Accuracy is a Joke...

Fixed the post so it makes more sense. I threw the first sentence in there without seeing how it fit.

The bottom line is a swing that appears to do no damage is similar to a roll that does a small amount of damage. Hitting and missing in this game are determined by accuracy and evasion. The higher the evasion rating, the higher the accuracy rating must be to hit the mob/object reliably.

In the case of a totem, and slow mobs, my point is the evasion rating should be extremely low or non existent, and specifically in the case of a stationary totem, the evasion rating should be null and the accuracy cap should be waived because of this. How can something "evade" an attack (the other half of how accurate you are) if it can't move. Moving is a rather important part of evading something. You don't hear a police report saying that a car would have hit a telephone pole, but at the last second the pole evaded the car.
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IGN: TheHammer
Last edited by TehHammer#0539 on Jun 27, 2012, 5:05:16 PM
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TehHammer wrote:

You don't hear a police report saying that a car would have hit a telephone pole, but at the last second the pole evaded the car.

LOL.

Accuracy is a bit boring because you simply have to get to cap and keep it there. Then there is no reward for increasing accuracy but you still get punished for not keeping it at cap.
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TehHammer wrote:

Accuracy is a bit boring because you simply have to get to cap and keep it there. Then there is no reward for increasing accuracy but you still get punished for not keeping it at cap.


This is exactly my problem with accuracy right now. It is either too high and increasing it is near impossible to be any use, or too low and you are severely punished for it (or your a marauder and grab Resolute Technique). The only thing you get for accuracy is increased chance to hit. Why not increased critical strike chance/multiplier for having high accuracy?
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Repeats wrote:
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TehHammer wrote:

Accuracy is a bit boring because you simply have to get to cap and keep it there. Then there is no reward for increasing accuracy but you still get punished for not keeping it at cap.


This is exactly my problem with accuracy right now. It is either too high and increasing it is near impossible to be any use, or too low and you are severely punished for it (or your a marauder and grab Resolute Technique). The only thing you get for accuracy is increased chance to hit. Why not increased critical strike chance/multiplier for having high accuracy?


Or perhaps associate crit chance to the Dex stat instead of Acc?
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Im just not a fan of the concept of my characters aim getting worse the more he grows and practices
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MrInternational wrote:
Im just not a fan of the concept of my characters aim getting worse the more he grows and practices

It is not really getting worse, it is just this silly 'estimated chance' thing confusing us in C screen.
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Enemies' chance to evade is getting better. Your chance to hit ins't just going down on its own.

It's the same situation as damage reduction. Your armor doesn't go down, but enemies' average damage goes up.

Same as evasion. Your evasion rating doesn't go down, but enemies' chance to hit goes up.
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Last edited by WhiteBoy#6717 on Jun 27, 2012, 8:26:44 PM
gotta say there's nothing worse then shooting a clay pot with a 4k burning arrow and to see your arrow sticking in the clay pot and the pot not braking seriously wtf.


but on the other hand nothing is more satisfying then being able to consistently 1 shot those annoying charging rhoas and leaping goatmen because of having focused on maxing out your to hit rate.
Luke: Sorry we have to leave you here, but it just ain't right to eat your wife's and daughter's brains. Plus you're really disgusting and I don't want to spend anymore time with you.
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Repeats wrote:
Accuracy is by far the most worthless stat in the game... My Ruthless Templar had 70 dexterity and still had a 80% chance to hit. How? After normal, I would expect my chance to strike something with that low of dexterity to be more on the lines of 20-30%. This stat is a complete joke in its current state. I go out of my way to make sure I don't pick up accuracy nodes just because there is no return for investing in them. Why take accuracy nodes when I could grab increased attack speed or just higher damage?

Ask yourself if you ever thought modding your attack with Additional Accuracy support gem. Either you sit at 90% chance to hit, you sit at 80% chance to hit, or you grab Resolute Technique. There is hardly any way in this game currently to have a relatively bad % chance to hit.

Even in the lower levels when your accuracy starts to fall, if you grab 2 rings with accuracy rating your 75% will turn to 85%+.



its fine how it is. I would hate to have to gear every piece into accuracy just to be able to hit anything, if they made changes it would force axe and sword users to get RT, which with moderate dex and moderate hit passives we should be 90%. And with a bit more and some better gear pushing a bit higher. Anything lower than 90 when you are dependent on it is a pain. 80 is just not enough for most melee builds, miss far too often, especially if hitting or not could mean life or death. For bow users I have played i haven't needed or cared whether i hit, its usually good enough even with str based archers.
Accuracy is a dumb stat to put in a game. It's simply not needed. Your chance to hit or miss comes from evasion. You don't need a stat just to counter that.

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