Dexterity, We Have a Problem.

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Diablo1reborn wrote:
Another idea for making dex a little bit more useful and attractive is to give a run speed bonus per 1o dex points.

So, if you have around 3oo dexterity points, you actual run speed would be increased by around, let's say 20% (0.67% increase per 1o dex)

And please don't remove accuracy, I am compeletely with BrecMadak on that point.





This was an excellent idea.
"That's how you die properly, Sailor Boy.."
The problem with all that is that currently GGG has a very clean 2 effect system for all the main stats. And I don't think they want to destroy that by giving dex all kinds of extra stuff and long term effects.
Here's my suggestion:

STR
+Life Regeneration
+Melee Damage
+Damage Reduction

DEX
+Accuracy
+Max HP/MP
+Evasion

INT
+Mana Regeneration
+Critical Hit Rate
+Energy Shield

This would sex the stats up a bit, give more hybrid identity, and make DEX work like it should. The thing about DEX is, when evasion fails, you need the HP breathing room to take the full hit. And boosting your MP is your version of an increase in damage, although it's indirect (unlike the other two stats). Increasing your maxes would also have an indirect benefit to your overall recovery rate. How sneaky! (How DEX-like.)
If you go this way I would exchange damage reduction from str with max HP from dex. That would make much more sense.
STR chars to have more life and DEX chars to have more damage reduction.
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golem09 wrote:
The problem with all that is that currently GGG has a very clean 2 effect system for all the main stats. And I don't think they want to destroy that by giving dex all kinds of extra stuff and long term effects.

The problem with a clean 2 effect system is that while it may be clean, there are only 2 effects, which in this case leaves a lot more to be desired from some stats. If it were built upon, I think the cleanliness could remain while boosting up the awesomeness and importance of each fundamental stat.

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golem09 wrote:
If you go this way I would exchange damage reduction from str with max HP from dex. That would make much more sense.
STR chars to have more life and DEX chars to have more damage reduction.

I do think this would be pretty neat. As Nate says, it gives more identity to not only hybrid builds, but to pure builds as well and still makes pretty good sense.
I'm not sure if I would use this exact layout, but, as my OP says, I like the different kind of ideas being presented to target Dex and the 3 stats. I trust that GGG will make the right decision about them.
Last edited by YoMicky#3367 on Jul 1, 2012, 2:54:38 PM
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Nate_Prawdzik wrote:
Here's my suggestion:

STR
+Life Regeneration
+Melee Damage
+Damage Reduction

DEX
+Accuracy
+Max HP/MP
+Evasion

INT
+Mana Regeneration
+Critical Hit Rate
+Energy Shield

This would sex the stats up a bit, give more hybrid identity, and make DEX work like it should. The thing about DEX is, when evasion fails, you need the HP breathing room to take the full hit. And boosting your MP is your version of an increase in damage, although it's indirect (unlike the other two stats). Increasing your maxes would also have an indirect benefit to your overall recovery rate. How sneaky! (How DEX-like.)


+1 to it.
I dont know if this is said already. But why no base attack speed bonus for DEX? That would make it much more useful for offensive builds. It doesn't have to be much, but 0.05 attack per second per 10 dex would still give 1 attack per second bonus for 200 dex. This seems to match with the playstyles of duelists and shadows, strike quickly and run off.
I've been thinking that maybe they should remove accuracy as a stat and replace it on dex with something else, maybe haste or even something new.

I mean, does anyone ever build accuracy? Does anyone ever grab those accuracy clusters? Ever?
"
Nate_Prawdzik wrote:
Here's my suggestion:

STR
+Life Regeneration
+Melee Damage
+Damage Reduction

DEX
+Accuracy
+Max HP/MP
+Evasion

INT
+Mana Regeneration
+Critical Hit Rate
+Energy Shield

This would sex the stats up a bit, give more hybrid identity, and make DEX work like it should. The thing about DEX is, when evasion fails, you need the HP breathing room to take the full hit. And boosting your MP is your version of an increase in damage, although it's indirect (unlike the other two stats). Increasing your maxes would also have an indirect benefit to your overall recovery rate. How sneaky! (How DEX-like.)


So, how would the size of your mana pool increase? Solely by items and passives? This suggestion is interesting but I'd replace "Mana regeneration" with "Increased Mana Pool". Regeneration has lots of representation from items and passives as-is, and getting one 20% increased mana regeneration passive is pretty badass when you have 600 mana, for example.
Wish I had seen this thread sooner but it fell down on the board and I would have looked in suggestions.

Good post. I'll share my thoughts.

No more accuracy. Base chance to hit is 95% before evasion. Everyone has base accuracy, and whatever your critical hit% is gets added to your chance to hit.

Dex boosts attack speed instead of accuracy, with a support skill gem/keystone which lets you apply this bonus to cast speed.

Evasion Armor could be the one armour that does not reduce movespeed, but its not a big deal to me.

Evasion gets glancing blows which deal a set amount of reduced damage. Without accuracy, there would be no way to mitigate evasion aside from spells. Elemental damage and most spells ignore armour(but armour needs STR which mitigates spells through more HP). Chaos ignores ES. So just Spells ignore evasion? Guess that's ok.

Oh, and Iron Reflexes is stupid. If anything it should be the other way around with Deflection armour.

Edit:
paragraph 3: 95% should be more like 90% and can go above 100%. A number over 100% helps prevent evasion.

paragraph 5: Movespeed by gear type:
Armour:-4%, ES:-2%(lightest gear but focusing on their shields slows them down), Evasion:0%. Any hybrid gear gets the MS of the midpoint of its two defenses. Minor Gear(Helmet, boots, gloves) apply half of this penalty each.
Last edited by echephron#6854 on Jul 31, 2012, 6:39:00 AM

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