Clunky gameplay - shift key issues

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Nate_Prawdzik wrote:
I want shift to toggle movment on/off, and when it's toggled off, I want the mouse to auto-attack.

I'd like shift on/off to take immediate priority over whatever else I might have been doing so that if I'm running and I press shift, I stop.

If I'm running with the mouse down and I press shift, I stop and immediately start firing.

If I'm firing with the mouse held down and shift toggled to that mode, and I press shift, I want to immediately start running.

This probably will be addressed at some point, but I've been saying that since I mentioned it on Alpha..oh..15 patches ago or something.


We all want that. :/

Still no word of any change though :(
I agree with OP on this. I just started this game yesterday and the first thing that struck me was the somewhat unresponsive shift + attack and to some extent movement in general. My first thoughts were that this might be quite a problem for the kind of kite and run characters I usually play and also I think this might be problematic in a PvP environment. As someone else here posted, this is one of the few things that D3 really nailed and I do think this might be a gamebreaker for some if it isn't smoothed out a bit. As a matter of fact I tried to get a friend over from D3 yesterday and he didn't want to after having watched me play because he felt the game was "too sluggish".
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AH! Instead of clicking the orange so you can make orangejuice to lubricate the laundryshoot for the monkey you have to click'n drag a marking box (rts stylr) around it. Then drag it to your inventory.


Haha, sounds like a line from space quest
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This isn't going to look good in game review sites.
I wont be surprise that it get a negative feedback from those sites.


Hope that GGG is hearing the feedback from the players and get a fix to it asap.




Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
i agree on the fact that it feels clunky, specially when kiting, it is as if there is a delay between every action

for example, i fire a arrow, and immediatly try to run back to fire another arrow, but it doesnt do that, instead it finishes the attacking animation and then runs back

you can not stop in a middle of an attck, and i think thats the main issue

pls feel free to correct me if you think im wrong about this
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Grrr! I thought it was all my mouse's fault! :@
Especially that running into mobs bit. Can get dicey. I've died several times running into mobs then got poked (punctured)

Now, I just take a few steps forward, then stop, then forward. Can't reflexively press shift when an enemy appears at this stage.
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
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starsg wrote:

This isn't going to look good in game review sites.
I wont be surprise that it get a negative feedback from those sites.

Hope that GGG is hearing the feedback from the players and get a fix to it asap.


You do have a valid point. If reviews talk about this issue there might be lots of players that don't even try out the game themselves.


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xreasonz wrote:
i agree on the fact that it feels clunky, specially when kiting, it is as if there is a delay between every action

for example, i fire a arrow, and immediatly try to run back to fire another arrow, but it doesnt do that, instead it finishes the attacking animation and then runs back

you can not stop in a middle of an attck, and i think thats the main issue

pls feel free to correct me if you think im wrong about this


You should try kitestyle with lightningstrike or groundslam with a big slow twohander. :D

I can take that you can't abort an attack easily but to move just after an attack should work as mentioned before in this thread.
But regarding breaking an attackanimation, I do personally think it should be possible. Maybe by doubleclick move order.
That might be a more difficult thing to implement though. That's when you take netcode into consideration.
Was just meet on mumble by a a friends kid who I use to play a bit of PoE with. First thing he tells me is that he's playing D3. Second thing is how much better the "feel" of it is.

That is the problem in a nutshell. Going OB without at least fixing the shift issues will imo be a mistake.
Just dropping by to say I have the same problems playing ranged characters. I think this, along with a few other pretty big things imo, are what's going to keep PoE back.

There are certain things that have a delay to them or just feel slow and unresponsive sometimes. Graphics being too high are not an issue, I'm playing on 1024x768 resolution. It's not FPS slowness but the actual game being slow. Every delay on things make it feel jittery and slow.

I hope the combat/movement/sluggishness gets sorted and polished up because the game is very promising with what it has right now.
That is not dead which can eternal lie.
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you can say it in simnple words

Diablo 3 Gameplay is AWSOME and the rest is BULLSHIT

Path of Exile Gameplay is not Bullshit but miles away from what it could be and the rest is AWSOME ;)

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