0.9.10 Information and News

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darkjoy wrote:
Wasn't act 3 like, almost done - months ago? Same with the act 2 boss, i remember chris saying it was finished and ready to be implemented...

how long does it take to add a trade function, apparently months..


You would rather have a trade system in a closed beta where everything is going to be wiped anyway, rather than more content, and overall better gameplay? Nice.
Is this possible to have on the next beta the choice to hang two differents weapons with switch button ?

that's will be great ^^
This pach looks amazyng cant wat untill it comes out
PLs give free beta access i would like play this alot.
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Nosveral wrote:
Is this possible to have on the next beta the choice to hang two differents weapons with switch button ?

that's will be great ^^


the problem is you can switch to MF gear before a boss will die so its better this way even if I want to make some characters without weapon passives so I can use bow or sword or whatever in diff situations (maybe pvp also)
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Chris wrote:
We have been clear from the start though - PoE is about items mattering. We want to make item drops be exciting, and that requires both highs and lows.


So you are going to address the small inventory issue affecting some classes brought up in this thread? Great! :-)

http://www.pathofexile.com/forum/view-thread/32660

Since you said Items matter, do you think it fair that a Ranger can only carry 3 bows and 3 quivers(and virtually nothing else) while a Shadow can carry something like 20+ claws?

Yeah yeah I know I am probably flogging a dead horse...
Ascension tied to Lab is the worst thing GGG has done...apart from GGG's philosophy on Trading. Oh and Gambling Loot boxes. And selling out to tencent.

I used to love GGG. I supported to ensure GGG remained independent, now I just wish I could get my money back. -_-
Last edited by Chameleon on May 25, 2012, 4:32:01 AM
epic. keep the good work up!
See you in cutthroat!

...and if you have one beta key left, i have a many friends that are waiting to play PoE.
Cool atleast arena pvp is on the way !
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OnmyojiOmn wrote:
The more I think about this looting change, the more disappointed I am. It does absolutely nothing to solve the problem and the implications for what GGG thinks grouping should be like are pretty unfortunate. Rather than just being greedy jerks about loot and sometimes being too far away, we can all be greedy jerks and be equally rewarded for it. It doesn't look like I'm ever going to be able to group with people in this game.


Well if you play hardcore full open world pvp you wont have to worry about greedy trolls stealing your super rare bow because you have the option to just murder them after they steal it. In which case they will just drop it again and you can take it..problem solved.
Sounds great.
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Chris wrote:

  • Increased the difficulty of Cruel, Ruthless and Merciless by adjusting monster damage and pack sizes.

    Nice to see that you are aware that difficulties after "Normal" starts sucking, but what is important as much as of damage is the HP of monsters being just WAY too low. Like it is guaranteed, they die within 1 hit, and blues in 2 hit at worst, always.

    I had mentioned many times before that all monsters need at least %25 HP boost and resistances to them, including bosses) for all difficulties, but should definitly be in a progressive way to be challenging in higher difficulties also.

    Other than this let's wait and see the new loot system.

    * Also if only you could reply to my pms Chris.
    "This is too good for you, very powerful ! You want - You take"

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