why wont lootwords move towards the cursor automatically?

Maybe, but If your doing a lot of these I still think you want a lot of that filered out, or use your human filter to only pick up the main ones. I would have the size of you chaos orbs bigger than chaos shards and other shards so they are easier to see. Engineering orbs are worth less than .5c at the moment. I do see what you are saying that this all adds up, and it would be nice to be able to pick it all up without clicking 60 stacks of fragment. Personally I would try to focus on having the more valuable ones stand out a bit more on the filter. There are some one's that you probably want on there, like annulment shards, but I don't think you're going to want to be picking up alchemy shards. Alchemy orb is 1/28c currently, shard is a fraction of that. Not disagreeing that it can be improved, just you probably have to adjust for how it does work because it might be more efficient to just pick up the more valuable ones.
Last edited by Belegur85#5784 on Sep 9, 2024, 11:20:21 PM
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Wladicorist1 wrote:
why wont it move to the center like in other games? O.o

What other games ?

Also, slightly off topic, but this title reminded me of this Carbot video :
Legendary Leftovers | Diablo 4 [Ep 7]
Last edited by BlueTemplar85#0647 on Sep 10, 2024, 5:31:39 AM
"
Belegur85 wrote:
Maybe, but If your doing a lot of these I still think you want a lot of that filered out, or use your human filter to only pick up the main ones. I would have the size of you chaos orbs bigger than chaos shards and other shards so they are easier to see. Engineering orbs are worth less than .5c at the moment. I do see what you are saying that this all adds up, and it would be nice to be able to pick it all up without clicking 60 stacks of fragment. Personally I would try to focus on having the more valuable ones stand out a bit more on the filter. There are some one's that you probably want on there, like annulment shards, but I don't think you're going to want to be picking up alchemy shards. Alchemy orb is 1/28c currently, shard is a fraction of that. Not disagreeing that it can be improved, just you probably have to adjust for how it does work because it might be more efficient to just pick up the more valuable ones.

true the alch shards and probably the engi shard/orbs i should sort out maybe
regardless of this problem

i think the problem is still a big one but thats just me.
also a bit offtopic is why would i want to sort out all rare items and basically craft everything? am i not suppose to grind for gear and be confident to find items fitting for my build?

back in legacy and breach league i use to still pick up items and be excited about what the outcome will be, but nowadays its all sorted out because its all trash mostly and the best items can be crafted if we have a bit of currency
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
^sadly....you are more likely dropping two mirrors off one mob, then you are getting an actually useful raw rare item off the ground. It might even be more astronomical than that with the total number of mods and weighting, on top of different item types...

At a bare minimum. the rare would have to be influenced or fractured, or have an otherwise special mod. On top of being a good base. And even then, you are still going to need to craft it a bit to suit your build.

Which is so very very sad.


I mean....there is only a 2% chance for a dex or str body armour drop to have a t1 life roll. And that's IF the armour drops with any life roll to begin with, and thats not accounting for base type. So already, its 1/50 absolute minimum to get ONE single mod on a drop, assuming every single item that dropped had at least a life roll. Since life rolls are about 28% likely to happen, the actual rate of getting a t1 life roll dropped on a body armour is 1/50 x .28 or 1 out of every 5600 drops.

Body armour drops across the board essentially have a .01% chance to have a t1 life roll. If you were ONLY looking for that one mod. And this is one of the most common mods. If you even tried to get 2 mods that shared the same rates....thats now .0001% or 1 in every 10,000 body armor drops. Just for TWO equally HIGH weighted mods.
Last edited by jsuslak313#7615 on Sep 10, 2024, 9:57:21 PM
PoE needs something like Median XL's loot filter («D2Stats»), that can filter for specific affixes, and even specific affix ranges :



But of course this also relies on Median XL having removed the need to identify items (that base D2 still has).

Maybe for PoE2 ??

EDIT : Looks like PoE1 has already some of that with HasExplicitMod, but does it work with unidentified items that have never been picked up yet ?!?
"
Filter by mod name with numeric condition for number of modifiers.
HasExplicitMod >=2 "of Haast" "of Tzteosh" "of Ephij"

EDIT2 : Now that I think of it, even if it doesn't, it's still helpful ! You still have to haul and identify the items (or maybe just identify them on the spot ?), but instead of having to carefully read all the up to 6 affixes one by one, you can let the filter do it for you by dropping them on the ground again !

P.S.: Much less of an issue in Ruthless ! :p
Last edited by BlueTemplar85#0647 on Sep 11, 2024, 4:28:51 AM
"
jsuslak313 wrote:
^sadly....you are more likely dropping two mirrors off one mob, then you are getting an actually useful raw rare item off the ground. It might even be more astronomical than that with the total number of mods and weighting, on top of different item types...

At a bare minimum. the rare would have to be influenced or fractured, or have an otherwise special mod. On top of being a good base. And even then, you are still going to need to craft it a bit to suit your build.

Which is so very very sad.


I mean....there is only a 2% chance for a dex or str body armour drop to have a t1 life roll. And that's IF the armour drops with any life roll to begin with, and thats not accounting for base type. So already, its 1/50 absolute minimum to get ONE single mod on a drop, assuming every single item that dropped had at least a life roll. Since life rolls are about 28% likely to happen, the actual rate of getting a t1 life roll dropped on a body armour is 1/50 x .28 or 1 out of every 5600 drops.

Body armour drops across the board essentially have a .01% chance to have a t1 life roll. If you were ONLY looking for that one mod. And this is one of the most common mods. If you even tried to get 2 mods that shared the same rates....thats now .0001% or 1 in every 10,000 body armor drops. Just for TWO equally HIGH weighted mods.

thats the problem, they added up on the pile and now its a very huge mess
if they'd add the feature so all items drop identified, i doubt i'd ever find good gear, maybe some bases for "crafting" (more like slot machine)
"
BlueTemplar85 wrote:
EDIT2 : Now that I think of it, even if it doesn't, it's still helpful ! You still have to haul and identify the items (or maybe just identify them on the spot ?), but instead of having to carefully read all the up to 6 affixes one by one, you can let the filter do it for you by dropping them on the ground again !

P.S.: Much less of an issue in Ruthless ! :p

ngl i played poe so much i can differentiate good affixes from bad in like 1-2 seconds when i see an item.
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
Have you considered making your loot filter more strict, you would have significantly less of the trash items visible. There is a good website for doing so

https://www.filterblade.xyz/
"
ProgrammingSocks wrote:
Have you considered making your loot filter more strict, you would have significantly less of the trash items visible. There is a good website for doing so

https://www.filterblade.xyz/

i mean i'd have to filter out the engi and alt shards to
i can try doing so but then i'd miss also quite a bit of profit here
maybe its also a good thing then i can run more maps and waste less time on picking up items
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
Well, guess what, PoE1 actually already has that feature (somewhat), stumbled on it by accident while reading about Animate Weapon :

"

Interactions :
Loot Filter - Some modifiers on identified weapons can be highlighted by editing custom loot filters. When combined with sources that cause items to drop identified (such as
Cloak of Tawm'r Isley
), players can selectively choose weapons magic or higher-level weapon types, which are often stronger than random normal weapons or Lingering Blades.


The Cloak of Tawm'r Isley seems to only work on Blue items (might still be useful with Regal Orbs and the like ??), but maybe there are/will be other ways to do that in PoE1 ??

"
ProgrammingSocks wrote:
Have you considered making your loot filter more strict, you would have significantly less of the trash items visible. There is a good website for doing so

https://www.filterblade.xyz/

feels much better with less cluttered currency
but the issue with the moved loot words on the screen still appears.

"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019

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