Quest Reward List

Shadow, Cruel, Maligaro's Spike got offered Ranged Attack Totem
"
XaHyPuK wrote:
Shadow, Cruel, Maligaro's Spike got offered Ranged Attack Totem


As replacement for which of the others? Or additional?
invited by timer @ 10.12.2011
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deutsche Community: www.exiled.eu & ts.exiled.eu
Last edited by Mr_Cee#0334 on Oct 16, 2012, 3:45:38 PM
"
Mr_Cee wrote:
"
XaHyPuK wrote:
Shadow, Cruel, Maligaro's Spike got offered Ranged Attack Totem


As replacement for which of the others? Or additional?

As a replacement for Increased Crit Strikes or Increased Crit Damage, all the other ones were there. Not sure which one, tho. Sorry...
Shadow, Ruthless, Merveil's Lair got offered Ranged Attack Tomem instead of Blind
Merciless, Medicine Chest, Witch:

Chance to flee
Minion Damage
Increased critical damage
Item rarity
Increased duration
Increased critical strikes
INcreased area of effect
faster casting

Merciless, Glyph wall, witch:

Superior ambush boots
Carnal Mitts
Encrusted circlet
Samite Slippers
Horseman's gloves
Mesh chain coif

Merciless, Brutus, witch:

Purity
Vulnerability curse
Righteous Fire
Lightning Warp
Shockwave Totem
Explosive arrow
Decoy totem
Molten shell


Thanks for the list, and keeping it updated :)
Last edited by BearlyKoalafied123#1548 on Oct 18, 2012, 7:18:04 AM
Thanks, updated.
A bunch of Ranger updates to add

Spoiler
Normal, Brutus, Ranger:

Rain of Arrows
Puncture
Hatred
Flicker Strike
Whirling Blades
Summon Skeletons
Viper Strike
Split Arrow

Normal, Blackguard, Ranger:

Frenzy
Projectile Weakness
Wrath
Freeze Mine
Puncture
Hatred
Flicker Strike
Whirling Blades

Normal, Maligaro's Spike, Ranger:

No change

Cruel, Hillock, Ranger:

Grace changed to Warlord's Mark

Cruel, Medicine Chest, Ranger:

Just an order change

Chance to Flee
Pierce
Lesser Multiple Projectiles
Added Cold Damage
*Faster Projectiles
*Increased Critical Damage
*Blind
Point Blank

Cruel, Glyph Wall, Ranger:

Ironscale Boots
Deerskin Boots
Bronzescale Gauntlets
Strapped Mitts
Leather Hood
Ceremonial Mask

Cruel, Mervail's Lair, Ranger:

Chance to Flee
Pierce
Lesser Multiple Projectiles
Increased Critical Damage
Blind
Point Blank
Culling Strike
Iron Grip

Cruel, Blackguard Reward, Ranger:

Dusk Blade
Heavy Quiver
Thorn Rapier
Fright Claw
Death Bow
Imp Dagger

Cruel, Maligaro's Spike, Ranger:

Iron Grip is now Ranged Attack Totem

Ruthless, Medicine Chest, Ranger:

No changes

Ruthless, Glyph Wall, Ranger:

No changes

Ruthless, Brutus, Ranger:

Warlord's Mark is now Grace
Anger is now Ice Shot

Ruthless, Mervail's Lair, Ranger:

Blind is now Ranged Attack Totem

Ruthless, Blackguard Reward, Ranger:

No changes

Ruthless, Maligaro's Spike, Ranger:

No changes

Merciless, Medicine Chest, Ranger:

No changes

Merciless, Glyph Wall, Ranger:

Steelscale Boots
Nubuck Boots
Steelscale Gauntlets
Trapper Mitts
Studded Hood
Iron Mask
Thanks for that lot of information; updated.

But from my point of view, the order of the gems is not mandatory enough to keep it into the sheet - would cause less efford to check, but also unneccessary waste of time to keep uptodate after changes.

The (most?) item rewards are also a bit difficult to handle, it seems that the 2 rewards from each defensive item type (boots, gloves, helmet) are selected from a set of appropriate gear (so, for a strength glove it could be selected between the pure str, str/int and str/dex item(s) of the desired itemlevel range.
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
"
Mr_Cee wrote:
But from my point of view, the order of the gems is not mandatory enough to keep it into the sheet - would cause less effort to check, but also unnecessary waste of time to keep uptodate after changes.

I do not see a reason to not have them listed on the sheet in the order they are displayed in game. When updating quest rewards they substitute one of the gems with the new skill, order is not changed.

"
Mr_Cee wrote:
The (most?) item rewards are also a bit difficult to handle, it seems that the 2 rewards from each defensive item type (boots, gloves, helmet) are selected from a set of appropriate gear (so, for a strength glove it could be selected between the pure str, str/int and str/dex item(s) of the desired itemlevel range.


As for the item rewards, I'm also not sure if its worth keeping detailed info on them either. Saying they are too difficult to handle is a bit much though.

For item rewards the base item as well as the itemlevel are set. Quality and number/colour of sockets are completely random. You will always get the same set of 6 item types as options, I have yet to see a single occurrence where this is not the case.
"
Zanarhi wrote:
"
Mr_Cee wrote:
the order of the gems is not mandatory enough to keep it

I do not see a reason to not have them listed on the sheet in the order they are displayed in game. When updating quest rewards they substitute one of the gems with the new skill, order is not changed.

Yes its easier to check this way; but it depends on the direction of your reading: for the later rewards with more then one column of gems, I usually check A2 first, then either B2 or A1 and then downwards - maybe the most people start down from A1 and get a different order?

"
Zanarhi wrote:
"
Mr_Cee wrote:
The (most?) item rewards are also a bit difficult to handle
As for the item rewards, I'm also not sure if its worth keeping detailed info on them either. Saying they are too difficult to handle is a bit much though.


With difficult, I meant here the decision to collect/update detailed info about the item types, as there are definitively different results possible, at least for the boots/gloves/helmet offers. An information like "2 set of rare (STR) boots, iLevel xx) could be cover this fine, IMO. (STR) resp. the other 2 stats stands for the main assignment of the items, so this would include str/int and str/dex gear as well. (only if ot can clearly assigned)
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
Last edited by Mr_Cee#0334 on Oct 20, 2012, 7:23:12 AM

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