Following up on Recent Feedback

My only problem besides the general lack of drops this league is Harvest. The change is fine, the rate at which life force drops is not fine. It should be buffed considerably. And it hasn't been addressed at all.

I would also like to point out that the trading of Harvest crafts was happening regardless. It being officialy tradeable isn't really an excuse to keep it nerfed to death.

And I would also like to say that balancing something around being tradable, while having a league option like SSF is ridiculous. If you're going to start doing that, then just delete SSF cause you're killing it anyway.
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MiguelFg wrote:
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Yorouichi wrote:
Harvest always was tradable, we used 3rd party tools to find sellers and buyers of harvest crafts. Dedicated crafters could do hundreds of expensive rare crafts per day. So what you are saying about nerfing harvest because it had become tradable is nonsense, no offense.


Asking GGG to balance around 3rd party tools is the most dumb thing I read in a long time, good job.


true, and yet one of the cornerstones of GGG design philosophy is balancing around trade using third party tools, or at least tabbing out of the game, which functionally amounts to the same thing.
Why you killed the old Beyonds?
3 main things.

1. Your vision is wrong. Go outside, look at the sky, get some fresh air, cause the vision is clearly reducing players and I assume support also, unless you will do in 3.20 something else/big, give back stuff if not the same stuff, maybe via other means.

2. Harvest crafting was tradable before. What the hell you are talking about. I would prefer old system personally, with annoying crafting, but more amount of crafts per harvest and better crafts. The least you can do, is to tripple lifeforce drop. And bring back keep suffix/preffix craft.

3. Reduce currency loot of goblin loot and distribute to normal and magic mobs.(this change alone will make many casuals happy).

Bonus.
Change many skill gem numbers in 3.20. So players could be busy on that atleast.
3.15 was a joke. 3.19 was a disaster. Archnemesis/Ruthless/Crucible(Archnemesis 4.0?) - worst ideas. Ruthless is a joke, a waste of resources. PoE2(exilecon version) was super disappointing.
Last edited by vahu#5057 on Sep 2, 2022, 3:54:06 AM
Resuming....Fix bug, nothing will change and that's it.

GGG make me spend tears with that decisions.
Last edited by ZafrielMombach#0277 on Sep 2, 2022, 2:10:27 AM
Ur kidding me right?
You cant be serious that you had a discussion about harvest, and brining it back super overpriced like 5 White Lifeforce and 50k Blue Lifeforce was still "too acessible" for you people. I dont get it! We had this craft... i would find at like once a day, and the game would be fine! Now we have to nerf player power? why? what did you give us in return? Recombinators are gone too! How are we supposed to craft good items now?

Im like done with my character progression today if we cant have those tools back... no reason to waste 400 divines on a 10% upgrade... its hopeing someone just ID's or some poor soul chaos spams a double influenced item into 4 Conqueror Mods... which might happen on the same day i get struck by lightning ... twice in a row.

PLEASE READ IT GGG!!!
You can add an Eldritch Scouring Orb so that players can use Chaos Orbs instead of removed Harvest crafts in Metacraft while leaving the original Implicit Mod on the item
Lake of Kalandra drop rates from chests on any type should be buffed on all difficulties for sure.
Also increasing the chance to get currency chests after completing an area in the lake should also be increased.

The difficulty of monsters/rogues etc. in the lake after certain point becomes way too high and the rewards compared to that difficulty way too low.

I see no reason to bother stopping in my maps and making a lake tablet when I can spend that time blasting maps and getting loot there which I can easily convert into liquid currency.

Why "spend" time at the tablet creation and then go to the lake where the first 5 difficulties are no problem but also barely drop anything when I can go and smash several maps where I can drop the same or even more currency without even trying?

You have been missing the whole point of a new league mechanic for several leagues now and it's disappointing. The whole idea of a "new league mechanic" should be to beat the previous ones in mechanics and at the very least provide the same or higher amount of rewards, just compare the price/value of one Logbook to one "okayish" lake tablet.

Also the rarity of the mirror mist where you can choose what item to gamble for the 50/50 stats is absurdly low, I've seen it only once in 40+ tablets and I had my tablet fully upgraded before that.

You are making us go out of our way to grind OLD league mechanics which honestly after not more than two leagues of grinding get boring as hell but we are still forced to do them because we cannot make anything out of the new one.

Just imagine if we could get oils, logbooks etc. etc. from the Lake of Kalandra itself so we didn't have to stick ourselves to the old leagues.

Imagine if Delve for example didn't need us to run like headless chickens through maps to do and we could do it for free endlessly because we liked it? That would make the "old" not so bad and a good window for many players to chill out when they get bored of maps.

Restricting areas by having us to "pay fee" to enter them makes no sense in this endless grinding gear game. The more freedom we have to do the content "WE WANT" to do the better. Same for the labyrinth where not only you need the offerings but you also need to run like crazy for god knows how long just to get your helm and boot enchant. I understand why you would have the bigger offerings which allow for more enchants at the end etc. but not the basic one.

And so on.....

Please consider if you're going to make us grind forever to get the things we want to at least make everything free to access so we can do whatever we want in the game in order to get ourselves the gear we want.

This game lacks freedom in many scenarios and having it would make those nerfs you put in this league a lot easier to deal with.
Please please please take a look into connection issues reported from players. Since the latest patch I'm constantly receiving disconnection issues, sync errors, and "unable to connect to instance" errort.
The game is literally unplayable this way...
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We are also aware that there is a lot of disappointment around certain Harvest Crafts being removed. Previously, Harvest Crafting was balanced by how difficult it was to get the crafts that you want. Now that crafts are tradeable, Harvest's power was reduced to be more in line with other crafting methods. We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable.

While this isn't exactly what you want to hear, I can say that this issue was pushed very hard during discussions to see if any compromise could be made. Harvest's crafting potential without being gated by rarity is just too high.


Just make the craft require a rare material then?

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