Upcoming Patches

@Chris I know this may be a lot to ask at the moment, and you may not have all the answers, but could you be a bit more clear on "direct melee buffs"? Are there any ideas or concrete details you could share? Thanks in advance, Great game!
Looking great so far!
Please tell me that the light radius will return to normal with the upcoming fixes.
while awsomeness, is well, awsome!, any plans to fix the inflated exalted prices?, there up to 40 chaos per now, around 75-80 fusings each!, do not let the RMT sites controll YOUR ecco, coz they are atm.
"
Improved resync code. The scope of this patch doesn't include the more complex changes to the action prediction system, but will hopefully prevent deaths by resyncing more aggressively when needed.

Maybe I'll start spending money on this game again after 0.11.0.
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.
Last edited by Sarganis87#5959 on May 13, 2013, 11:03:01 AM
"
Chris wrote:

I am very happy with the Map system (especially the difficulty to get and stay at high Maps),

This is very sad to hear. Zoomtag user bring us some data: https://docs.google.com/spreadsheet/ccc?key=0Ah1GlglqGYkudEFWQUpicW5rYXRGZjRXbER4T3hnblE#gid=14
And this is how it is working for average user: One 72 lvl two 71 lvl and six lvl 70 maps runs per 461 total. No 74+ lvl maps drop and if it is it's better to sell that map. It is really intended?
It's constantly running 66 to 68 maps with occasional spikes. High level maps aren't hard to get, they are impossible to get until you have very healthy group.
Chris, you need to address the light radius screw up. It is bad enough that you added the light radius mods but nerfing the present light radius at the same time was a move that is more on the order that Blizz would do just to mock their customers concerns.

You haven't hired Jay Wilson have you?



Fight censorship
https://www.reddit.com/r/The_Donald/
"
Commando125 wrote:
I believe that the super secret surprise is Act 4. I guess we will have to wait and see though. These changes will hopefully tone down the threads complaining about desync every day.



not likely seeing as ACT 3 isn't finished. My bet is either the rest of act 3 or they will implement some of the trading tools on the website they have talked about as someone else already guessed.


Really looking forward to this patch. Cant wait to see the melee changes and everything else. Desync has not been an issue for me at all but better performance is always good!


OH wait I know what the surprise is they will finally put the MOAR GORE weapon enchant up to buy!
"
Chris wrote:
"
Harke wrote:

-Making this game a lot more rewarding item and loot wise

I agree with this one as well, but in a different way than you may expect. The problem that causes loot to not feel so rewarding is that crafting is very powerful. Almost all items that people have equipped come from crafting rather than drops. People enjoy crafting items and using their currency to do it, so we're not intending to make crafting weaker. This is definitely a concern we're looking to balance around in the coming months though.

I have to get some sleep now - it was nice chatting.


Can someone please explain this to me? Every single piece of my gear is found except for random-ass alchs (1 only) thrown on 5Ls I have found. Where is this data coming from? I can understand top-end players exalting nearperfect gear to get that last affix, but are "most" pieces being worn really a result of alchs and chaoses? Does the data include scrubs who don't know you need that shit to roll maps?
"
Chris wrote:


"
fatmechanic wrote:
I used to feel that the loot system was the thing that bugged me the most about this game, but right about now its the map system. Its nearly impossible to progress up to the higher maps. Something really needs to be done quikly. But yeah, seems very good this coming .11 patch


I am very happy with the Map system (especially the difficulty to get and stay at high Maps), but I certainly feel that we need to find a solution for high-level experience gain. Maps are intended to be about high-level item acquisition instead. This is something we're working on, but changes to it may not be done in time for the first 0.11.0 release.



If your intention for higher level maps is indeed to only be useful for high-end item aquisition (and not for high end exp gain aswell), then i will point out one big flaw in that logic.
Getting to a lvl 77 map once is already costly enough in terms of currency, maintaining it for several map runs, much more so.
The best course of action therefore, is to get there ONCE (invest the currencies to get up to level 77 ONCE) and then take all of the white items that are high-end, out of that map and stash it.
Proceed to never enter a high level map again, because the amount of currencies that you would have to invest to get up there, is better spent on the white items you took from your first run, in order to craft the items.

Once you have the raw item type, you dont have to ever enter a high level map again to get that raw base type, thus there is absolutely no point to spend more currencies on trying to get up there, since even doing that map for 100 times in a row would probably not grant a rare that is any good.
In order to be able to run a 77 map 100 times, you will have to spend about 1000-2000 chaos orbs, probaby closer to 5000, but whatever.
I will argue that you can create great items with 1000-2000 chaos orbs by using them on the raw types.

Basically what im saying is that your whole argument is flawed, and you need to rethink your intentions with the map system.
No one does maps for highlvl item aquisition right now.
They are doing high lvl maps to get experience.
If you uncouple the experience gain from the map system by introducing an alternative, everyone will go there, and the glaring issues i just talked about will surface.
No one will ever do high lvl maps again, because they are pointless when it comes to item/wealth aquisition, stating the opposite is ridiculous and just shows that you guys at GGG dont actually play your own game.
Last edited by gh0un#3019 on May 13, 2013, 11:45:37 AM
"
More party loot allocation options.
Direct melee buffs.
Improved resync code.


Yus! :D

"
Some secret awesomeness...


Weta level confirmed (Don't kill the Weta King!!!)?

Report Forum Post

Report Account:

Report Type

Additional Info