Following up on Recent Feedback

the fix for kalandra is so easy....

use the polished/gilded scarab mods as a BASELINE for any league content rolled in kalandra, and then scale UP from there. Since we get atlas bonuses to the content in maps, we simply CANNOT start from the bottom in Kalandra or it will always be bad.
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Iceman0601 wrote:
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Harvest crafting
We're making it so that you can see how much Lifeforce of each type you have available at the Horticrafting Station.

We are also aware that there is a lot of disappointment around certain Harvest Crafts being removed. Previously, Harvest Crafting was balanced by how difficult it was to get the crafts that you want. Now that crafts are tradeable, Harvest's power was reduced to be more in line with other crafting methods. We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable.

While this isn't exactly what you want to hear, I can say that this issue was pushed very hard during discussions to see if any compromise could be made. Harvest's crafting potential without being gated by rarity is just too high.


This is by far the most ignorant, out of touch, braindead statement ive read from GGG so far. Not only are you all NOT playing the game , but you are either ignorant or have no clue what you are doing. HARVEST IS DEAD, especially for SSF. NO ONE WANTED TO TRADE HARVEST LIFE FORCE. NOT A SINGLE PERSON wanted reforge keep prefix/suffix gone, alongside more often crafts and colour changes AND IMPICIT FOR JEWELS. NOW YOU REPLACED REFORGE KEEP PREFIX/SUFFIX trade on TFT for MAGIC CULLING. Phenomenal job.


I can only agree.

'This isn't exactly what you want to hear'.

Yeah, OBVIOUSLY not, it removes a large amount of actual option from the game.
It's plainly spoken bullshit this is the argument made.
The game had this power level before, a vastly higher power level of crafting.
And you know what? It felt good for a good chunk of people. Why are you force-feeding us this - sorry to say it but I literally can't find any nicer words - utter pile of garbage under the pretense of basically saying 'You don't know what you want'?

It's dishonest, either GGG lost touch of the player-base or they're literally trying to enforce their own vision of the game.
Either way is bad.

It's insulting to us, your customers. Nothing less then that.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
Great changes. Still, you destroyed Harvest. I'd rather have it 'not tradable' and have removed crafts returned, than what we have now. People traded them before via Discord. I just don't understand what's the problem with keeping them hard to get/expensive with the current system.

Oh, and you can remove Harbringer from the game, it's pointless to do it now when there isn't a single worth getting shard other than mirror which I've never seen.

You changed Harvest to make TFT Discord less necessary to play the game and at the same time you made TFT even more necessary as MF culler is basically required to make currency without running Heist or Expedition. I guess Chris' 'Get your magic find characters ready!' was about MF culler service from Discord.

I hate those big explosions of currency that we can see on YouTube with 40 divines in a single drop. That's not fun. Solaris-touched is NOT fun.

Nonetheless, those are great changes and good direction, but still with a long way to go.
Last edited by Naviachi#3440 on Sep 2, 2022, 6:55:22 AM
Why are you so afraid of giving people fun? Do you want to feel like generous gods when you tear everything down and give little joy here and there?
The decision to not make any more alterations for Harvest is one of the best decisions you made this league (which you made a lot of good ones tbf). Harvest is in a great spot now and no longer relies on TFT. I am very happy you didn't give in to all the unjustified whining that has been ongoing since 3.12.

I mean, imo Harvest could still be nerfed cause it's too powerful, but now it's atleast the best state it's ever been in for the little investment it requires (close to none).

People that whine about "Keep pref/suffixes, reroll suff/prefixes" craft gone from harvest, forget that there's the exact same thing with bench crafting, but you actually have to pay the price (2 divine orbs per craft), rather than the cheap overpowered harvest version. If you can't afford it, then you don't deserve it. Simple as that.

That brings me to my next point. Stop whining about no loot. You can't get loot if you complain all day instead of actually playing. I play the game without all the MF culling cheese and still have a lot of currency in terms of items and raw currency. If you can't get currency, you simply don't play properly. That's the nicest way to put it. Put in some effort and you get rewarded.

I will however say I hope that GGG does something about MF culling, because that incentivices people to play with such cheese to not get their stupid feeling of FOMO. Drops are fine, MF culling isn't, but ultimately idc.

Once again, the people are the problem, not the game. Keep up the great work GGG!

EDIT: As for Lake of Kalandra, following Leagues could use buffs:
- Breach: monsters are overwhelming the CPU and drops are rather minimal.
- Scourge: too few tainted currency drops and bosses don't reliably spawn even on advanced beyond tiles.
- Expedition: Not rewarding enough. Maybe add more drops from t4 currency to make it more worthwhile as special tile.
- Harbingers: Currently they suffer a general motivation with shards because Exalted Shards aren't exciting to get anymore and mirror shards are way too rare to expect them.
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Arian Synthesis of G3
Last edited by Pelagoth#5993 on Sep 2, 2022, 7:18:48 AM
ARCHNEMESIS:
It is still in a miserable state. The difficulty is not opt-in, and it can still just brick entire maps if you cannot outrun the rares. The rewards do not reflect the difficulty AT ALL.

If you are hellbent on shoehorning this unwanted mechanic into every single piece of content in the game, the difficulty needs to be reigned in a ton. You need a ton of "if monster has mod X, it cannot also have mod Y". You cannot have these build-bricking combinations randomly spawn, it is not the "engaging battles" you are hoping for. Either you steamroll or get bricked, there is not this magical middleground where you outplay the rare or whatever.

Either tone it down or make 3-4 mod AN monsters opt-in through Atlas Keystones.

CRAFTING:
Tell us WHY.

You have just said that there is still the ability to un-brick a 6 mod rare with Eldritch currency, but not why this is still in the game while reforge keep prefix/suffix is not.

It seems completely arbitrary that this is availible for all items except weapons, shield, jewellery, influenced items and synthesised items. If there is a reason for this let us know please.

Orb of Dominance/Awakener Orbs lost a ton of utility due to this change, who would invest all that currency into slamming 2 elevated mods together if it could brick the item entirely?

Do you think the save-state of 3 prefixes/suffixes is too powerful? Is it ok on some items?

Just tell us! If you cannot tell us this off the top of your head, you didn't think enough about this change before inacting it, and probably need to revert it until you have thought about it.
If the only problem with harvest crafting is that it is tradeable... then make Lifeforce NOT tradeable... you guys already did that with expedition artifacts. Then people don't have to feel like a retard for using a reforge craft instead of selling the lifeforce anymore...

Or leave only the Sacred Lifeforce tradeable since it is rare.

You said that you removed a lot of "filler crafts", many of which people really liked like the recolor crafts or the empowered map device options (which i at least really looked forward to), but in reality you crated a new set of ~50 filler mods.

Take cluster jewel crafting as an example. In previous leagues you could use Harvest to craft your own cluster Jewels with the reforge/more likely crafts. Now you are just burning money trying to craft your own cluster jewels with the only reforge crafts instead of selling your Lifeforce.
(for example 3 notable/8 passive cluster jewels start at 60~80c which is equivalent to about 50~60 reforges... good luck getting a 3 notable cluster jewel with so few crafts)

You have made Harvest more comfortable (but weaker) to use for the rich crafters while gutting it as a tool for progressing your gear early on by making the 3 base Lifeforce types tradeable.

Edit: An alternative i came up with is that the different tiers of power, as in crafts that have a similar powerlevel, use a different kind of Lifeforce.
I.e. Red Lifeforce is used for the lowest power crafts (reforges), Yellow Lifeforce is used for the medium power crafts, Blue Lifeforce is used for the higher power crafts and Sacred Lifeforce is used for crafts like add/remove.

This way you will never feeld bad for using the lower power crafts.
Last edited by Doriosch#2968 on Sep 3, 2022, 1:54:32 PM
So - this post was basically a whole lot of nothing?

No real solutions to making the league feel like last league, no reverts, no good harvest changes that most people want.

The game feels kak and all they are doing is brainstorming instead of implementing large scale reverts of all these new, broken systems.
So the feedback.. I think you wont read anyway because this is not reddit..
but here it goes:

"
We are also aware that there is a lot of disappointment around certain Harvest Crafts being removed. Previously, Harvest Crafting was balanced by how difficult it was to get the crafts that you want. Now that crafts are tradeable, Harvest's power was reduced to be more in line with other crafting methods. We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable.



Harvest was already tradable you just implemented it Officially so this is nothing but a nerf! Players feel that they have to grind more (with less loot) to get very very *lucky-made* expensive items.

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Kalandra League
Currently we feel that general drops from the lake are okay (...)


Compared to what? this is such a bias comment. When you say its ok you compare with something, whats the base line?

For me, what you saying is: "its not has rewarding to past leagues but is in same level has maps"
So if its the same as maps why should i waste time doing the league mechanic it its more rippier, boring and takes more time? There is no Fun!

What is the problem of league mechanics be rewarding and then balanced when going core? Isn't the point of a 3 MONTHS league be fun? if its the same why shouldn't we all play standard as there is alot more power creep with past league items available? I do think you guys miss the point of what FUN is. you balancing to the point that everything is the same, and that sucks.



I'm sorry but until the game becomes fun again you wont see another supporter pack buy from me.

Last edited by magicpt#6952 on Sep 2, 2022, 7:02:31 AM
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Pelagoth wrote:

People that whine about "remove pref/suffix add suff/prefix" craft gone from harvest, forget that there's the exact same thing with bench crafting, but you actually have to pay the price (2 divine orbs per craft), rather than the cheap overpowered harvest version.


Oh sir...clearly you have very little (or no) experience crafting...there is so much wrong in that single sentence it's hard to know where to start. I'll just say: no, there is no remove/add craft on the bench. That's already wrong.
Last edited by jsuslak313#7615 on Sep 2, 2022, 7:03:06 AM

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