Content Update 3.20.0 -- Path of Exile: The Forbidden Sanctum

soooooooo
1.- You didn't go back a step with the 6L recipe and kept the divine orbs as only drop.
2.- You didn't go back a step with MF/IIQ ratio to old league mechanics
3.- You didn't go back a step with Harvest to help on item progress and craft end game items. Instead u make a new currency wich cant be uses on many items. what was the point with that?
4.- you have not reversed the most harmful aspects of AN.

It seems that you have not understood the problem with AN. you made mandatory to have a MF culler party member and you forced people to pay for a culler.now we still have to carry a MF-culler because this is the same system as 3.19 but hidden.

So yeah, 3.20 born as a death league to me.

It was a pleasure playing from beta to 3.19

GL4Everyone
"
N3bo wrote:
soooooooo
1.- You didn't go back a step with the 6L recipe and kept the divine orbs as only drop.
2.- You didn't go back a step with MF/IIQ ratio to old league mechanics
3.- You didn't go back a step with Harvest to help on item progress and craft end game items. Instead u make a new currency wich cant be uses on many items. what was the point with that?
4.- you have not reversed the most harmful aspects of AN.

It seems that you have not understood the problem with AN. you made mandatory to have a MF culler party member and you forced people to pay for a culler.now we still have to carry a MF-culler because this is the same system as 3.19 but hidden
1 • They introduced a new Divination card that rewards Divine Orbs.
2 • Loot was buffed after the initial adjustments in 3.19.
3 • They don't want Harvest to be an solution for end game items.
4 • AN was a non-issue after several nerfs in 3.19 and they watered down rares even further in 3.20. What exactly is oh so harmful now?

Magic Find was never mandatory and always optional. Past and present.

"
N3bo wrote:
So yeah, 3.20 born as a death league to me.

It was a pleasure playing from beta to 3.19
See you on Friday!


So the changes to despair are a net nerf to chaos-dot builds, without any "compensation" on the skills it's affecting, which haven't been shining in that much of a big light before anyway.

Intentional or oversight?
ign: UpForJava
"
N3bo wrote:
soooooooo
2.- You didn't go back a step with MF/IIQ ratio to old league mechanics

The new atlas tree nodes are still unreleased so nobody knows how juicy stuff is with the upcoming league, with or without MF.

"
N3bo wrote:
3.- You didn't go back a step with Harvest to help on item progress and craft end game items. Instead u make a new currency wich cant be uses on many items. what was the point with that?

The "new" currency is just a replace of the harvest fracture craft, but you should know that.
Crafting is fine with all the different ways we have to craft items.
Quite a shame how much damage the old harvest crafting actually caused. All the spoiled kids ain't able to play without their item editor and continuously complain about it over and over again, while a large portion of the players is fine without.

"
N3bo wrote:
4.- you have not reversed the most harmful aspects of AN.

AN modifier stacking rares are gone, so players should be happy about an overall even easier game.


"
N3bo wrote:
So yeah, 3.20 born as a death league to me.

It was a pleasure playing from beta to 3.19



See you next league :)
Flames and madness. I'm so glad I didn't miss the fun. hoho
When will the updated atlas tree be available online?
eeehhhh Seething Fury is only as corruption outcome? nice way to absolutely ruin SST trickster as a league starter build. This jewel was common and it enabled this build to shine via revamped Emperor's Vigilance shield in 3.19.

Now it's going to be much more difficult to obtain - need hundreds of unique jewels corrupted to hit it.
No bugfixes to scourge arrow?
I'm excited.
"
"
N3bo wrote:
soooooooo
1.- You didn't go back a step with the 6L recipe and kept the divine orbs as only drop.
2.- You didn't go back a step with MF/IIQ ratio to old league mechanics
3.- You didn't go back a step with Harvest to help on item progress and craft end game items. Instead u make a new currency wich cant be uses on many items. what was the point with that?
4.- you have not reversed the most harmful aspects of AN.

It seems that you have not understood the problem with AN. you made mandatory to have a MF culler party member and you forced people to pay for a culler.now we still have to carry a MF-culler because this is the same system as 3.19 but hidden
1 • They introduced a new Divination card that rewards Divine Orbs.
2 • Loot was buffed after the initial adjustments in 3.19.
3 • They don't want Harvest to be an solution for end game items.
4 • AN was a non-issue after several nerfs in 3.19 and they watered down rares even further in 3.20. What exactly is oh so harmful now?

Magic Find was never mandatory and always optional. Past and present.

"
N3bo wrote:
So yeah, 3.20 born as a death league to me.

It was a pleasure playing from beta to 3.19
See you on Friday!




1.- mirror of kalandra also has a divination card and that does not affect its price. How many exalted cards were there before the change and their price kept going up
2.- No they didnt. Buf kalandras loot.
3.- HV was the only way to get endgame mirrorable items. The current way of crafting is completely useless, there is no viable way to get good equipment. The fractured orb is nowhere near a viable solution and borders on uselessness
4.- no one cares how much resis or health they have. the problem is the loot system, they nerf AN because the reward was small compared to the difficulty. they balance down ,but the probles is still there. the problem is that you still have to wait for the correct combination of rewards to get something interesting and that is not guaranteed
before 3.19 you could expect any reward at any time, now we are looking for goblin mob
Before 3.19 you forced items to drop by increasing the mechanics and the amount of mobs and difficulty of a map, a culler wasnt needed. now goblin mobs are hidden so MF culler members are mandatory even more than 3.19
"
Pashid wrote:
"
N3bo wrote:
soooooooo
2.- You didn't go back a step with MF/IIQ ratio to old league mechanics

The new atlas tree nodes are still unreleased so nobody knows how juicy stuff is with the upcoming league, with or without MF.


atlas tree nodes doesent matter in this case,if they do not reverse the ratios they are forcing to play with a culler

"
Pashid wrote:
"
N3bo wrote:
3.- You didn't go back a step with Harvest to help on item progress and craft end game items. Instead u make a new currency wich cant be uses on many items. what was the point with that?

The "new" currency is just a replace of the harvest fracture craft, but you should know that.
Crafting is fine with all the different ways we have to craft items.


Yes, i know that and it feels stupid. they have introduced an orb after introducing a system that gives you hundreds of fractured items and with the same restrictions

"
Pashid wrote:
"
N3bo wrote:
4.- you have not reversed the most harmful aspects of AN.

AN modifier stacking rares are gone, so players should be happy about an overall even easier game.


AN modifier wasnt the problem, the problem with AN is the system loot

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