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Basically, it was the reason why I never could play PoE 1 in the first place. Even without PoE 2, there are a lot of isometric WASD action games, so I never could understand why all ARPG still didn't adapt it. Btw, another thing which even PoE2 didn't adapt is camera shifting to the cursor direction, like in basically all modern isometric action games.
Because WASD is the worst thing possible in an isometric game. Every isometric game with it is a failure.
It is an horrible hybridation of the worst of both point and click and controller.
If you want optimal control you play point and click
If you want quality of life you play with a controller.
PoE2 came with an autoaim that destroyed the 3 ways of control. Point and click, WASD and controller are horrible in poe2.
WASD in isometric do not work because you do not control FOV with your mouse like in other first or third person games.
It only has 8 directionals and you need to press 2 active inputs for a diagonal strafe.
The truth is WASD players are just people unable to understand point and click or aRPGs.
These are facts. All you guys have to say for WASD is repeating like npc: " Hmm WASD so good."
If you want QoL you play with a controller, no reason to play WASD in any world.
Implementing WASD in poe1? No thanks. That's not the controls that keeps you guys out of poe1, that is the skill check you will never be able to overcome. Stick to poe2 dodgeroll fiesta.