Physical damage conversions

Right, but if you have "convert 50% physical damage to fire", doesn't that mean that I'm 50% less physical damage?

And if that's correct, and I'm specced to do increased physical but not increased elemental, couldn't a affix like that result in me doing less total damage?
In a very grind heavy game the death penalty equates to...more grinding.
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TheSwampDog wrote:
Right, but if you have "convert 50% physical damage to fire", doesn't that mean that I'm 50% less physical damage?

And if that's correct, and I'm specced to do increased physical but not increased elemental, couldn't a affix like that result in me doing less total damage?


Theoretically if you are spec'd to deal increased physical, it would apply before the conversion to fire, so you wouldn't lose anything.

How they always ensure that your benefits are applied before things happen that are detrimental... unsure.
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Float wrote:
if you have 'convert 120% of phys damage to fire' and you are doing 100 phys damage you will do 120 fire damage instead.


If this is true, stacking conversions is very beneficial past 100% converted.
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Last edited by zriL#4590 on Aug 26, 2012, 6:53:59 PM
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zriL wrote:
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Float wrote:
if you have 'convert 120% of phys damage to fire' and you are doing 100 phys damage you will do 120 fire damage instead.


If this is true, stacking conversions is very beneficial past 100% converted.


It's not true. Back when AoF existed, it was very easy to see that this wasn't the case.
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faerwin2 wrote:
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zriL wrote:
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Float wrote:
if you have 'convert 120% of phys damage to fire' and you are doing 100 phys damage you will do 120 fire damage instead.


If this is true, stacking conversions is very beneficial past 100% converted.


It's not true. Back when AoF existed, it was very easy to see that this wasn't the case.
It is true, Avatar of Fire didn't convert "100% of physical damage", it converted "all" physical damage - this meant any physical damage which wasn't already taken away by other conversions. It's not supposed to be possible to reach > 100% converted, but if it wre, that's what would happen (which is why it's not supposed to be possible).
Darkscorn Maraketh bow: convert 25 phys to chaos.
Blackgleam: convert 50 phys to fire.
Hrimsorrow: convert 25 phys to cold.
Lightning Arrow: convert 50 phys to lightning.


Should try this out for free 'more' damage effects.
Confirmed that you get 'more' damage effects when converting over 100%.

The above setup gives 50% more damage from gear alone, and you could stand to lose 25% by swapping a Darkscorn for a much higher damage bow instead (something with 150+ipd, flat physical, and attack speed).
Those items may have values reduced in future, but for balance reasons, it's been decided that conversion will be scaled down in future to avoid going above 100%. Damage conversion from skills will not scale.

Example:
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pneuma wrote:
Darkscorn Maraketh bow: convert 25 phys to chaos.
Blackgleam: convert 50 phys to fire.
Hrimsorrow: convert 25 phys to cold.
Lightning Arrow: convert 50 phys to lightning.

Lightning Arrow's conversion is from a skill, so will always be the listed value of 50%.

Since the other conversion exceed how much physical damage there is to convert, they will scale down evenly until they do not.
In this case, since they add to 100% conversion and there's only 'room' for 50%, the values will all be halved. That means you end up with:
Darkscorn Maraketh bow: convert 12.5 phys to chaos.
Blackgleam: convert 25 phys to fire.
Hrimsorrow: convert 12.5 phys to cold.
Lightning Arrow: convert 50 phys to lightning.
Total conversion thus will be only 100%. It will be impossible to reach 100% only from non-scaling skill conversion.
logical fix
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun
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faerwin2 wrote:
logical fix


Yep, I was about to suggest this.
Build of the week #2 : http://tinyurl.com/ce75gf4

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