0.10.8 Information and Race Updates
Can we make all of Lunaris and Solaris about 15% smaller, that would be great!
S L O W E R
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" Last edited by maxyohax#2646 on Apr 30, 2013, 7:09:18 AM
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" Any new skills? |
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" We don't need new skills, we need more balanced skills, we want more viable skills not just dumb LA spamming killing everything offscreen. In game name - VomitingRainbows - GMT +1
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I have to say I like the changes you are making- specially on the reward tiers for races. I think it will definitely be easier to invite non-racers to give racing a try.
Thank you, and keep up the great work guys! :) I also want to add that I'm looking forward to the rebalancing of skills- I think that making some of the underused skills more attractive would be another great step forward. Last edited by vinsimbulan#5571 on Apr 30, 2013, 7:17:59 AM
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" " These two posts sum up almost all my concerns. I already posted some long replies in the feedback forum questioning these changes and arguing why I think it's a bad move. I won't repeat myself, just saying I expect a lot of players that are positive towards these changes realize the mistake and complain about them later on. The only thing to wait for is to see how maps are rebalanced to be more profitable, all thigns considered right now 66-68 maps will be relegated to nothingness after your first high lvl character when you have got enough 69-70 maps to keep playing these. The move towards static content grinding (like stupid boss runs) is awful. Map system was one of the big improvements to capitalize and exploit in ARPG genre, but the progressive changes to gate the content ("paytoplay") and encourage eternal unrewarding grinding it's discouraging. The biggest problem of the game right now, after technical problems (sync and poor optimization) is totally broken risk (the risk of your character, not totally rng-driven risk)/reward in the game in pretty much all fronts. Well, the minimap changes seems good, along rebalancing old skills instead of implementing more useless skills. But the content changes, I'm very sceptical and this certainly does not encourage me to play more. |
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You know the game is going downhill when content like that listed in the first post is given priority over desync and melee/ranged disparity.
Good choice GGG..... |
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" A problem I had with Piety runs is that she drops so much loot that it literally goes off the screen. I had to run my character downwards just to see the text for an item, and when I clicked it, my character ran back to Piety to pick it up. IRON MAN
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I feel that level change of A3 is good, even if it have some other drawbacks. Nevermind, its enough discussed at the Development Manifesto post.
I'm really intersested about what changes comes by revisiting reward system (at least on maps), and well, still waiting for any manifesto that cover current crafting system and develop team thoughts. With those first four gems to be rebalanced you mean that the next patch will be for those only right? Will you make auras quality more appealing? You planning of nerfing popular ones like LA/FP/EK/EleCleave? I'm not agree to do that, I'm more of the thinking of improving the less popular ones ;), but I would like to know your opinion. ♠RaGoN♦
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" As someone who has been around since well before closed beta started, this is absolutely huge news. Previously, bosses were just there to progress in the game which felt boring and unrewarding. They were just like normal enemies that did a bit more damage and had way too much health. Never dropped anything of use. Boss runs are huge for an arpg and I hope this change eventually makes itself part of the other bosses and even other difficulties. Not to say you should get 10 uniques every boss run, but the chance should be high enough for something good to make it worth doing over just a normal level. I haven't been hugely active lately but this would help pull me back in. Last edited by sharkh20#2500 on Apr 30, 2013, 7:24:54 AM
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