Following up on Recent Feedback
Harvest has never not been tradeable. Really don't understand the disconnect here. The life force cost makes it gated behind rarity. Instead of buying the craft straight up we would just buy the life force needed. How is this any different?!? You guys are seriously shooting yourselves in the foot here. Your player base is bleeding and couldn't have been more clear on what we want for the game yet you guys continue to be stubborn to a fault. Is blizzard paying you all to sack your own game before Diablo 4 launches or something??
|
|
ggg is still living in there own bubble
|
|
People still crying about harvest xD
|
|
Old School PoE when?
The leagues since 3.15 have been such a blatant display that the playerbase wants one thing while you're absolutely wedded to a vision we don't want to play, the best of both worlds is clearly for a small team to take 3.13 or .14 balance, wed it to the actually decent changes from recent leagues and have an older-style game that you can shunt the complainers off to. And we get to play a version of the game that isn't having all the fun parts removed league by league. |
|
No, no and no GGG, theres is a golden rule in everything since the beggining of time: u dont take away stuff, u may give smaller, maybe, but what has been given already (loot drops %, crafting recipes, etc.) u dont take away, u jsut don't, any attempt of gaslighting is a no aswell, so I stand by my decision, no more purchases, till u make things right.
|
|
remove crafting from game. just leave simple chaos spam to end game. best gear should drop. in D2 good loot drop was great, u dont get that anymore in PoE.
|
|
"this is something we'll be working on"
"don't feel quite right" "This is something we're still discussing" WTF GGG??? But how? After all, everything has been thoroughly tested by your specialists who are primarily game players and not developers? |
|
Please buff or remove Beyond.
At its current stage is literally a nuisance to run. Beyond monsters spawn very late so you run past them, are alot tankier then the regular monsters and drop basically nothing worthwhile. The tainted currency is next to useless unless you sell it to other people. |
|
I am not sure if you actually read through page 50 or 60, but in the hopes that you do, here is my feedback.
I am pretty unhappy with how harvest felt in the early game (white/yellow maps), which is where players are trying to gear, make money and get strong enough for red maps. I think a lot of the crafts you are talking about are "high end crafting" crafts and I agree that for high level crafting, the high level crafts are in a fine place since you can farm/buy the crafts easier now. My issue is with the low/mid early game crafting. Previously, I would use harvest early for the 're-roll' and 're-roll more likely' crafting on items to both gear up and make seed money in the league. It felt great to have use-it-or-lose-it re-rolls and getting 15-20 re-rolls in any harvest. It enabled you to get some decent things to use/sell to get your league started, but you needed the 15-20 re-rolls, and even with that many it still took 5-10 harvest to make something usable or sellable. With the current system, even after taking the re-rolls to 25 lifeforce, it still feels bad. White/yellow maps you don't get any lifeforce 1/2 to 1/3 of the plots and when you do.. it's less than 50 total lifeforce for the whole harvest. So we went from 15-20 re-rolls in a white map harvest to 0-2 without the chnce for 'more likely' re-rolls. Running harvest in anything but red maps feels totally useless right now. Also you might take a look at the "Change X into another type, but get fewer back." I know that atlesat for essences, that's kind of a useless mechanic now. Right now Horror is around 13c each, the other 3 are about 8-9c each. A stack of 9 would be 117c for horror or 72-81 for the other 3. Since there are 4, there is a 25% chance to change the stack into the one you need. So on average you would need 4 trys. So if you are trying for horror, on average you lose 4 from re-trying you end up with 5. That would have cost 65c to buy 5 and I could have sold the starting stack for 72-81c and potentially bought 6. Not sure if other "change" tpyes are similar, but there is no reason to use them. It already cost life-force that has a trade cost now (you 'could' trade it instead of using it.. so it has value) and now you lose more materials just to change it? Feels too punishing and I don't think people are doing it. Maybe remove the 'losing one' chance from it. I understand the viewpoint of not adding powers back to the high tier crafting, but I think you underestimate how bad it feels to choose harvest early. It used to feel almost better early game (when any crafts were usable when you got them) vs the end game (where you are fishing for only rare crafts)... now it's almost exclusively an end game crafting utility. Please re-consider harvest and how it feels to use when you aren't running it in the early in the league and not only for a full juiced red map. Last edited by derricks2#6244 on Sep 2, 2022, 12:26:27 PM
|
|
April fool again, nice joke.. it's my 3 rd post, 2 previous were removed.
True is too harm ???? Last edited by Varan1971#6966 on Sep 2, 2022, 8:04:50 AM
|
|