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Dexterity, We Have a Problem.

How about a keystone that makes you retain 1 HP if you are hit by an attack that would have killed you AND made more damage than 60% of your HP.
Would give time to throw in a potion and/or run away.

Also armor/health chars couldn't use this because attacks would for them never reach 60% damage.
Last edited by golem09 on Jun 19, 2012, 9:05:28 AM
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golem09 wrote:
How about a keystone that makes you retain 1 HP if you are hit by an attack that would have killed you AND made more damage than 60% of your HP.
Would give time to throw in a potion and/or run away.

Also armor/health chars couldn't use this because attacks would for them never reach 60% damage.


I find suggestions of keystones awkward. What this achieves is just requiring you to take a specific keystone to make evasion viable, and that shouldn't need to be the case. Evasion should be viable on it's own without requiring you to spec your character a certain way.

Evasion needs to be fixed at it's core.
Diamond Supporter since 2012-04-24.
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Grundnir wrote:
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golem09 wrote:
How about a keystone that makes you retain 1 HP if you are hit by an attack that would have killed you AND made more damage than 60% of your HP.
Would give time to throw in a potion and/or run away.

Also armor/health chars couldn't use this because attacks would for them never reach 60% damage.


I find suggestions of keystones awkward. What this achieves is just requiring you to take a specific keystone to make evasion viable, and that shouldn't need to be the case. Evasion should be viable on it's own without requiring you to spec your character a certain way.

Evasion needs to be fixed at it's core.

I agree with this. Keystones should be used for extra options, not fixes to existing ones. Like Iron Reflexes, it is a bad keystone that is only in the game to "fix" evasion.

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Torin wrote:
Like Iron Reflexes, it is a bad keystone that is only in the game to "fix" evasion.


I have mixed feelings on Iron Reflexes. I can see how it could *maybe* be useful outside of pure evasion and taking it, if you happen to be in the area. Probably not optimal though. In this regard it can potentially be supplemental to a pure armor, or armor/evasion hybrid perhaps, to convert extra evasion into even more armor, but chances are no one actually uses it like that.

I take major issue when people offer it up as the solution to peoples evasion problems though.
Diamond Supporter since 2012-04-24.
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Grundnir wrote:
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golem09 wrote:
How about a keystone that makes you retain 1 HP if you are hit by an attack that would have killed you AND made more damage than 60% of your HP.
Would give time to throw in a potion and/or run away.

Also armor/health chars couldn't use this because attacks would for them never reach 60% damage.


I find suggestions of keystones awkward. What this achieves is just requiring you to take a specific keystone to make evasion viable, and that shouldn't need to be the case. Evasion should be viable on it's own without requiring you to spec your character a certain way.

Evasion needs to be fixed at it's core.


Yes, I agree completely. I just can't come up with an alternative without breaking the game completely out of it's 3 stats structure.
But then again, I am not paid to come up with this stuff and thus don't have as much time to think about it ;)

But if you compare it to STR:
What is a str build worth if he doesn't go for Resolute Technique?
It's an almost mandatory key stone, that has to be taken (with normal builds) to reach higher levels.
Almost like the one I suggested.
Last edited by golem09 on Jun 19, 2012, 10:59:00 AM
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golem09 wrote:
But if you compare it to STR:
What is a str build worth if he doesn't go for Resolute Technique?
It's an almost mandatory key stone, that has to be taken (with normal builds) to reach higher levels.
Almost like the one I suggested.


I'm not sure I buy that. Anyone who would go Strength builds have access to enough accuracy nodes without going full Dex that I think it is pretty reasonable. Both the Templar and the Marauder have near immediate access to accuracy nodes that also come with a little bit of dex, and presuming you are going to take weapon specific nodes, almost any cluster of those have *some* accuracy in them.

I don't feel that resolute technique is required for strength based characters.

That being said, I do feel like it is a really powerful keystone. The ability to rely on 100% hit rate is really awesome. Furthermore, I feel like it has a real tradeoff with not being able to crit (unlike some keystones like CI which I feel have false tradeoffs that aren't really tradeoffs at all).
Diamond Supporter since 2012-04-24.
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golem09 wrote:
I haven't experienced it yet myself, but as far as I understand the biggest problem with DEX is that in higher difficulties characters with evasion only are constantly being one hit killed. They can evade most, but if only one gets through, it enough.


This isn't a *problem*, it's exactly as intended. If you put all your eggs in the evasion basket and your roll fails, you die. So don't do that.

Stack some HP, ES, anything else to help keep you alive when your evasion roll fails.
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unsmith wrote:
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golem09 wrote:
I haven't experienced it yet myself, but as far as I understand the biggest problem with DEX is that in higher difficulties characters with evasion only are constantly being one hit killed. They can evade most, but if only one gets through, it enough.


This isn't a *problem*, it's exactly as intended. If you put all your eggs in the evasion basket and your roll fails, you die. So don't do that.

Stack some HP, ES, anything else to help keep you alive when your evasion roll fails.


That was the point made here, you can survive with pure str builds and armour, you can survive with pure int build and energy shield, you can't survive with pure dex and evasion.
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golem09 wrote:
That was the point made here, you can survive with pure str builds and armour, you can survive with pure int build and energy shield, you can't survive with pure dex and evasion.

Exactly. There is a disturbance in the force.
TehHammer is not a crime!
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golem09 wrote:
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unsmith wrote:
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golem09 wrote:
I haven't experienced it yet myself, but as far as I understand the biggest problem with DEX is that in higher difficulties characters with evasion only are constantly being one hit killed. They can evade most, but if only one gets through, it enough.


This isn't a *problem*, it's exactly as intended. If you put all your eggs in the evasion basket and your roll fails, you die. So don't do that.

Stack some HP, ES, anything else to help keep you alive when your evasion roll fails.


That was the point made here, you can survive with pure str builds and armour, you can survive with pure int build and energy shield, you can't survive with pure dex and evasion.


Going to second this. How anyone can think this is "working as intended" is ludicrous in my mind. Unless of course, the intention of the developers is for one of the armor types to be useless in end game, which I highly doubt.

There is no reason that going pure evasion shouldn't be just as viable as going pure armor or pure ES. For that matter, the hybrids should also be effective in their own rights, but I'm currently of the opinion that armor hybrids are effectively worthless due to the way armor functions at lower values. When you hit merciless difficulty as an armor/evasion hybrid, your armor practically doesn't exist due to how higher damage hits act as a mode of armor penetration. You'd be better off going full evasion, but even then only partially so.
Diamond Supporter since 2012-04-24.

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