Map Management Resource

Any info on villa? Would like to know what kind of boss does it have? Dont wanna roll some wrong stats on it.
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ShadowWalker07 wrote:
Any info on villa? Would like to know what kind of boss does it have? Dont wanna roll some wrong stats on it.


Caliga Imperatrix. Bear Trap, Lightning Trap and Fire Trap.


I have updated the resource to reflect this. Tomorrow I will be including full disclosure on the Torture Chamber unique boss as I believe enough people have died to it ;)
Last edited by Lyralei#5969 on Nov 3, 2013, 10:53:13 AM
great job guys. this is indeed a good thread although as a culler i'm not sure if going for pack size and maze are better than a good amount of quantity. i seem to get better results loot wise by just getting as high quantity as possible or double bosses.

On some maps maze nearly doubles (or more?) the size of the map, so 200% size means 200% more spawns generally. sewers map goes on forever with maze for example. I know they did some sort of standardizing a while ago for maze/huge maps, but I think that was just to bring the underperformers more into line with the better ones (size wise).

combine 200% bigger map with 50% more spawns, and your getting 300% more drops roughly before taking quantity into consideration.

You also get the added bonus of actually killing 2-3 as many mobs, so better exp yield too :)
It's worth noting that the Museum bosses are not as straightforward as you might think. In the Sceptre, they spawn far apart, with room to get away and deal with them one at a time. In Museum, they spawn in an incredibly cramped room with another pack of mobs. It's basically the nightmarishly horrible little sister of Overgrown Ruin. Do not run this map with Twinned, you will die unless you're running something like Discharge.
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arsenal map is better now. they seem to have updated it. i didn't much like the old one with all those rooms. new one is better.

also tried the villa map for the first time and died almost instantly to the end boss. on the other hand. the ghetto boss one shotted me with 5170 ES so with that in mind i survived atleast 100% longer compared to ghetto boss.
Last edited by kompaniet#2874 on Nov 4, 2013, 4:52:41 PM
For the Villa boss as it stands, I would heavily recommend to avoid any of these Prefix mods:

1. Burning
2. Overlord's
3. Shocking

Not sure if the other apply to the boss or just the base mobs in the map, but those three should definitely, definitely be avoided if you're not absolutely prepared for the raw damage this map's boss will throw at you. I am not sure if the boss's LT projectiles can chain, but if they can, then definitely avoid the Chaining prefix, too. ONE MORE THING...Twinned...just...no...unless you are in an extremely geared and well-coordinated group, then avoid like the plague!

If you're not overcapped on resists, then also avoid the Suffixes:

1. Of Elemental Weakness
2. Of Exposure

Smothering, Stasis, Temporal Chains, and Vulnerability are also quite dangerous if you're not ready for them, especial TC because those multiple traps will catch you and do a lot of damage. IMHO the Villa boss is rather overtuned at the moment and needs some tweaking to be sure. Also, from what I have experienced I would be careful about engaging the mob packs in the room as Caliga's boss form there can easily blend in and you'll have her to face along with the magic and rares that occupy the room.
I'm fairly blind, but didn't see this one listed there.

Does anyone know the boss to this one.
Somehow have managed to run a few 78's before this one ever dropped for me.



edit: library tileset with boss that casts tornado fest lol.

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Last edited by PoE17#3475 on Nov 6, 2013, 6:14:41 AM
The resource has been updated to include further detail on the Torture Chamber boss as well as the Villa boss.
You should maybe add that when you kill one of the spawned adds they will cast a lightning storm on your position the exact moment they die. So if you kill a large group of them within a short time that might cause problems. The lightning warp totems deal most of the damage, just avoid their obvious blue circle ;). To be 100% safe use Fairgraves / Purity / Topaz Flasks to avoid shocks. Easy.
Last edited by Xantaria#3019 on Nov 5, 2013, 6:38:11 PM

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