0.9.10 Information and News

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Jeronan wrote:
Any chance you can squeeze in some UI customization?

The least a slider to decrease the size of the chat window!

Being able to scale down the overal UI size would be even more awesome!

I basically stopped playing, because of the UI taking up most of my screen on my 27inch with resolution 2560x1440.

Yes it really is THAT annoying.

Thanks!


I play only in 1280x1024 but i know your pain.
UI doesnt scale well with resolution and in res mentioned above is so fukin big :/ Especially trade windows but all UI elements are too big on my screen. Combo this with too low camera and i have really hard time to play this game.

UI and FONTS scaling WTB!
cool this game its gonna be very popular i can sens that and i can`t w8 to play it again:D good job guys form making the perfect game! for me at lees :D
I still don't want to go too far away from FFA.
If your friends think that you're a dick about your looting behavior, then probably BECAUSE YOU ARE.

What's multiplayer for if there is no interaction, this is not a crappy always on single player game.
Why not instance the enemies as well, and maybe even you party member, then you don't have see them killing your enemies and stealing away your fun of using your skills against big mobs.

Instanced loot is the worst case scenario, aside from automatic leveling NOTHING would feel more like a throwback to casual gaming to me. I can't understand why so many people like this idea, it's just the easiest, cheapest, most uninventive solution available.
Last edited by golem09 on May 30, 2012, 6:53:43 PM
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The_Doctor wrote:
I still don't want to go too far away from FFA.
If your friends think that you're a dick about your looting behavior, then probably BECAUSE YOU ARE.

What's multiplayer for if there is no interaction, this is not a crappy always on single player game.
Why not instance the enemies as well, and maybe even you party member, then you don't have see them killing your enemies and stealing away your fun of using your skills against big mobs.

Instanced loot is the worst case scenario, aside from automatic leveling NOTHING would feel more like a throwback to casual gaming to me. I can't understand why so many people like this idea, it's just the easiest, cheapest, most uninventive solution available.


First of all, enemies ARE instanced as well.

Second, while there is certainly some merit in your first statement, that's not always the reason it's a problem. If some really good item drops that's absolutely perfect for two characters and one of them runs up and takes it first sometimes some ill feelings can develop despite the best of intentions.

So the guy who picks up the item suddenly feels compelled to share (he did get it first, why should he?) while the other feels cheated simply because he was further away at the time. An argument can ensue.

Having played games that do it like D2 and games the offer instanced loot, it instead usually just turns into: "Look what I got as a reward!"

The feeling of having the item stolen is replaced with cursing your loot luck. One involves ill will toward something that isn't your friend :P

With instanced loot more items would be dropping(unless it kept the pre-existing drop amounts and just split between however many) thus trade would become flooded. It would also end up increasing the amount of Orbs being found, which could decrease the value of some and trivialize others. In the case of splitting the drops among all members that means you would get less than if you ran solo causing grouping to be less than desirable. Now I am not saying loot options would be bad just instanced loot. Options are a good thing if you want X loot rules use them, if not you don't have to. Only thing I would not want to see is Instanced Loot.
Beyond_Bow_BobMKIII Level 80 Tornado Shot Scion
I realy enjoy the loot system change... if its not made into an option theres an easy way for casual groups to play around it... if the chosen play doesnt want it he grabs it and throws it disableing the timer.

Myself, I would prefer to see 2-3 secs + run time gives u just enough time to decide if u want it or throw on phase run/molten shield so u dont get destroyd if ur a range class chargeing in for a unique or orb.

Stash move was mhh, never have gone to terraces as is. If anything the minnion selecting is more annoying, can barely get threw a portal sometimes.

As for those whining about seeing loot there not gunna get (promoting torchlight 2's system) at least u know who has the item u want... most people are reasonable if its an item they dont need... If they needed it u still know who to bribe. The blame for getting ripped on drops never realy falls on ur friends unless they are the same build as u, faster then u, and ARE ripping u off.
Last edited by Ezuri on May 30, 2012, 8:34:33 PM
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Minioneer wrote:

... So yes, we actually quit playing D2 over this issue, and we won't play any game that has the same limitation, no matter how good it otherwise is.


When put that way ... I can at least understand where you're coming from, and see why it's an issue.

One could argue that PoE is meant to be a more hardcore game, but that would be an opinion too, and IMO the best games are the ones that can lure casual players into becoming hardcore players, and therefore tread the line and are not strictly aimed at one crowd or the other. So the option seems more and more important.

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I see now that a lot of needless tearing of hair and gnashing of teeth might have been avoided had I explained this background from the beginning. I apologize for not doing so. At least this debate has brought out more discussion of the looting issue.


And I also feel bad for all of those things as well. And I admit, I may have reacted more quickly because of the appearance of idiots and trolls, which I can see now that you are not. So ... I apologize as well.

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As others have pointed out, PoE is a very loot-oriented game. Its loot system is therefore of great importance, and worth whatever effort GGG must invest to make it perfect.


Or as close as they can, at least, yeah.

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People have expressed strong preference for both approaches, so it seems to me that the ideal solution is to let players choose their preference, and give them the option to filter their looking-for-group results based on that preference. That would give PoE the best of both D2 and D3.


Did you see the idea of having the loot instanced to the point where each player gets drops as though they were playing single-player, and cannot even see what drops for other players?

This seems to me a good way to implement instanced loot (and we know they can do it, because quest items do it already) without dangling carrots by having things seen but unreachable, or having people fighting with a timer.
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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Ezuri wrote:
I realy enjoy the loot system change... if its not made into an option theres an easy way for casual groups to play around it... if the chosen play doesnt want it he grabs it and throws it disableing the timer.


The issue here is that most people will not grab things, and then dig into their inventory throwing it all away.

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As for those whining about seeing loot there not gunna get (promoting torchlight 2's system) at least u know who has the item u want... most people are reasonable if its an item they dont need... If they needed it u still know who to bribe. The blame for getting ripped on drops never realy falls on ur friends unless they are the same build as u, faster then u, and ARE ripping u off.


This is an argument for FFA, actually, which I feel should still be an option. However, we've seen the other side's arguments, and I'm not sure if they can be ignored.

Certainly GGG doesn't intend to ignore them, or else they wouldn't be trying out a new system.
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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DarkLarva wrote:
First of all, enemies ARE instanced as well.


I think he sarcastically meant to suggest instancing enemies even within a party, so that only one member can see an enemy and attack it.

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The feeling of having the item stolen is replaced with cursing your loot luck. One involves ill will toward something that isn't your friend :P


And that would be preferred, yes.

Though that doesn't invalidate those who still want to be able to share loot as a TEAM. I mean, it's a party, right?


This is why I was in a Diablo clan. I knew who I could party with, and I knew that we all had to understand etiquette standards in order to get in.

Some people may not want to have to be in a clan. And that's okay, and I see why they have good points. But I hope the other side isn't shafted either.

Honestly though, is this timer going to make either side happy? Or just annoy those on both ends of the debate? Of course, we'll have to see, but it's a valid concern and I hope GGG is rethinking their strategy as they see the opinions expressed in this thread.
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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Jeronan wrote:
Any chance you can squeeze in some UI customization?

The least a slider to decrease the size of the chat window!

Being able to scale down the overal UI size would be even more awesome!

I basically stopped playing, because of the UI taking up most of my screen on my 27inch with resolution 2560x1440.

Yes it really is THAT annoying.

Thanks!


The only part of the UI that seems to be a problem is the chat, which actually isn't part of the UI, and which GGG have admitted needs a retooling.

The actual UI itself is very minimal IMO, as far as "wasting" any space goes.
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Last edited by VideoGeemer on May 30, 2012, 10:26:28 PM

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