the 1:30 mark. One of us finally died and the other went afk, so i solod a few kills then called it a day as the instances were all empty aside from a few wp campers.

Good times!

MVP:


Edit 1: Would be nice if we couldnt target teammates and enemy portals. Annoying stuff during combat.

Edit 2: These events could use a hard cap on progression, like cant enter gate in a 1hour and cant enter a2 in a 2hour. The instances tend to get pretty barren near the end, not to mention too much disparity between players makes for poor duels.

Edit 3: The instance system often fails too, putting me into new zones when i go to join my teammates.
IGN: KoTao
Last edited by KoTao#4717 on May 24, 2013, 7:49:53 PM

Report Forum Post

Report Account:

Report Type

Additional Info