Trading...trading...trading...
" Yeah this is GGG's biggest fail imo. That feel when agreeing with sidtherat. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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its starting to become empty promises...
a mans word is all he has and 6mths from now it still wont be fixed to suit everyone. [quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival." .\1.2/ ..\3/ [img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img] |
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all this game needs is heavily buffed currency droprates , IIQ is the worst mechanic ive came across in over a decade.
It cant be acceptable that i loot more currency with a twink without any IIQ then the main character with 70ish IIQ. Granted i dont play much anymore because of this very reason besides a few other ones such as blank gameplay (being 2h melee isn´t really the epitome of challenging gameplay but it is the most effective for me , no need to explain it´s just how it is solo) Trading in itself is wonderful , you just have to meet the right person at the right time. There are idiots , there are smart greedy people and genuine merchants speaking up even if not spoken to when a scumbag tries to scam someone in global or whisping him not to do it. With an Auctionhouse like it or not - all these problems would fade away and people would realise even faster how bad actually droprates are. I´d go as far to say that there wouldn´t be nearly as many items ingame and currency without bots then it is now. I really like this game i do but i feel disgusted after a few minutes of gameplay already and maybe im just burnt out but the grind bears little to no fruits for my taste and im not asking for a perfect 2hander , im not asking for mirrors and eternals exalts to rain from the sky. I´m asking for reasonable drops for the location im in , reqlvl 48 has no place in my 77 78maps A stinky ignomon or araku tiki neither Global uniquedrops and messed up loottables are driving people away from the game like the great flood. There are better ways to enforce longevity and make a player stick around - such as actual rewarding drops not over the top as the overhaul so many people tend to complain about in d3 ( most people cant be pleased and they dont know what theyre playing for - theyve no goal in a game like this they just "exist" inside of it with no means but for the luls i call them facebookgamers ) The actual issue i perceive in this game after 600 hours is the illusion of complexity and diversity. I´m a very curious human being and dare say not the dumbest either but when i notice a trend of "lol dont do maps just farm dominus" i ask myself why map at all ? The reason right now to map is to get an ilvl78-80 Set of gear and reroll it until it has the desired mods - this is the endgame of PoE and sadly it doesn´t excite around 90% of the playerbase due to - barely any currency for that being there (requiring eternals exalts which are rare as hell if you play entirely solo you know it to be true) - then you´ve the mouthbreathers proclaiming well trade! I know i can trade , i know i can turn alterations to jeweles to fuses to exalts or fuses to chaos but if i want to be a chinese farmer i go and live in china getting my passport taken away while being whipped by katanas. Im drifting offtopic however i hope the Developers will sooner or later realise that Greed is mankinds biggest failure and starving out your playerbase from shinies wont make em stick around in hopes for more - they will turn to other games where they feel treated like a player and not a slave. While this may be over the top in some fellow players eyes i do not feel satisfied being mediocre in an ARPG forever and PoE gives me just that feeling whenever i login. Mobs are almost always stronger then me and they gang up on me ontop , if i want to oneshot them i´ve to sacrifice my Magicfind if i do that i get nothing in return ( almost nothing ) If i want to be tanky as hell i deal 0dmg and have to rely on others (sucks again) The list could go on and on there is no real middleground in PoE there is Poor Bastard level of wealth and Zar of Wraeclast sitting on duped currency. It´s a turnoff and all my friends and people i knew who played PoE quit because of these reasons. Lacking Endgame - way too RNGbased - little to no return of currency and valueable gear for your efforts. A game shall entertain and not cause frustration. This is where PoE fails in the long run for myself in terms of delivering entertainment. I even stooped so low to play Leauge of Legends again and i rather listen to a 14 year old trying to explain to me why he sucks and how its my fault that he facechecked a brush or missed all his skillshots then step another foot into the laboratory going out without a Map of the same level or a Map at all while being told "YE bro you have to buy maps and dump a shitload of chaos in em to get high IIQ then you get 100 maps in one map" You dont , i tried that many times i could go on and on and "whine" as a douchebag would claim but i feel like my character is a minwage slave who gets shafted bigtime. (and i run with dualandvarius IIQ IIR gear divination distillate) To anyone else that still finds enjoyement in PoE i salute you but i for one will watch the further developement from outside while perhaps playing 1 or 2 hours per day thinking of new ways to derive fun from this media. |
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" this and charans post are truly the essence of the Pandora box that has been opened by the current trade system. its hard to put something in place now that multiple websites are up supporting web based trade. at the same time the current trade isnt working for alot of players out there and they are leaving. something really needs to be done addressing this issue. [quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival." .\1.2/ ..\3/ [img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img] |
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" First of, dude, that is a lot of text. There is a lot of reasons to map, especially if you are item hunting. I don't think that people realize how good that MORE IIQ mod really is. Granted the bosses in maps don't have the iir/iiq modifier that domi has, but with the IIQ mod from the map, all the rares monsters have a decent change to drop good stuff. Not to mention the chance to drop some of the map gated uniques. One drop of those and you're making up for weeks/months of domi farming. With some 160 IIR and a pair of Goldwyrms I have to drop off loot at least 3 times during a map. Your perception of drop rates are completely opposite to mine. Like completely. I think I must have made some 50-60 exalts in domination from item drops (and Ive had 4 ex drop as well). Getting currency is not difficult. You wont get currency drops ff you farm Dominus btw, Maps is where it is at. If you insist on currency or even the high end uniques dropping to make you feel like you're being "rewarded" (a term which makes me throw up a little bit every time someone says they want to be rewarded for relaxing in front of their computer) then it is just not the game for you and I hope GGG will never change it into one. Of course this game has complexity, way more than many ARPGs, and to claim it hasn't makes me think that you're are focusing to hard on the aspects of this game that you don't like, like not being rewarded. | |
" I agree. I played 20 minutes yesterday. Did 2 maps above 100% (0% rarity on gear) and got 3 uniques out of them. (one of them had an inner treasure mob though) RNG was on my side, but on the course of a lot quantity maping i have seen a lot of unique drops with 0% rarity/quant on gear. The sad thing is, that piety still is a way better option. I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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The morgue needs a crematorium. lol
Being worked on. Work in progress. They're on it. Limited resources for a small team. More pressing issues. Unforseen circumstances and all. Who would have ever guessed four years ago that the player base would be this big (and so demanding) for an always online,trade based game ? |
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" Shots fired isn't enough to describe this. Nuclear lunch detected. |
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" IceM vs Charan: http://www.youtube.com/watch?v=dNkB6vI5vwg GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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I'm still in the phase where I like playing PoE and still (very rarely) find enough currency to upgrade my char. But the 2 posts by Charan and Kechop really makes me wonder wether PoE really is a game that I will play for years (as was my hope when I read the developers initial intent for this game, and started playing).
Trading may indeed never be fixed, because too much time has passed, and a pseudo-ah is there with poe.xyz. So now any trade feature that's more social & fun but less efficient that this pseudo-ah may not be used (and since this is a "hardcore", "ladder based", etc. game, it's normal in my opinion that people try to find the more efficient way to progress). And trying to block and destroy external sites / features would send a really bad signal about the game (games such as this need communities, external sites that add interesting features, etc., which no-one will ever do again if ggg can kill it on a whim). I think that many of the AH related problems d3 has, are also in poe, since it as a de-facto AH with poexyz. Why would it not ? It's the same cause-consequences. There is hope yet I think, but I would need a more "trial & error" spirit from Chris instead of a "only one way is the right way". For instance (this is just an example, don't dismiss my previous arguments if you hate sfl), it really seems to me like many of the problems describes by Charan and Kechup would be solved (for only a part of the player base who likes this, of course, but that's already good) by a self-found league with huge buff to end-game orbs drop. The feel he has of a game where you play alone or with your friend, just to have fun, without the hasles that are the mmo's expectation.. that was a good feel man. It would be nice to have this feel again on an online game, with a ladder, where you can pvp (hopefuly) for fun, compare your stuff with the one of your friends, etc. But without "economy", or shit like this that's already bother me in my every day's work... They already have a 4 month league system. Why not try stuff like this, and say that at the end the league would be made permanent if enough people liked it ? (and otherwise be destroyed, including the characters) And I truely mean trying things, SFL is the first that come to my mind (because that what I would like to play), but anything could be tried. E.g. : trading unique is good, but we don't want an AH ? No pb, make a 4 month league where you can only trade items, but orbs are BoA (you can trade the items crafted with said orbs of course). People had fun ? good, make this a permanent league. Else delete. E.g. : desync is bad ? dev are not able to fix it even after 2 years trying ? Make a 4 month league where you remove all little rocks, all maps with doors, all monsters that cause desync or are annoying when it happens. And where you remove fucking cyclone unique guys that protects dominus, and all the other boss that have a +100% chance of desync affix. E.g. : ok you got the idea, enough... PoE is great, has hudge potential. Don't fuck it by not trying any "unrighteous" solutions. Some problems need to be fixed or aleviated. To GGG, if you have not been able to find the "perfect" solution in 3 fkg years, just stop, admit that you can't, and find alternative solutions. Chris: "Path of Exile’s economy is the most important element of the game to us". http://www.pathofexile.com/forum/view-thread/55102 Too bad they don't see how good the ARPG element of their game is... Last edited by SibaSt#2778 on Jan 28, 2014, 7:47:21 AM
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