Wand shadow guide by Ykysha.

Oh wow, that completely slipped my mind. I was reading the whole thread thinking it was a dual wand shadow since I thought that's what people usually made if it was a wand using shadow, my bad. :/
Last edited by Velpz#2695 on Jul 25, 2012, 4:06:33 PM
Haha I thought the same thing.

Here's another question. What about something like

http://www.pathofexile.com/passive-skill-tree/AAAAAQYANrhKMGPyeo-EWnUaob0q2MOyDYL7PiOoIRr4f4Hr4S1v7gAE99oE5t2uFd73IyC5u4z05xvTuL9PQ1l9yDkwAam_B2JNM76rV848wjTKwinwpWkQXefGv-SomGbKub2R6o7qmIXKd61Iwy3Us2RlSvmGidohS5TFDLGFCO3oTVv1cCr6UUz3ClnPxsNTCTjVYzq_yJzFRM0_nl9NvSG7Vs3KZmNJRzicjCqIdlGNSioN8GAFTPtiQeTogyPHH2Efh55JB4u_Ct9at2vVtiTYK2jaGVS0Hmd7lPYNZ_2YbdP1ObqPBybKlg==

It sacrifices a lot of the crit change, crit damage ones but picks up the whole wand hub north of the witch. Especially tasty up there are the 10% physical as elemental nodes.

After that, some mana regen nodes, crit nodes, or shield nodes are hanging out pretty close depending on needs.

It seems a shame to do Wands and not get that huge stack of them at the top of the Witch tree. :-/
"
Velpz wrote:
Spoiler


Just wondering, would this be a better build? I moved around those 4 int and 1 +10% spell damage node points into the 2 +2% block chance while dual wielding and the +12% attack speed while dual wielding nodes, and the 2 other to get close enough to the next +1 power charge node that you could grab it with just 1 level. It seems like this would be better, since you're just losing 20 int and 10% spell damage that seems to do nothing in this build for added block, attack speed, and +50% critical strike chance.

Also, correct me if I'm wrong but I thought that at level 70 you had 80 points? 69 points from levels and +11 from the quests? If so I believe the build you have up is actually a level 71 build correct?


Edit: Seems when I thought this out I was thinking this was a dual wand character. I guess this doesn't work after all. That is unless you're fine with those 3 dual passives wasted, and that 20 int doesn't really matter to you.


Im not use DW for many reasons:
Power siphon aply only 1 weapon every hit.
DW gives only 15 block, shield give 25-30 block.
Shields have best ES base.
DW bonus give 10% atack speed, i have same from
Unavailable

While in DW i need high ES helmet.

BTW thanks for this advice, in last tree here was unavoidable shield block chance for melee dualwield ranger, after some feedback dews move it to another location, i will try do something with it.

P.S.
U geting 3 skill points every difficulty, so its 70lvl build.

"
Kelthien wrote:
Haha I thought the same thing.

Here's another question. What about something like

http://www.pathofexile.com/passive-skill-tree/AAAAAQYANrhKMGPyeo-EWnUaob0q2MOyDYL7PiOoIRr4f4Hr4S1v7gAE99oE5t2uFd73IyC5u4z05xvTuL9PQ1l9yDkwAam_B2JNM76rV848wjTKwinwpWkQXefGv-SomGbKub2R6o7qmIXKd61Iwy3Us2RlSvmGidohS5TFDLGFCO3oTVv1cCr6UUz3ClnPxsNTCTjVYzq_yJzFRM0_nl9NvSG7Vs3KZmNJRzicjCqIdlGNSioN8GAFTPtiQeTogyPHH2Efh55JB4u_Ct9at2vVtiTYK2jaGVS0Hmd7lPYNZ_2YbdP1ObqPBybKlg==

It sacrifices a lot of the crit change, crit damage ones but picks up the whole wand hub north of the witch. Especially tasty up there are the 10% physical as elemental nodes.

After that, some mana regen nodes, crit nodes, or shield nodes are hanging out pretty close depending on needs.

It seems a shame to do Wands and not get that huge stack of them at the top of the Witch tree. :-/


In my build u have 700-800% damage every 2nd hit, in urs near 150-200% every hit worth it?

Finished with my tanky ranger, farmed alot maps, probly soon will make video from new endgame.
Last edited by ykyshaeq#7817 on Jul 26, 2012, 2:19:14 AM
Some items in this post are currently unavailable.
Ah, so I was wrong about the passive point amount. Sorry about the whole mix-up. :-)
UPD added my curent gear to guide.
Also maked some feeedback about build boost here
http://www.pathofexile.com/forum/view-thread/40243
I changed your build around a bit and came with something like this


I sacrificed 150% crit chance for +1 power charge (so its only 100%), about 60% wand damage and knockback on crit. Would this work too?

BTW: I think you can swap 5 mana nodes near the middle to grab some more energy shield and almost the same mana nodes near the witch starting area.
"
kemott11 wrote:
I changed your build around a bit and came with something like this


I sacrificed 150% crit chance for +1 power charge (so its only 100%), about 60% wand damage and knockback on crit. Would this work too?

BTW: I think you can swap 5 mana nodes near the middle to grab some more energy shield and almost the same mana nodes near the witch starting area.

Yes it can work, i planed pick power charge on 72 lvl.

Report Forum Post

Report Account:

Report Type

Additional Info