Why is Mageblood considered so good?

Shouldn't call yourself a casual if you have a mageblood. Unless it is a gift, casuals will never have one.
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SoulMule wrote:
Shouldn't call yourself a casual if you have a mageblood. Unless it is a gift, casuals will never have one.
Well to be fair I got my mageblood from a Ancient orb so it is entirely possible for a casual to get one but yeah I get your point, and to make it worse I sold it right before the big divine/exalt swap.
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Last edited by xPiranha#4678 on Oct 20, 2022, 12:00:17 PM
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SoulMule wrote:
Shouldn't call yourself a casual if you have a mageblood. Unless it is a gift, casuals will never have one.


Aside from how... entitled does this sound, do you think such division/rift in community is "good" for the game in terms of retention? Any game basically?

I assume most people have never seen a mirror drop because its natural drop rate is so small that it is effectively 0, unless you buff it with massive IIQ, which is hard to fit on combat-viable build (aside from whatever current patch's OP exploits), which brings back party-culler gameplay dominance. Is this "casual" players fault, not playing like that and thus never having mirror-grade items?
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SoulMule wrote:
Shouldn't call yourself a casual if you have a mageblood. Unless it is a gift, casuals will never have one.


I consider a "casual" to be someone who doesn't play that much. I go on stretches of about an hour a day, but I go many months without logging on. So probably 200 hours a year or so.

I'm a casual

Doesn't mean you can't amass a lot of stuff over many years of "casual" playing, especially for me since I've always played standard so it just keeps adding up.
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SoulMule wrote:
Shouldn't call yourself a casual if you have a mageblood. Unless it is a gift, casuals will never have one.


I'm a long-time player, play mostly Standard, pretty casual, don't think I've ever had more than about 100 exalts at any one time. I have a mageblood that dropped for me in a plain T14 Strand a few leagues back. I also got a HH via an Ancient Orb a few years ago. It happens.
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SoulMule wrote:
Shouldn't call yourself a casual if you have a mageblood. Unless it is a gift, casuals will never have one.
My first Mageblood came from a random Metamorph, in 3.16 I think, when there were no div cards for it. Decided to use it, of course.

Also got a Headhunter drop some leagues ago, but it was kinda' worthless at that time - I already had one perfectly rolled with enchantment and it was almost end of league anyway. I think it's still rotting in some stash tab in Standard.
Last edited by 6_din_49#4066 on Oct 20, 2022, 4:59:06 PM
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VixTrader wrote:
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Torguemada wrote:
The flask your using with Mageblood are pretty damm bad.
So no wonder your not noticing much of a difference.



So what would you be using?


For the build I'm playing, Quicksilver / Diamond / Granite / Silver / Bottled faith is pretty standard.


Obviously it will depend on build. I'm CoC Ice Nova if it matters

buy legacy flasks for one, quicksilver with 25% inc effect suffix and 30% inc movement speed, granite with 25% inc effect and 100% inc armor, that alone will make a big diference
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Aetherium wrote:
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VixTrader wrote:
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Torguemada wrote:
The flask your using with Mageblood are pretty damm bad.
So no wonder your not noticing much of a difference.



So what would you be using?


For the build I'm playing, Quicksilver / Diamond / Granite / Silver / Bottled faith is pretty standard.


Obviously it will depend on build. I'm CoC Ice Nova if it matters

buy legacy flasks for one, quicksilver with 25% inc effect suffix and 30% inc movement speed, granite with 25% inc effect and 100% inc armor, that alone will make a big diference



It adds to stat sheet, but in game it's hardly noticeable. I stand by my original statement.

Mageblood is certainly good. It's more fun to theory build around and it makes mapping faster. But when it comes to end game content, it's not 250 Divines better than a Stygian belt with the standard unique flasks with trigger on hit rare or unique.

And I have tested it to death at this point, all variations...


The assumption that price directly relates to power is wrong to begin with. The price is supply vs demand. Power only has indirect influence on it and it's not the only factor.
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Baharoth15 wrote:
The assumption that price directly relates to power is wrong to begin with. The price is supply vs demand. Power only has indirect influence on it and it's not the only factor.


And yet demand partially comes from the idea many people have, that Mageblood would skyrocket their builds by definition, and thus willing to pay such insane prices. Price directly relates to assumptions about item's power.
Last edited by Echothesis#7320 on Oct 21, 2022, 6:56:53 AM

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