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🌞 Designer of SimpleFilter see My Item Filters 🌞
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Posted bykoszmarnicaon Jul 3, 2024, 5:55:27 PM
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"
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In my own filter...
...
Hide
Rarity Normal
Class Gloves Boots "Body Armours" Helmets Shields
Hide
Rarity Normal
Class Claws Daggers "Rune Daggers" Wands "One Hand Swords" "One Hand Axes" "One Hand Maces" Sceptres
Hide
Rarity Normal
Class Warstaves Bows Staves "Two Hand Swords" "Two Hand Axes" "Two Hand Maces"
You didn't understand the point of the post. You're doing the right thing when it comes to the initial configuration of colors like the ground. The problem is that you can't use ' Hide' in filters for the ' Ruthless' game type. This post is just pointing out the misunderstanding of introducing a different syntax in Ruthless games. The Ruthless filter syntax is good for Neversink filters, which are primitive in their syntax because they focus on individual blocks without using the ' Continue' keyword at all, which is why these filters are long and take a long time to load by the game and are not universal. 'Show' blocks can overwrite each other. The introduction of the Ruthless syntax is a step back in the development of filter syntax.
Lol there's no hide ? So you have to minimize and make transparent, which is bad but better than nothing.
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Posted byUniversalison Jul 13, 2024, 1:31:17 AM
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Minimize doesn't work like that, you don't understand what's going on
🌞 Designer of SimpleFilter see My Item Filters 🌞
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Posted bykoszmarnicaon Jul 13, 2024, 2:47:55 PM
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Posted bykoszmarnicaon Jul 18, 2024, 4:49:29 PM
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Posted bykoszmarnicaon Jul 26, 2024, 2:56:53 PM
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Posted bykoszmarnicaon Aug 6, 2024, 6:30:31 AM
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Posted bykoszmarnicaon Aug 11, 2024, 8:50:21 AM
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🌞 Designer of SimpleFilter see My Item Filters 🌞
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Posted bykoszmarnicaon Aug 12, 2024, 11:20:25 AM
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🌞 Designer of SimpleFilter see My Item Filters 🌞
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Posted bykoszmarnicaon Aug 16, 2024, 11:31:22 AM
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🌞 Designer of SimpleFilter see My Item Filters 🌞
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Posted bykoszmarnicaon Aug 18, 2024, 4:06:04 PM
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